Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was kind of bummed about not being able to chat with other players, but the current system does allow for communication between people not speaking the same language, so there's that. Speaking of the communication ring (Q) (bow, shrug, help, not that etc), I accidentally hit the bound keys for those occasionally & haven't figured out a way to turn off the 'request for help' once it's been activated. Well, you can run up to where you assigned it, or just wait for it to wear off, but they should implement a cancel function. I eventually just had to reassign those keys to somewhere further from the movement keys. lol.
I love a game where nothing is trying to kill you. With regard to your possibly getting bored, if push comes to shove, you can always just use the game as an after work wind down instead of a playing for 5 hours at a time kind of entertainment. Gorgeous graphics & I like that the puzzles de/respawn occasionally, because then when you revisit an area, you'll still have new things to do/find, rather than a been there, done/finished that, gameplay.
The price is very good IMO. I'll drop more than $30 on a meal for two people, and then it's gone. This is something to get hours and hours (months and months for me) of play out of. Just waiting to see what the difference is between the basic and deluxe editions. :)
I noticed that too — titles in German and Spanish. Could've been the time of day I was playing. I also suspect a lot of the server-side issues will disappear (at least temporarily, but hopefully permanently) once the game's out.
The Esc key is your friend. Shame though you can't press Q again to close the wheel (or do it like in Portal 2 coop and have a hold to select).
Indeed. It's a nice chill space. Personally it's a boredom I can get past (or maybe even get comfortable with), but for those who like a little more chaos and action in their games, it simply won't be for them (unless maybe they like to speedrun stuff).
I even commented somewhere that I'd even be willing to pay up to $40 for this title (NB The Witness is still $40, but Islands of Insight feels more justified to have a price point like this imo). There also doesn't seem to be much of a difference between the basic and deluxe editions — just a couple more cosmetics and some digital merch.
Wanted to take a moment to thank you for taking the time to share your feedback with us. We'll be sure to share this with our devs.
I played the demo. As someone who does like MMO's, the "MMO aspect" of this game was pretty bleak for me and boring. Not being able to chat, not being able to ask for help inside the game, not being able to move the stupid notification window or even just close it. I don't keep chat windows open all the time in other MMO's I play and typically only have the party chat open.
As an MMO fan, I am always interested when a company tries to break the WoW or fantasy MMO mold. There is an MMO named "Tales in the Desert" which I've always been interested in that is kind of like solving puzzles and world buildling so I was really hoping this would be similar in some ways.
I was still considering purchasing until I asked a community team member about larger puzzles that would require actual cooperation between people in the game. I was told that cooperation wasn't really required and that a bit of thought can help people solve the puzzles in the game.
I also played a lot of MMO's and server hosted games that died - and I no longer can play that game. I want to know I own this game even if the servers die. The only way to get this is an optional offline mode.
And last, I do notice the dev responds to a lot of positive comments and comments regarding in-game issues. But these posts from those of us concerned we will lose access to a game we have paid for are ignored and that is very concerning.
I feel like if this game went in any of those directions (except maybe chat between friends), it would ruin the atmosphere of the game. That's why I hope for some cooperative puzzle solving instead (à la Journey or similar — and more than just coop).
Never heard of that game. All I know is that this game breaks two molds at once (many puzzle games are singleplayer and many MMOs are... well, as you say). I think of it as an experiment worth supporting if nothing else. Next time a studio does something similar though, we'll have a decent comparison.
I think we all share those concerns. If there's even a threat of the servers going down, a patch to add in singleplayer would be ideal. But for now, let's enjoy the multiplayer aspect (and hope that maybe some cooperative puzzle solving will be added in).
Then again, if this isn't a so-called Live Service game, then having a singleplayer mode that can be played offline is even more crucial since, as many (even myself) can attest, the multiplayer aspect is really weak, with little incentive to even so much as give others a little gesture in-game.