Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm kinda reaching that point right now where playing solo is causing me to die and fail certain missions because:
A. I run out of ammo
B. There are too many enemies respawning and there's absolutely no way to keep up with them all at once with only one person
Not sure how it's gonna be in the real release since doing Void Intercepts requires some kind of material that is apparently free in this test.
Some defense missions definitely are overtuned with way too many adds. At least sometimes you can run out of the zone for a while and come back to it.
Only problem I run into is running out of ammo but running in circles looking for ammo usually keeps me alive because I run into health packs.
Also, make sure you're upgrading everything. You've got your descendant level, weapon levels, weapon modules, reactor, descendant modules, etc.
Wait I can level up my weapon? It's just been leveling up on it's own. Or are you talking about the level transfer thing? Like I said, I'm on the third map doing just fine. If I'm missing a mechanic though I'd love to know.
The experience is not fun at all
There is no deception. And no one should expect that a multiplayer game, that can be played solo, is designed around solo players.
It's been like this for decades.