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报告翻译问题
Playing on EU Region mostly from like 6pm till 11pm with a friend and even he cant say why this is such a mess.
Before the update i got kicked like every second game duo to "integrity check failed" what ever this means but i haven´t seen such strange behaviour like now.
I mean we got a player yesterday that played 44/0 that literally killed us through every building and distruced everything with simple pistols..
SHOOTING FROM 150M++ AWAY
https://steamcommunity.com/sharedfiles/filedetails/?id=3114321966&tscn=1703055205
Never tryed Asian Servers but it looks like i dont need to anyway..
EU is unplayable.
OC was decent to all games are a sweatfest but the lag makes it unplayable for me aswell.
So far 0 issues with Asia servers and ive played like 15 ranked matches.
people need to realize its not the chinese matter of fact there is cheaters everywhere in every country
and that people dont get AUTO BANNED for doing 90 kills a game is beyond my understanding.
not auto banned for doing Headshots only across the map and so on.
people with a KD of 300+ not getting auto banned/ auto flagged whatever its all beyond my understanding. Its so ♥♥♥♥♥♥♥ simple to implement this ♥♥♥♥.
Ive run privat servers for various games and implemented my own serversided anti cheat.
Its so ♥♥♥♥♥♥♥ simple but nothing you can do when the devs are braindamaged
need a trust system like cs2 for example no rage cheater is buying the battlepass.
and i rather play against legit cheaters than full on rage ones where u cant do ♥♥♥♥ against.
https://steamcommunity.com/app/2073850/discussions/0/4041481833168184235/
They are clearly skilled enough to develop a good game but they cant implement Easy Anticheat in the right way?
Developing games myself and never did we have such a thing happend before while changing up the runtime variables for EAC, Battleye or even an Ring 0 anti cheat.
There are more than enough resources available where even an inexpierenced developer can find the right way to implement such a system IF he wants to.
Thats a pretty basic and wrong answer tbh.
EAC has a ton of moduls and ways to implement things like variable scan to detect possible manipulated variables, movement analysis to check if a movement is humanly possible and so on.
We´ve implemented this things in one of the titles with a playerbase ~100k recuring players (yes its not big but big enough that there are hacks) and the detectionrate is around 79% within 5 minutes based with EAC.
Of couse there are more basic aproches possible like seen in FINALS but you can do much more if you want and also pay for the more advanced systems besides EAC.
Never seen an game what uses just one system with more or less absolute non cheating supression.
There are ways to check movement within a specified amount of time even in EAC.
And if you doubt: check UE5 Docs for EAC.