Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first exceed game is BAD. Stay away from it. It was made when the development team was much smaller and inexperienced, and it shows. If you get the collection though, you're basically getting the game for free though, and it comes with trading cards so I'd say the Collection is worth it.
Exceed 2nd is aces, and it also benefits a lot from not playing anything like Touhou or most other danmaku games. On the surface, it looks like a derivative of Ikaruga, but it's much more fast paced and has an emphasis on agression/close range combat and speedkilling bosses. It's very unique and IMO any shmup fun should play it.
Exceed 3rd is the opposite. It's basically your standard Danmaku game design. Very solid and fun, so if you like that traditional bullet hell style than you'll probably enjoy it the most.
The music of the games is quite good, though. First game has a techno soundtrack, and is probably the least musically catchy of the three. Second game goes with a combination of heavy metal and trance. Third game feature mostly heavy metal.
My personal favorite soundtrack is the second, though the third is also pretty cool. The first one is...surprisingly nice to listen to when I'm doing homework, actually.
Third is standard and bullet pattern is a lot like touhou
Yes.
Also consider the entire gundemonium set
http://store.steampowered.com/app/92220/
(Our Veteran Game:
Feel free to debate Touhou vs. eXceed, though.
Your loss man. You should at least play eXceed 2nd.
Am I the only one who thinks touhou patterns are usually much more complicated than other shmups? After all after probably 50+ hours on touhou 6 and 7 each there are still spells I can't figure out while in this game the only tricky ones I have seen so far are one of the fourth boss and the one Celestia does right after the transformation.
Don't get me wrong I love this series but touhou is my favourite
I have the gundemonium collection and I don't really like it I feel like the game is just throwing bullets at me at the highest speed it can. Hitogata happa is very interesting though.
The first eXceed didn't get me in the music section. I still enjoyed playing it though and I thought that it was decent. In the second, I noticed that starting from the second boss, some of the patterns were the same from touhou, mostly 6 and 7. I loved the music in it (especially Anhel's theme) and thought it was a bit challenging with the switching and not being able to focus, but I don't really think it needed focus after playing through. In the third eXceed, the patterns from touhou came at the first boss, featuring one of Shinki's/Byakuren's spell cards in the first or second attack I believe. It wasn't as difficult as the last two games and I really didn't have much trouble with it (except for Celestia). The music was alright so that kept me playing.
Overall, eXceed is just an easier touhou, but it is still a decent series.
If you like Touhou, you'll like Exceed 3rd.
As for the 2nd, watch a video or two beforehand.
But seriously though, Hellsinker.
Daioujou, Radio Zonde, Hellsinker, Ibara, Mushihime, Crimson Clover, Patriot Dark, Astebreed, TS DX, Under Defeat (for creativity), SDOJ, etc.
Sadly I haven't tried most of these.
But for "complicated bullet patterns" I mean just how hard it is to figure out how to dodge them without taking account of how fast they move (so not how actually hard it is to dodge)
What I'm trying to say is that among the shmups I've tried (and I do try them if I get a chanche) most if not all of the harder than thouhou ones were so just because of sheer bullet speed and density (or having a huge hitbox if you're playng a classic shooter).
So I wouldn't say that cave shooters have more comlicated bullet patterns for example. While you actually have to memorize enemy spawns, to deal with the bullets you just have to stream and cancel them most of the time.
I actually have dodonpachi resurrection's manual in my hands and it divides enemy bullets in "high speed bullets" and "clusters of bullets"... not much variety there isn't it? ;-)
Yeah, most Cave shmups tend to be more akin to older/traditional shmups, which I'm not against, but it does limit them quite a bit with that factor. Ibara's kind of an exception though, 'cause Garegga.
For the record, I'm a fan of Touhou myself.
Just a fan of other shmups as well.
Somewhat. Touhou is complex, yeah, but it also has a reputation for being very slow. Cave on the other hand you get patterns that aren't QUITE as dense but can often be very fast, which makes them complex in their own way.
Not at all. Gundemoniums patterns are actually incredibly clever. It basically uses a lot of really neat gimmicks to force you to move fast at all times, which is great design imo.
DDP:DFK is generally considered one of their worst games. Try something like Ketsui.