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As for the score part, I disagree, there are things that you are doing that may not contribute to any score at all. Zoning and area denial does not show on score. Literal decoy and distraction doesn't contribute to score. Relying solely on score feels slightly tryhard and turning it into something technical, like the thought of medium must only heal.
The game calls for innovative and dynamic gameplay, and you can work with your team with different strategies like you said.
Yeah but I feel like that's even more advanced, while learning the game it was helpful to actually look at the impact of what I was doing. Remember, noob here haha. If you know what you're doing and you succeed, the more power to you!
But for the people I matchmaker with, and with the track record of the times I've won and lost, those conclusions have helped immensely in identifying what works and what doesn't.
But what you say is true, and as you get into higher skilled matches, you just have to go with the strategies you've built with your team (or yourself if you're a solo queue like me)
If you know all these, you are way more than a noob already.
Sometimes its fun to see the meta people come up with against you. I've seen videos / killcams of people putting turret on a chair and holding that chair up like an infinite no reload gun.
or
Putting C4 charges on a explosive canister and shooting it off into the enemy.
I've done C4 + Gas canister... honestly it has been one of my not so secret weapons for my light build when we third party another team. And as a medium build, I put a gas mine into the red canister and it's pretty much a gas missile