Ravenswatch

Ravenswatch

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May 27 @ 1:10am
Ravenswatch Patch Note (Romeo & Juliet DLC) - Version 1.2.1
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Showing 1-15 of 39 comments
i dont think turning Bloody Mary's mirror into ogre's blood is the right call for that item.
yeahbro May 27 @ 2:59am 
5
Making the game so much easier is such a ridiculously poor design choice moving forward. The entire appeal of this thing was the challenging difficulty level.
Last edited by yeahbro; May 27 @ 2:59am
MXiaa  [developer] May 27 @ 3:06am 
Originally posted by yeahbro:
Making the game so much easier is such a ridiculously poor design choice moving forward. The entire appeal of this thing was the challenging difficulty level.

It's a minor adjustment for multiplayer runs (solo is unaffected), the game stays challenging :)
Originally posted by MXiaa:
Originally posted by yeahbro:
Making the game so much easier is such a ridiculously poor design choice moving forward. The entire appeal of this thing was the challenging difficulty level.

It's a minor adjustment for multiplayer runs (solo is unaffected), the game stays challenging :)
i wouldn't call a 60% stager decrease for 4p coop "minor"
Originally posted by yeahbro:
Making the game so much easier is such a ridiculously poor design choice moving forward. The entire appeal of this thing was the challenging difficulty level.
How many times have you completed the game on the last difficulty?
Ax-now May 27 @ 3:20am 
3
I'm glad to see devs still worrying about balancing their games. Ravenswatch is the kind of game my friends and I have been looking for a very long time. Seeing a co-op game this good not be abandoned by their developers fills me with joy. (Rip Darksburg).
I eagerly await the other updates and new content each time, thank you for that.
Love this game so much and teh direction that is taken with every update. Keep up the great work, I will gladly pay for new content DLCs!
The stagger in multiplayer was pretty ridiculous so glad this got adressed. Keep it up!
Amazing, I'm so happy, keep up the good work devs :)!
NoxiousSpray May 27 @ 4:42am 
2
Originally posted by Shard of time:
Originally posted by MXiaa:

It's a minor adjustment for multiplayer runs (solo is unaffected), the game stays challenging :)
i wouldn't call a 60% stager decrease for 4p coop "minor"


it's not 60 %

The Elite Enemies’ Stagger by additional players has been decreased to +60/70/80/90% (Chapter 1/2/3/Epilog, from +80/90/100/110%)



For Act 1 4P:

Old System (+80% per additional player)
Stagger Modifier=1+(3×0.80)=1+2.40=3.40
Stagger resistance is 340% of the single-player value.

New System (+60% per additional player)
Stagger Modifier=1+(3×0.60)=1+1.80=2.80
Stagger resistance is 280% of the single-player value.

The stagger resistance of elite enemies decreased by approximately 17.65% in 4-player games.
Last edited by NoxiousSpray; May 27 @ 4:47am
Memfisto May 27 @ 5:37am 
Originally posted by MXiaa:
Originally posted by yeahbro:
Making the game so much easier is such a ridiculously poor design choice moving forward. The entire appeal of this thing was the challenging difficulty level.

It's a minor adjustment for multiplayer runs (solo is unaffected), the game stays challenging :)
Would adding 1 more difficulty be a potential thing to happen in the future? Something that brings back the maximum difficulty before the nerf, and possibly even ups it a bit more? That way there's something interesting for both groups of people?
Shard of time May 27 @ 6:17am 
Originally posted by NoxiousSpray:
Originally posted by Shard of time:
i wouldn't call a 60% stager decrease for 4p coop "minor"

it's not 60 %

The Elite Enemies’ Stagger by additional players has been decreased to +60/70/80/90% (Chapter 1/2/3/Epilog, from +80/90/100/110%)


For Act 1 4P:

Old System (+80% per additional player)
Stagger Modifier=1+(3×0.80)=1+2.40=3.40
Stagger resistance is 340% of the single-player value.

New System (+60% per additional player)
Stagger Modifier=1+(3×0.60)=1+1.80=2.80
Stagger resistance is 280% of the single-player value.

The stagger resistance of elite enemies decreased by approximately 17.65% in 4-player games.
i meant not in the sense of "compared to old", but flat difference.
and still i cant consider "17,65%" a "minor" nerf.

btw, no, for now i dont have a problem with this. i feel some distaste for those changes, but as long as i haven't tried them out i'm not gonna ♥♥♥♥♥ about them.

Originally posted by Memfisto:
Originally posted by MXiaa:

It's a minor adjustment for multiplayer runs (solo is unaffected), the game stays challenging :)
Would adding 1 more difficulty be a potential thing to happen in the future? Something that brings back the maximum difficulty before the nerf, and possibly even ups it a bit more? That way there's something interesting for both groups of people?
would be pretty cool, though i bet we'd just return to people crying about "max difficulty" being "hard".
Last edited by Shard of time; May 27 @ 6:17am
BATCHI May 27 @ 7:17am 
Would it be possible to make cooldowns more visible?

Maybe blink an icon over the character's head (like wizard of legend).

This information is too important to be in the bottom of the screen

Love the game

Originally posted by MXiaa:
Originally posted by yeahbro:
Making the game so much easier is such a ridiculously poor design choice moving forward. The entire appeal of this thing was the challenging difficulty level.

It's a minor adjustment for multiplayer runs (solo is unaffected), the game stays challenging :)
SF May 27 @ 7:33am 
no buffs for carmilla? ;(
Doge May 27 @ 7:56am 
I was expecting more changes, reworks, buffs, etc ...
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