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Having a multiplayer part of the game is ok enough, but this should in base be a singleplayer NOT always online puzzle game. It want be that many years before they shut down "the service" and you expensive game is useless.
- it's quite laggy at times which sucks for the movement stuff
- it makes the game unplayable offline which is completely unacceptable, it could be a cool timeless chill puzzle game but now it's going to be dead in a few years when the servers are offline
People solve the rings puzzles as I'm trying to solve them.
They also solve the balls as circles puzzles as I'm trying to solve them.
As it's a puzzle game I have trouble seeing a future where the world is heavily populated anyway, I expect the game to mostly play like a single player game but force an internet connection, add lag issues and eventually make the game unplayable once they decide hosting the server isn't worth it anymore.
I strongly believe the multiplayer of this game needs to be dropped or heavily revamped to give it a real reason to exist.
What do you think the game does that makes it "go out of it way to not support that"?
There's no in game chat feature or even a way in game to add them as Steam friends. If you want to communicate with other players you have to use the extremely limited emote system or plan in advance with someone you already know so you can talk over Discord or some other service.
Probably nothing like custom titles though unless we want e.g. "Adept at <looker_name>'s Mom"
Also had suggested them to be able to hide players &/or pings to prevent such spoilers, especially with things like Sentinel Stones from the demo which makes it obvious seeing where a player stands & as they solve it, tells you the same location spoiling the factor of it being a puzzle to solve
The multiplayer aspect also doesn't have any form of chat, although you see on the side bar that it states people solving puzzles, but as soon as it shows up, it's also gone just as fast, other than emotes, pings & such, could do with more features or at least a chat function that you can maybe have specific channels for each type of puzzle, so there could be discussion from various players of said favorites or needing help understanding specifics if they wanted any tips or help in that sense
Good Luck & Have Fun
Multiplayer games need not all be competitive — they can be cooperative as well! In fact some users have suggested some puzzle types that could encourage cooperative puzzle solving (after all, if it takes two to tango...).
...and that brings me to a(nother) theory on why there's no singleplayer mode, and that there might not be one on release: because once players find it, many of them might just use it and avoid the MMO aspect altogether. Many puzzle games are already fairly solitary enough — it's nice to be able to not do this alone, even if a puzzle gets solved in front of me (which btw always comes back in those cases).