Ravenswatch

Ravenswatch

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Oct 11, 2024 @ 8:33am
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Ravenswatch Post-launch Roadmap and Behind-the-Scenes
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Showing 1-15 of 142 comments
Wiccan Oct 11, 2024 @ 8:39am 
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Remove the random mobs outside POI. You want us to explore yet those mobs are hindering from actually doing POI such as grimoires chest and mini bosses. Add environmental hazards if you think removing those enemies outside POI will feel "empty". It's not fun..it's bad game design. I understand if mobs are guarding healing wells or minor dreamshards but putting them all over the map and giving them crazy aggro is not appealing. It's annoying.
Pickle Bath Oct 11, 2024 @ 8:51am 
Would have preferred 1 new character to be free as a sign of good will on post-launch support, but at least in theory 2 new characters are coming even I have to pay for them
Tiff_Lacey Oct 11, 2024 @ 8:58am 
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So, are there 4 paid DLC with nearly zero content incoming?
おに Oct 11, 2024 @ 8:58am 
Take all the time to build these new updates. I am really hyped on your future ideas with this game and I will spend every ♥♥♥♥♥♥♥ dream shards I have just to buy these dlc's. Let the ravenswatch be filled with more heroes.
KlewlessTV Oct 11, 2024 @ 9:22am 
Originally posted by Wiccan:
Remove the random mobs outside POI. You want us to explore yet those mobs are hindering from actually doing POI such as grimoires chest and mini bosses. Add environmental hazards if you think removing those enemies outside POI will feel "empty". It's not fun..it's bad game design. I understand if mobs are guarding healing wells or minor dreamshards but putting them all over the map and giving them crazy aggro is not appealing. It's annoying.

I think replacing some mobs with environmental hazards could actually be pretty fun, since there's not much in the way of non-combat encounters. However, I do think mobs between POI are important to the gameplay loop. They force you to try and reroute, sneak past, kite aggro, or give you EXP sources for the last seconds before Final Boss. They also usually have dream shards around, or block optional, otherwise quicker pathways where rerouting is safer but more time consuming. In general it makes the gameplay more dynamic and adds more skill expression/decision-making. The game would be worse without them I think
WubbzK Oct 11, 2024 @ 9:25am 
Originally posted by KlewlessTV:
Originally posted by Wiccan:
Remove the random mobs outside POI. You want us to explore yet those mobs are hindering from actually doing POI such as grimoires chest and mini bosses. Add environmental hazards if you think removing those enemies outside POI will feel "empty". It's not fun..it's bad game design. I understand if mobs are guarding healing wells or minor dreamshards but putting them all over the map and giving them crazy aggro is not appealing. It's annoying.

I think replacing some mobs with environmental hazards could actually be pretty fun, since there's not much in the way of non-combat encounters. However, I do think mobs between POI are important to the gameplay loop. They force you to try and reroute, sneak past, kite aggro, or give you EXP sources for the last seconds before Final Boss. They also usually have dream shards around, or block optional, otherwise quicker pathways where rerouting is safer but more time consuming. In general it makes the gameplay more dynamic and adds more skill expression/decision-making. The game would be worse without them I think
I just run past most of the mobs that are in my way unless there is a big crystal there tbh. Works pretty well
MXiaa  [developer] Oct 11, 2024 @ 9:27am 
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Originally posted by Tiff_Lacey:
So, are there 4 paid DLC with nearly zero content incoming?

That's... an odd summary. To recap if it's not clear:
- 2 major content updates that are FREE. The content described in the visual is not detailed and not exhaustive
- 2 minor content updates that are FREE. The content is to be detailed.
- 2 Heroes paid DLCs. It's self-explanatory; you can expect the same quality as the nine already available characters in the base game.
- 2 cosmetic paid DLCs. These are sprinkled for people who enjoy this content (and we enjoy making them, too!)

Let us know if that's still not clear.

Cheers,
Thakos Oct 11, 2024 @ 9:28am 
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It would have been nice to read about an update that brought more variety to the gameplay.
I love the concept of Ravenswatch, love the heroes, love the graphics but sadly there is very little variety to the heroes.

It is mostly about "deal more damage, higher crit chance etc.". Why not more active skills? The builds in this game revolve more around passive stuff that doesn`t bring much variety to the table. Of course it IS a difference when I play more tanky instead of picking attack speed.

But in the end the play-style stays the same.

I`m trying so hard to like this game and hope for more variety - be it different skills or something that makes meta-progression rewarding.

I would even pay 35 € for Ravenswatch if there was more active skills for each hero to pick as an option after a level-up. The main thing is there is more different playstyles - or meta progression.
Gurthy Intentions Oct 11, 2024 @ 9:57am 
I am hoping the heroes do not cost too much. I don't have that many runs under my belt right now, would be cool if those paid DLC characters were free and unlock-able in game. will hold off on spending more into this game. I got 9 incredibly diverse and fun toons to play around with
Last edited by Gurthy Intentions; Oct 11, 2024 @ 9:57am
fantom0513 Oct 11, 2024 @ 10:14am 
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эта игра умерла для меня второй раз, мало того что коммуникация не изменилась в лучшую сторону так ещё два платных героя будут. Это оскорбительно со стороны разработчиков
Last edited by fantom0513; Oct 11, 2024 @ 10:14am
BigCowTeets Oct 11, 2024 @ 10:53am 
Originally posted by Thakos:
It would have been nice to read about an update that brought more variety to the gameplay.
I love the concept of Ravenswatch, love the heroes, love the graphics but sadly there is very little variety to the heroes.

It is mostly about "deal more damage, higher crit chance etc.". Why not more active skills? The builds in this game revolve more around passive stuff that doesn`t bring much variety to the table. Of course it IS a difference when I play more tanky instead of picking attack speed.

But in the end the play-style stays the same.

I`m trying so hard to like this game and hope for more variety - be it different skills or something that makes meta-progression rewarding.

I would even pay 35 € for Ravenswatch if there was more active skills for each hero to pick as an option after a level-up. The main thing is there is more different playstyles - or meta progression.
theres support, tank, and damage paths for alot of the heroes. some are more focused on dmg sure but many of them can be built full support or tank as well. respectfully either look harder and theory craft more builds or honestly find a game thats exactly what you want. Cause theres plenty of build options for all characters
Ichy87 Oct 11, 2024 @ 11:06am 
Originally posted by Thakos:
It would have been nice to read about an update that brought more variety to the gameplay.
I love the concept of Ravenswatch, love the heroes, love the graphics but sadly there is very little variety to the heroes.

It is mostly about "deal more damage, higher crit chance etc.". Why not more active skills? The builds in this game revolve more around passive stuff that doesn`t bring much variety to the table. Of course it IS a difference when I play more tanky instead of picking attack speed.

But in the end the play-style stays the same.

I`m trying so hard to like this game and hope for more variety - be it different skills or something that makes meta-progression rewarding.

I would even pay 35 € for Ravenswatch if there was more active skills for each hero to pick as an option after a level-up. The main thing is there is more different playstyles - or meta progression.
Quite wrong. The Ratman have auto atack build, The "E" button build and rat attack build. All of them plays differently.
What is needed is more Bosses (at least 3 per act) with different moveset.
Add more map layout. Because playing on the same map with only shuffling POI will become tedious.
Rework tumors. For now, it is the least intersting POI and you could cleanse them only if you clean the map.
And maybe add skill to place TP. But that debatable.
Last edited by Ichy87; Oct 11, 2024 @ 11:12am
you know me Oct 11, 2024 @ 11:13am 
please do something about the quality of the internet connection. If that's how I understand it, you're using a p2p connection - it's terrible! Once a player who is the host breaks away from the team and dies somewhere at the other end of the map and that's it, he gets offended, quits the game and everyone else is out of the game! I do not know, impose penalties for the fact that hosts drop games, not allowing them to register an Internet game for a while after the rage exit. This behavior is unacceptable. There are also times when I just crash out of a game I've been playing for about 30 minutes...and I can't connect back! How can this not be done, the possibility of reconnection in 2024?!There are also problems with the ability of one of the enemies - a pig who throws a hook like a puj from dota - this ability is broken, I have had cases when the hook hits me many times, although I clearly see that its animation did not match my character. Thanks for attention.
Rammoozz Oct 11, 2024 @ 11:24am 
Nice baseline / combat, but needs 10x more content / gameplay
LuckyMonkey Oct 11, 2024 @ 12:27pm 
Love the roadmap, lots of things to get excited about !

Will also checkout the dev videos, as a dev myself those are always super cool !
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