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Sadly, shooter isn't one of them, as a 50% winrate basically plateaus you into lobbies where you spawn, kill someone and die, over and over. It's why most shooters become tedious and repetitive after the matchmaker gets a feel for your position in the queue.
In Call of Duty, having bad teammates + bad enemies = a fun time because you aren't really reliant on your teammates' performance. You can force 1v1s much easier.
In The Finals, having bad teammates + bad enemies means you could get super unlucky and have 2 other teams gang up on you with a bunch of utility. Or, 3 bad players team up and use shields + heals vs. you which means you lose the objective.
Of course, there are some gamemodes like Dominion in Call of Duty that make you more reliant on your team.
Exactly, it doesn't work for shooters at all. With random pairings you at least have some variety and spice to your matches. Some you get wrecked, some you do the wrecking. If you're better than average, then you get to do the wrecking more often. That's the whole point of playing a game - to get better! You also never get to play against significantly better players, which can be a great learning experience. Whenever you are forced toward that 50% win rate by skill based lobbies, the sense of progression is completely ruined and the game just becomes a tedious, meaningless grind.
the notion of casual being completely uneven games that at are rofl stomps are silly.
The literal only argument people can make is "I want to stomp noobs, its not fair that i have to fight people roguhly my skil level"
but you still can play with your friends, and you can play it as serious or not as you want.
Again the entire argument that SBMM forces you to tryhard and sweat every game is just a massive strawman, as simply if you ♥♥♥♥ around and try things out you will drop and it will become more even and closer.
combine that with advocating for not having sbmm which just means way swingier games and more losses, which again it seems most people always just have a completely unrealistic expectation of how the game would run without it.
Where in my post did I make the argument that SBMM forces you to tryhard and sweat every game? I never said that once. You could very easily just play chill and keep falling into lower brackets by losing a lot. That's what reverse boosting does. I am simply arguing that it ruins the feeling of skill progression because it pushes everyone toward a 1.0 w/l and 1.0 k/d.
Yes games would be swingier. That's the point. Variety is more fun. This is how FPS used to be in the early 2000's. If you want to have skill based games just play ranked!!! Why is it so controversial to offer the choice between ranked (skill based) and casual (random pairings)??
i say keep sbmm in because at last you can have fun killing this noodles...
it has its place in gaming: RANKED MODES! Competitive modes!
casual / quick play should be based on ping alone. random players for random levels of skill variation
so no
sbmm is clearly not the problem...its the " i dont care" mindset of people
my buddy was new to the game and we had him host our party for his first games.
i got 20-30 kills in each game lol