eXceed 3rd - Jade Penetrate Black Package

eXceed 3rd - Jade Penetrate Black Package

Trash Jun 28, 2014 @ 5:55pm
eXceed Trilogy vs. Touhou
So, I have Touhou games and I noticed this for cheap on Steam.

Is it worth the price? Or should I just stick with Touhou?
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Showing 1-15 of 20 comments
Squire Grooktook Jun 28, 2014 @ 6:23pm 
I like both series very much. A few things of note though

The first exceed game is BAD. Stay away from it. It was made when the development team was much smaller and inexperienced, and it shows. If you get the collection though, you're basically getting the game for free though, and it comes with trading cards so I'd say the Collection is worth it.

Exceed 2nd is aces, and it also benefits a lot from not playing anything like Touhou or most other danmaku games. On the surface, it looks like a derivative of Ikaruga, but it's much more fast paced and has an emphasis on agression/close range combat and speedkilling bosses. It's very unique and IMO any shmup fun should play it.

Exceed 3rd is the opposite. It's basically your standard Danmaku game design. Very solid and fun, so if you like that traditional bullet hell style than you'll probably enjoy it the most.
Last edited by Squire Grooktook; Jun 28, 2014 @ 6:25pm
I have heard (but not confirmed) that the first eXceed game's source code has been lost, which is why it has not been given a proper updated treatment. It is otherwise basically a bullet hell (a.k.a. danmaku) game as well, with a grazing mechanic.

The music of the games is quite good, though. First game has a techno soundtrack, and is probably the least musically catchy of the three. Second game goes with a combination of heavy metal and trance. Third game feature mostly heavy metal.

My personal favorite soundtrack is the second, though the third is also pretty cool. The first one is...surprisingly nice to listen to when I'm doing homework, actually.
Last edited by Quint the Alligator Snapper; Jun 28, 2014 @ 6:48pm
Val Jun 30, 2014 @ 6:52am 
Second is unique and different from most bullet hell games, I like the gameplay and music a lot

Third is standard and bullet pattern is a lot like touhou
Trash Jun 30, 2014 @ 7:34am 
So, is it recommended? I notice the sale is ending in 2.5 hours.....
Val Jun 30, 2014 @ 8:11am 
Originally posted by Shro-BLU:
So, is it recommended? I notice the sale is ending in 2.5 hours.....

Yes.

Also consider the entire gundemonium set

http://store.steampowered.com/app/92220/
Withly Jun 30, 2014 @ 10:48am 
So I heardz. those games called: Touhou? It's has been appreciated. (Game Genre: Bullet hell) I've play such much Touhous. whoever Exceed has less series (Also played exceed games too. but there is only 3 difficulty mode, always i need more play bullet hell games..), If you been hitted by any such projectille bullet. and you lose eveyrthings. and you will about RAIG!, its your choice to play. so. stay warned!

(Our Veteran Game: :remedy: )
Trash Jun 30, 2014 @ 3:19pm 
I decided to stick with Touhou. Thanks for your reviews though.


Feel free to debate Touhou vs. eXceed, though.
Honestly, there's no need to stick with just one series.
Squire Grooktook Jul 1, 2014 @ 12:29am 
Originally posted by Shro-BLU:
I decided to stick with Touhou.

Your loss man. You should at least play eXceed 2nd.
Originally posted by Valzeras:
Third is standard and bullet pattern is a lot like touhou

Am I the only one who thinks touhou patterns are usually much more complicated than other shmups? After all after probably 50+ hours on touhou 6 and 7 each there are still spells I can't figure out while in this game the only tricky ones I have seen so far are one of the fourth boss and the one Celestia does right after the transformation.
Don't get me wrong I love this series but touhou is my favourite :beatmeat:

Originally posted by Valzeras:
Also consider the entire gundemonium set
I have the gundemonium collection and I don't really like it I feel like the game is just throwing bullets at me at the highest speed it can. Hitogata happa is very interesting though.
Last edited by sparvierospavaldo; Jul 1, 2014 @ 7:03am
I am going to stick with Touhou as well, but I might try out gundemonium sometime or just whenever I have the money to go try something else.

The first eXceed didn't get me in the music section. I still enjoyed playing it though and I thought that it was decent. In the second, I noticed that starting from the second boss, some of the patterns were the same from touhou, mostly 6 and 7. I loved the music in it (especially Anhel's theme) and thought it was a bit challenging with the switching and not being able to focus, but I don't really think it needed focus after playing through. In the third eXceed, the patterns from touhou came at the first boss, featuring one of Shinki's/Byakuren's spell cards in the first or second attack I believe. It wasn't as difficult as the last two games and I really didn't have much trouble with it (except for Celestia). The music was alright so that kept me playing.

Overall, eXceed is just an easier touhou, but it is still a decent series.
Lazulum Jul 15, 2014 @ 10:24pm 
Neither, get Hellsinker. I'm only joking.
If you like Touhou, you'll like Exceed 3rd.
As for the 2nd, watch a video or two beforehand.

But seriously though, Hellsinker.



Originally posted by sparvierospavaldo:

Am I the only one who thinks touhou patterns are usually much more complicated than other shmups?
Daioujou, Radio Zonde, Hellsinker, Ibara, Mushihime, Crimson Clover, Patriot Dark, Astebreed, TS DX, Under Defeat (for creativity), SDOJ, etc.
sparvierospavaldo Jul 16, 2014 @ 3:55am 
I know if I keep going I'll be dubbed as the most stubborn touhou fanboy on steam XD

Originally posted by Imfphas:
Daioujou, Radio Zonde, Hellsinker, Ibara, Mushihime, Crimson Clover, Patriot Dark, Astebreed, TS DX, Under Defeat (for creativity), SDOJ, etc.
Sadly I haven't tried most of these.
But for "complicated bullet patterns" I mean just how hard it is to figure out how to dodge them without taking account of how fast they move (so not how actually hard it is to dodge)
What I'm trying to say is that among the shmups I've tried (and I do try them if I get a chanche) most if not all of the harder than thouhou ones were so just because of sheer bullet speed and density (or having a huge hitbox if you're playng a classic shooter).
So I wouldn't say that cave shooters have more comlicated bullet patterns for example. While you actually have to memorize enemy spawns, to deal with the bullets you just have to stream and cancel them most of the time.
I actually have dodonpachi resurrection's manual in my hands and it divides enemy bullets in "high speed bullets" and "clusters of bullets"... not much variety there isn't it? ;-)
Lazulum Jul 16, 2014 @ 6:08am 
Originally posted by sparvierospavaldo:
I mean just how hard it is to figure out how to dodge them without taking account of how fast they move (so not how actually hard it is to dodge)
What I'm trying to say is that among the shmups I've tried (and I do try them if I get a chanche) most if not all of the harder than thouhou ones were so just because of sheer bullet speed and density (or having a huge hitbox if you're playng a classic shooter).
Ah, I see what you mean. In that case, Radio Zonde, Ibara, Hellsinker especially, later stage bosses of Kashic, Ibara, Astebreed, TS DX, Ether Vapor, etc.



Originally posted by sparvierospavaldo:
So I wouldn't say that cave shooters have more comlicated bullet patterns for example. While you actually have to memorize enemy spawns, to deal with the bullets you just have to stream and cancel them most of the time.
I actually have dodonpachi resurrection's manual in my hands and it divides enemy bullets in "high speed bullets" and "clusters of bullets"... not much variety there isn't it? ;-)
Yeah, most Cave shmups tend to be more akin to older/traditional shmups, which I'm not against, but it does limit them quite a bit with that factor. Ibara's kind of an exception though, 'cause Garegga.


Originally posted by sparvierospavaldo:
I know if I keep going I'll be dubbed as the most stubborn touhou fanboy on steam XD
For the record, I'm a fan of Touhou myself.
Just a fan of other shmups as well.
Squire Grooktook Jul 19, 2014 @ 1:04am 
Originally posted by sparvierospavaldo:

Am I the only one who thinks touhou patterns are usually much more complicated than other shmups?

Somewhat. Touhou is complex, yeah, but it also has a reputation for being very slow. Cave on the other hand you get patterns that aren't QUITE as dense but can often be very fast, which makes them complex in their own way.


Originally posted by sparvierospavaldo:
I have the gundemonium collection and I don't really like it I feel like the game is just throwing bullets at me at the highest speed it can. Hitogata happa is very interesting though.

Not at all. Gundemoniums patterns are actually incredibly clever. It basically uses a lot of really neat gimmicks to force you to move fast at all times, which is great design imo.



Originally posted by sparvierospavaldo:
So I wouldn't say that cave shooters have more comlicated bullet patterns for example. While you actually have to memorize enemy spawns, to deal with the bullets you just have to stream and cancel them most of the time.
I actually have dodonpachi resurrection's manual in my hands and it divides enemy bullets in "high speed bullets" and "clusters of bullets"... not much variety there isn't it? ;-)

DDP:DFK is generally considered one of their worst games. Try something like Ketsui.
Last edited by Squire Grooktook; Jul 19, 2014 @ 1:04am
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