Ys Origin
Made by RPG Maker?
Just out of curiosity, is this made with RPG Maker? If yes, I probably might have a hard time believe you because at least this look much better than those who just used resources that came with RPG Maker.
Last edited by エース極端; Aug 8, 2014 @ 11:48am
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Showing 1-14 of 14 comments
fluiscs Aug 8, 2014 @ 12:00pm 
Sorry for my bad English: Looking at the pictures, I think I can assure that the game isn't made with RPG Maker
Czar Aug 8, 2014 @ 12:42pm 
Obviously not. RPG Maker have some limits to it (they can REALLY expand) but this is not made with RPG Maker.
It could be, but if you were to do a game like that, with the same time and ressource it should be better to do it from scratch.
It wasn't made with RPG Maker. This was made using their own game engine that they first used in Ys VI, followed by, the Ys III remake (Ys: The Oath in Felghana), and finally this game. After this one though they started using a new engine for Ys VII, and the Ys IV remake (Ys: Memories of Celceta). Nihon Falcom have been around for about thirty years, or more, and has made a lot of games, for a number of platforms, so wouldn't resort to using something like RPG Maker.
Last edited by Phoenix (yes, another one); Aug 8, 2014 @ 1:02pm
エース極端 Aug 8, 2014 @ 2:12pm 
Originally posted by Phoenix (yes, another one):
It wasn't made with RPG Maker. This was made using their own game engine that they first used in Ys VI, followed by, the Ys III remake (Ys: The Oath in Felghana), and finally this game. After this one though they started using a new engine for Ys VII, and the Ys IV remake (Ys: Memories of Celceta). Nihon Falcom have been around for about thirty years, or more, and has made a lot of games, for a number of platforms, so wouldn't resort to using something like RPG Maker.

Hmmm, I read from somewhere that Ys 1 and 2 chronicles, which is also on steam, is done using RPG Maker, hence the question about Ys Origin.

Anyway, takes for clarifying that this isn't made using RPG Maker. If it is, I might be really curious as to what they did in order to achieve the state Ys Origin is in. lol
Pretty sure that Ys 1 and 2 are done using a custom engine, since RPG Maker isn't built for action RPGs, let alone that unique bump system that they use. If you want to see an engine being used unoptimally, observe how high the recommended system specs are for Sunrider: First Arrival, which is a tactical battling game built using a visual novel engine (Ren'Py).

Most games from major publishers (of which Falcom is an example, with decades in the business) tend to be custom engines.

I'm guessing the comment you read is probably from an ignorant person who lumped all 2D JRPGs together into one category of "near-worthless indie RPG Maker stuff".
Last edited by Quint the Alligator Snapper; Aug 8, 2014 @ 2:38pm
エース極端 Aug 8, 2014 @ 3:17pm 
Originally posted by Goat-Flying Quint:
Pretty sure that Ys 1 and 2 are done using a custom engine, since RPG Maker isn't built for action RPGs, let alone that unique bump system that they use. If you want to see an engine being used unoptimally, observe how high the recommended system specs are for Sunrider: First Arrival, which is a tactical battling game built using a visual novel engine (Ren'Py).

Most games from major publishers (of which Falcom is an example, with decades in the business) tend to be custom engines.

I'm guessing the comment you read is probably from an ignorant person who lumped all 2D JRPGs together into one category of "near-worthless indie RPG Maker stuff".

Yea, I guess the info I read was misguided. And WOW!!! That game you mentioned requires this!!! It is indeed due to wrong engine used.

Minimum:
OS: Win XP+
Processor: i3+
Memory: 3 GB RAM
Graphics: GTX 460+ HD5700+
DirectX: Version 10
Hard Drive: 850 MB available space

Recommended:
OS: Win 7+
Processor: i5+
Memory: 6 GB RAM
Graphics: GTX 670+ HD7000+
DirectX: Version 11
Hard Drive: 850 MB available space
shadowflash Aug 12, 2014 @ 6:30am 
This game uses it's own engine, also used in 2 other Ys games. And it's very good engine, plays fast on old PCs and also look good on modern PCs with high antialiasing and anisotropic filering settings.
박니키 Aug 12, 2014 @ 8:29am 
This game is a translation of the Japanese version from 2006/2007 so why would a company like Nihon Falcom use RPG Maker unless they time traveled to the year 2013/2014 to use this app and go back to release it.
FlamboyantMongoose Aug 12, 2014 @ 10:49am 
the idea of nihon falcom using rpgmaker gives me a headache
Jamjohnx3 Aug 12, 2014 @ 3:51pm 
I don't even know how someone can look at this game and think RPG Maker could produce something like this.
Dex Aug 13, 2014 @ 2:23pm 
Since when can RPG Maker do 3D games? As far as I'm aware RPG Maker is limited to 2D tile based rpgs with turn based battle systems.
Last edited by Dex; Aug 13, 2014 @ 2:25pm
I know there's some way to script stuff that you can make it do a classic-Zelda-like top-down action interface. The folks working on Houston's Big Adventure back in the day were able to do that.

But that's still basically 2D.
Last edited by Quint the Alligator Snapper; Aug 13, 2014 @ 5:54pm
Berahlen Aug 13, 2014 @ 8:11pm 
Also these games run way, way too smoothly to be anything related to Lag Maker.
Last edited by Berahlen; Aug 13, 2014 @ 8:11pm
Oh yeah. Another sign that this isn't RPG Maker: it's compatible with the Steam Overlay.
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Date Posted: Aug 8, 2014 @ 11:44am
Posts: 14