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I personally started with Ys Oath, which was the first game to get an official English-language PC release.
If you want to start from the series's roots, start with Ys I and II. But they are not the most impressive games, though they are still solid experiences.
If you want to start with something more visually impressive, basically any of the later games (including this one) will do. I do feel that Origin is particularly awesome, though, so I personally would do what I accidentally did, which is to save the best for not-the-first.
*** If you prefer Chronological Story order:
Origin -> Chronicle I + II -> Memories of Celceta (IV) -> Oath in Felghana (III) -> Kefin, Lost Kingdom of Sand (V) -> Lacrimosa of Dana (VIII) -> Ark of Napishtim (VI) -> SEVEN (VII) -> Monstrum Nox (IX)
Currently there is no remake of V yet, only original SNES or Japanese PS2 with complete graphic overhaul. IX also has just been under preparation for western release.
*** If you prefer Combat Evolution, that you wouldn't feel upgrade downgrade in between while playing:
1. Bump System (I + II)
2. Simple Attack & Magic (V)
3. The 2.5D Platforming + hardcore (Napishtim -> Felghana -> Origin)
4. The Party + Guard + Flashmove (SEVEN -> Celceta -> Lacrimosa of Dana -> Monstrum Nox)
*** If you prefer Difficulty Level (increasing, in Nightmare+, in my opinion):
V -> Celceta -> Napishtim -> SEVEN -> Ys I+II -> VIII -> Felghana -> Origin
*** If you prefer Hours Play (Longest to shortest):
VIII -> Origin -> Celceta -> SEVEN -> Ys I+II -> Felghana -> Napishtim -> V
*** If you prefer Bumpy Adventure (to keep balance between fun, difficulty, and cameos appearance):
Ys I+II -> Origin -> Celceta -> III -> VIII -> Napishtim -> SEVEN -> V (just to know more, you can play this anytime you like).
Though, I declined to state which one was canonical, lol.
The chronological order is Origin, I, II, Celceta (IV), Felghana (III), Kefin (V, not released in US), Lacrimosa (VIII), Ark (VI), Seven, then IX comes out soon. And pretty much nobody cares about Kefin -- it was never released here, its only story contribution is one brief character in Ark existing, and it was so bad it almost killed the series stone dead.
The release order of the updated versions of the games is I, II, Ark, Origin, Felghana, Seven, Celceta, Lacrimosa, IX. The reason this matters is that some of the "middle" games -- primarily Celceta -- got retconned in their most recent rerelease to fit better into the overarching mythology, and several of the others like Origin have callbacks and even a few spoilers for games that were previously released but took place later. They're not big but they're there, and they put a lot of other events in a bit better context. Again how much you care is up to you.
Honestly, I'd start with Felghana if you want to start on a really high note. It's one of the strongest games but also entirely disconnected from most of the series mythos until the very end. Basically just remember the last boss's name and what he says right before you kill him.
Lacrimosa is also pretty disconnected in its main story, but it discusses some of the background geopolitics that come to a head in Ark, Seven, and the upcoming IX, and were manipulated quite a bit by certain people who show up in Celceta.
If you don't mind playing a much more antiquated game with all the warts that come with it (weird combat and poor player direction that almost requires a guide to figure out where the hell to go), I & II are the natural entry point into the story, and Origin anytime after that because it massively spoils those. Celceta and Ark next, as they unavoidably spoil each other a bit -- and like I & II, Ark is considered one of the weaker and less polished entries. Seven has a party member that spoils Ark. After that it doesn't matter as much.
This game has better main characters than all the other Ys games do since your characters actually talk in this game, but the main character never talks in the other Ys games.
The fact that those characters are better because they talk is entirely subjective.
In the Ys serie Adol doesn't explicitely talks because he's more or less the player's avatar (even with the whole "Adol's journals" meta-story )