Ravenswatch

Ravenswatch

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Howkili Nov 18, 2024 @ 10:26pm
Game a little to tiresome?
i like the feel of all the characters but half of them feel like glass cannons. wukong i dont think shoud take extra damage for his extra damage makes him not fun to play. The wuests need some tweaking like straw house just gets skipped all the time. Cyclops can grab you when you are behind him/ out of reach and should not heal from biting player he also feels like a pain to kill in time would be nicer with one more person or a way to stop him from eating. 3rd quest is actually the easiest i have not had a time where i have not beaten it. the trees roots that stun should not do so much damage or at least let your defensive or dash get you out of them. I really enjoy the characters gameplay but it can either feel like such a slog or you just get one or 2 shotted which makes it tedious.
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Showing 1-12 of 12 comments
Rankiry Nov 20, 2024 @ 3:18pm 
Wukong not meant for new players and might be frustrating while you learning enemy timings, but he is most OP character in game (ofcourse after some perk unlocks).Offering not only huge dps , but damage immunity if build through POWER.
I dont even know what can come close to his level of power, perhaps Geppeto with Flux, or Werewolf built around dash.
And he is one of the easier ones to roll perks on too, well ,except perhaps Vampire , who just need one bat perk to steam roll whole run ;).
Zinec Nov 22, 2024 @ 10:49pm 
Originally posted by Rankiry:
Wukong not meant for new players and might be frustrating while you learning enemy timings, but he is most OP character in game (ofcourse after some perk unlocks).Offering not only huge dps , but damage immunity if build through POWER.
I dont even know what can come close to his level of power, perhaps Geppeto with Flux, or Werewolf built around dash.
And he is one of the easier ones to roll perks on too, well ,except perhaps Vampire , who just need one bat perk to steam roll whole run ;).
Wukong is fine but not even remotely OP compared to the top 3. Far more difficult to play too. I say this as someone with full nightmare stickers on all items and talents for every character. Wukong is balanced, not OP.



Originally posted by Howkili:
i like the feel of all the characters but half of them feel like glass cannons. wukong i dont think shoud take extra damage for his extra damage makes him not fun to play. The wuests need some tweaking like straw house just gets skipped all the time. Cyclops can grab you when you are behind him/ out of reach and should not heal from biting player he also feels like a pain to kill in time would be nicer with one more person or a way to stop him from eating. 3rd quest is actually the easiest i have not had a time where i have not beaten it. the trees roots that stun should not do so much damage or at least let your defensive or dash get you out of them. I really enjoy the characters gameplay but it can either feel like such a slog or you just get one or 2 shotted which makes it tedious.
Generally speaking, characters being glass cannons is why I'll usually try to grab philosopher's stone asap. All my rerolls generally go for that on the first map. But I do kind of agree.

Cyclops definitely has an animation glitch. I've had him 180 on me without a prompt before and grab me. That boss is clearly a glitchy mess and needs to be looked at. That being said, when the warning goes off properly I think the grab is easy enough to dodge and his health feels fine.

Tree roots don't stun. They... root. You can still use defensives during them. Though, obviously unblockables will still hit you. The bigger issue I have with them is that they can glitch. If the root starts where an existing object is or where terrain height varies they can be invisible. Which is awesome. /s

General fyi, in case you didn't know, most defensives have i-frames. So you can use them like you would a dash in other games. (Scarlett has i-frames on her werewolf forms special and power.)
Rankiry Nov 23, 2024 @ 12:51am 
Originally posted by Zinec:
Generally speaking, characters being glass cannons is why I'll usually try to grab philosopher's stone asap. All my rerolls generally go for that on the first map. But I do kind of agree.

Mine stars often goes for rolling perks for power count and focus hits. Philosopher stone is one of the great for many character, but on Wu it feels wasted compared to already present starting talent boost. Also at the end of game, how much net performance of it, around 100 vit , and if we take average throught the game , it will be 50 % efficiency? Sounds like more productive is to roll blue/epic upgrades you need to make starting talent kicking.

Also what are the top 3 you mentioning? Just curious, because i find all relativly strong in some circumstances , but most easy clearing for me was with Wu.
Last edited by Rankiry; Nov 23, 2024 @ 12:55am
Zinec Nov 23, 2024 @ 2:44am 
Originally posted by Rankiry:
Originally posted by Zinec:
Generally speaking, characters being glass cannons is why I'll usually try to grab philosopher's stone asap. All my rerolls generally go for that on the first map. But I do kind of agree.

Mine stars often goes for rolling perks for power count and focus hits. Philosopher stone is one of the great for many character, but on Wu it feels wasted compared to already present starting talent boost. Also at the end of game, how much net performance of it, around 100 vit , and if we take average throught the game , it will be 50 % efficiency? Sounds like more productive is to roll blue/epic upgrades you need to make starting talent kicking.

Also what are the top 3 you mentioning? Just curious, because i find all relativly strong in some circumstances , but most easy clearing for me was with Wu.
The main advantage of stone is that you can get away with ignoring fountains on the first map without crippling your health. Full clearing points of interest on the first map pretty much determines your whole run.(most of the time) Is it optimal? No. If I was a perfect player I would pick tomatebako every time.

Top 3:
Melusine: for most consistent due to her primary ult and having the safest and most effective aoe

Scarlett: has the highest dps ceiling thanks to numerous synergistic talents

Beowulf: most brain dead defense skill in the game literally the no skill hero

Honorable Mention: Aladdin; he's the only character I managed to break 10k in a single hit with.

I think the rest of the cast is relatively balanced with the Pied Piper being the only outlier. He literally needs a complete rework. He was by far the most miserable to full clear nightmare with every talent. That character nearly gave me an ulcer...
Rankiry Nov 23, 2024 @ 6:08am 
Originally posted by Zinec:
The main advantage of stone is that you can get away with ignoring fountains on the first map without crippling your health. Full clearing points of interest on the first map pretty much determines your whole run.(most of the time) Is it optimal? No. If I was a perfect player I would pick tomatebako every time.

Top 3:
Melusine: for most consistent due to her primary ult and having the safest and most effective aoe

Scarlett: has the highest dps ceiling thanks to numerous synergistic talents

Beowulf: most brain dead defense skill in the game literally the no skill hero

Honorable Mention: Aladdin; he's the only character I managed to break 10k in a single hit with.

I think the rest of the cast is relatively balanced with the Pied Piper being the only outlier. He literally needs a complete rework. He was by far the most miserable to full clear nightmare with every talent. That character nearly gave me an ulcer...

I agreed on many points or leave them as subject of preferences.
To me Melusine only opened up in public mp, as being most stable character to roll perks.
Pied piper tho, was hated for long, untill i finaly figured his key skill - defence spawning rats which opens up great offensive and defensive synergy . For long i was building him around attacks and special, but that skill changed him for me and turned him into one of the favorites.

On a side note, i figured out that most (exclude melusine) characters are build around key perks, and if i didnt roll it as first few - game , most of the time, goes south right away or at the start of second chapter due to significaly reduced clear speed.
Zinec Nov 23, 2024 @ 7:32am 
Originally posted by Rankiry:

I agreed on many points or leave them as subject of preferences.
To me Melusine only opened up in public mp, as being most stable character to roll perks.
Pied piper tho, was hated for long, untill i finaly figured his key skill - defence spawning rats which opens up great offensive and defensive synergy . For long i was building him around attacks and special, but that skill changed him for me and turned him into one of the favorites.

On a side note, i figured out that most (exclude melusine) characters are build around key perks, and if i didnt roll it as first few - game , most of the time, goes south right away or at the start of second chapter due to significaly reduced clear speed.
My issue with Pied Piper goes a lot deeper than a single cornerstone talent. His base attack damage is low, his special is barely worth using without specific talents, and his defense is only useful with that one specific talent(or just being used to help stagger). His rats also spawn too slowly and they can't be relied on to attack the target you want.

His primary ult is also arguably the worst ult in the game. It has low damage and has gotten me killed more than it's ever helped. It also has a period at the end of the ult where you're basically stunned. I'd take Aladdin's joke of an ult over Pied Piper's primary...

Pied Piper is an unholy mess. I only started being successful with him when I realized his kit was trash and I should just try to use items to circumvent it entirely. Basically, that means running a dash build and ignoring everything but power; which is the only decent thing Piper has going for him.

Agreed, regarding key talents, some characters feel completely different once you've gotten them.
Howkili Nov 23, 2024 @ 1:33pm 
Originally posted by Zinec:
Originally posted by Rankiry:
Wukong not meant for new players and might be frustrating while you learning enemy timings, but he is most OP character in game (ofcourse after some perk unlocks).Offering not only huge dps , but damage immunity if build through POWER.
I dont even know what can come close to his level of power, perhaps Geppeto with Flux, or Werewolf built around dash.
And he is one of the easier ones to roll perks on too, well ,except perhaps Vampire , who just need one bat perk to steam roll whole run ;).
Wukong is fine but not even remotely OP compared to the top 3. Far more difficult to play too. I say this as someone with full nightmare stickers on all items and talents for every character. Wukong is balanced, not OP.



Originally posted by Howkili:
i like the feel of all the characters but half of them feel like glass cannons. wukong i dont think shoud take extra damage for his extra damage makes him not fun to play. The wuests need some tweaking like straw house just gets skipped all the time. Cyclops can grab you when you are behind him/ out of reach and should not heal from biting player he also feels like a pain to kill in time would be nicer with one more person or a way to stop him from eating. 3rd quest is actually the easiest i have not had a time where i have not beaten it. the trees roots that stun should not do so much damage or at least let your defensive or dash get you out of them. I really enjoy the characters gameplay but it can either feel like such a slog or you just get one or 2 shotted which makes it tedious.
Generally speaking, characters being glass cannons is why I'll usually try to grab philosopher's stone asap. All my rerolls generally go for that on the first map. But I do kind of agree.

Cyclops definitely has an animation glitch. I've had him 180 on me without a prompt before and grab me. That boss is clearly a glitchy mess and needs to be looked at. That being said, when the warning goes off properly I think the grab is easy enough to dodge and his health feels fine.

Tree roots don't stun. They... root. You can still use defensives during them. Though, obviously unblockables will still hit you. The bigger issue I have with them is that they can glitch. If the root starts where an existing object is or where terrain height varies they can be invisible. Which is awesome. /s

General fyi, in case you didn't know, most defensives have i-frames. So you can use them like you would a dash in other games. (Scarlett has i-frames on her werewolf forms special and power.)
i meant they root not stun my bad i know you can use defensive with them but depending on cool downs and length of fight you still get hit by them and can do nothing especially when they root you when your character was not near them. just sucks becuase can end up letting trees one shot you after the roots half your health on the higher difficulties. i generally dislike cc that does high damage and is long lasting especially in pve games. i did know about iframes but thank you anyways.
Howkili Nov 23, 2024 @ 1:36pm 
Originally posted by Rankiry:
Originally posted by Zinec:
The main advantage of stone is that you can get away with ignoring fountains on the first map without crippling your health. Full clearing points of interest on the first map pretty much determines your whole run.(most of the time) Is it optimal? No. If I was a perfect player I would pick tomatebako every time.

Top 3:
Melusine: for most consistent due to her primary ult and having the safest and most effective aoe

Scarlett: has the highest dps ceiling thanks to numerous synergistic talents

Beowulf: most brain dead defense skill in the game literally the no skill hero

Honorable Mention: Aladdin; he's the only character I managed to break 10k in a single hit with.

I think the rest of the cast is relatively balanced with the Pied Piper being the only outlier. He literally needs a complete rework. He was by far the most miserable to full clear nightmare with every talent. That character nearly gave me an ulcer...

I agreed on many points or leave them as subject of preferences.
To me Melusine only opened up in public mp, as being most stable character to roll perks.
Pied piper tho, was hated for long, untill i finaly figured his key skill - defence spawning rats which opens up great offensive and defensive synergy . For long i was building him around attacks and special, but that skill changed him for me and turned him into one of the favorites.

On a side note, i figured out that most (exclude melusine) characters are build around key perks, and if i didnt roll it as first few - game , most of the time, goes south right away or at the start of second chapter due to significaly reduced clear speed.
i cant say if they are built around certain perks i have not played terribly long but if so that is terrible and forces player to play a certain way which is not what i want. i think some talents should just be part of characters base kit personally.
Howkili Nov 23, 2024 @ 1:39pm 
Originally posted by Rankiry:
Originally posted by Zinec:
Generally speaking, characters being glass cannons is why I'll usually try to grab philosopher's stone asap. All my rerolls generally go for that on the first map. But I do kind of agree.

Mine stars often goes for rolling perks for power count and focus hits. Philosopher stone is one of the great for many character, but on Wu it feels wasted compared to already present starting talent boost. Also at the end of game, how much net performance of it, around 100 vit , and if we take average throught the game , it will be 50 % efficiency? Sounds like more productive is to roll blue/epic upgrades you need to make starting talent kicking.

Also what are the top 3 you mentioning? Just curious, because i find all relativly strong in some circumstances , but most easy clearing for me was with Wu.
yeah some magical objects stats need tweeked or at least made more common i never see philospher stone or golden egg till 3rd level and even if i got them at start they still seem week
Howkili Nov 23, 2024 @ 1:42pm 
Originally posted by Rankiry:
Wukong not meant for new players and might be frustrating while you learning enemy timings, but he is most OP character in game (ofcourse after some perk unlocks).Offering not only huge dps , but damage immunity if build through POWER.
I dont even know what can come close to his level of power, perhaps Geppeto with Flux, or Werewolf built around dash.
And he is one of the easier ones to roll perks on too, well ,except perhaps Vampire , who just need one bat perk to steam roll whole run ;).
him being more difficult and less rewarding is not a good combo. i do not think his damage is that good for the cost of being able to be oneshotted so easily.
Rankiry Nov 23, 2024 @ 2:03pm 
Well, i can agree he is abit "stressfull at the start", but he has longest i-frames on attack skill ever to compensate ( except the initial dash , so never attack an attacking foe head on), his vit is ramp up pretty huge with starting talent.

The thing that i dont like with game, is huge luck dependency for perks - paired with all characters having like mostly 1 proper build (rarely 2 , stone to the Q&A balancing team), result in alot of frustration while you burning stars to get atleast something from your desired composition. Experience that i almost never felt in other games - sometimes run lost way before you understand it, leading to agony of trying while your stats are just making it impossible and this problem intesify even worse in public multiplayer.
Last edited by Rankiry; Nov 23, 2024 @ 2:05pm
Rankiry Nov 25, 2024 @ 1:04pm 
Originally posted by Zinec:
Honorable Mention: Aladdin; he's the only character I managed to break 10k in a single hit with.

Hehe i thought this was alot, untill just made 26k with Carmilla bite on Yaga. Yummy :)
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Date Posted: Nov 18, 2024 @ 10:26pm
Posts: 12