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The one item that makes the biggest difference is every health orb adds 1 damage until death. If you get that early, first stage, you stand a good chance of beating it. Without it I can rarely go about 70 damage by the 3rd boss. With it, I've gone up to 172 damage once. I think stacking health regen on low health is also strong.
There are encounters that human form handles better, like piles of big ghouls that won't stop overlapping each others' attacks, and encounters that wolf form handles better, like more easily manipulable enemies or stagger-gates like crabs. While Shapeshifter definitely isn't required to win with her, it's by far the most interesting of the starting talents: the manual transform has dodge frames and can chain seamlessly from H.Power or W.Special; you have full access to her kit and can use the correct form for each fight; and you can defy the whole issue of "dang I'm stuck in the wrong form and now this clear is slow" since you can offset your CDs by swapping to the other form which makes extra charges just as appealing as CDR, like opting for Thunderstones over Raven Beaks, and Nibelungen Ring says hi too.
This is all to lead into the main thing I want to advertise which will dramatically improve your opinion of wolf form, where the character really clicked for me: get the Double Strike and Fan of Knives talents and at least one Charmstone and/or Seven-League Boots. Wolf is pretty slow. Dash attacks are not slow. Wolf's dash attack is fast, cancels into other abilities including itself, generates a ton of combo or burns it extremely efficiently with the Fan of Knives talent, and both the attack and Fan of Knives are eligible for Wolf Defense's lifesteal buff. Your big brick of a wolf is now a lightning-fast brick that staggers incredibly fast, has amazing sustain, and still has access to Power/Special for safety. While dash builds aren't really unique to Scarlet, she has by far the easiest time getting one off the ground; basically maximum priority talents to me. Pair this with the Murderous Intent talent and stacking up for big Powers is still possible. The Savagery and Adrenaline talents are obvious matches too.
Oh, and you can also do dumb things with Adder Stone stacking like buffering multiple Human Defenses back to back to walk through an entire army of enemies at a red POI, grab the item, and leave.
Yeah I've done that, it's great. I really enjoy her human form it's just the wolf that doesn't cut it for me.
I've also done the dash build you mentioned, but it's more of the same meanwhile it's crazy the damage wolf does I just simply don't survive. Trees spell death if I'm in wolf form, pigs can be devastating if there's too many of them, red cultist is a big no no as well... Then if I make it to act 2 after spending all my feathers, it just takes a very bad combination of (usually the pink Djinns) and I'm forced to waste time running away (to die later due to lack of resources) or stand there and hope I can outdps it which honestly sometimes it works but I'm not very fond of taking risks.
If you're curious, these are the levels of each character once I got them to do a solo nightmare run with each.
https://steamcommunity.com/sharedfiles/filedetails/?id=3462067744
At the end of a run, you can hit the x button on a controller to see statistics, not sure which keyboard key it would be, same as the attack button.
pink jinns are prime In The Belly execute targets, yeah, since the xp they reward is not commensurate with how much of a pain in the ass it is to maneuver around them or slowly chip them down as they teleport or wall you out with waves of projectiles. Just being able to say "no thanks I'll pass bye" to a corrupted heavy is so, SO convenient on Scarlet, and it's why I always take her second ult, especially since once the run gets going you have no shortage of dashes and abilities to rotate through that the first ult typically acts as filler for. The first ult has only felt impactful in the tail end of ch1 for me
I'm very fond of taking risks for comparison - my favorite character is Sun Wukong and I almost always take Stone Monkey to style on everything or die trying - but I can sympathize with the highest of highs not being very appealing if you have to shoulder the lowest of lows to get them.
if I haven't already heavily advertised it enough, it's my favorite of her starting talents by a mile and i agree that she feels pretty naked without it
Stealth:
If you can sneak a box/eye/whatever, that's a huuuge time saver or at least a way to get a boost to your power before clearing a camp (sometimes you need to clear the camp anyways just to keep up xp wise). Being able to drop aggro faster is a big deal imo.
Shifting/Innate Health Sustain/Iframes/Good scaling/no need to scale talents:
When I want to try hard Scarlet, imo the shifting starting talent is too good to pass up, being able to reset your spells/self heal/utilise a specific form is just too valuable.
Both Wolf/Human forms defence spells are really good, and with holy grail/charges/cd reduction/a little bit of armor, she has an easy time becoming very tanky, and having good ways to heal back up without needing any items.
She does have a lot of talents that are not worth upgrading, but she has the AA damage/fan of knives talents that are super impact-full when upgraded. That actually is not a bad thing, cause the talents that are not worth upgrading are super good as is (well some are straight up bad all together, but all characters have those lol).
So you can use up shards on other stuff, or just not need shards as much to be effective overall, I think that makes her a very good candidate for "everything is expensive" custom mode modifier.
The Fan of Knives/AA damage/Eternal Roses/Dash spam build, with perhaps a Black Lotus (life steal on AA), Mermaid tear or two, makes her have an easy time.
Wolf's eat stuff ultimate, if you manage to reduce cd/get a charge, that ultimate can be suuuper helpful in helping you snowball, while you do lose the xp that you'd get of killing the enemy, being able to kill a cursed super obnoxious enemy is imo super good, things like grimoires are a lot safer, and the ultimate does not really need any power scaling to "work", that potentially helps you snowball further even if your luck in the run hasn't been the greatest so far.
The Smoke ultimate also is a life saver and very strong. Having charges/cd reduction/shifting, the things you can do with this are a lot. The second ultimate is what I "think about" when playing in group higher difficulty settings, and why pick Scarlet at all from a sweaty gaming perspective.
However there is something to be said about that the first ultimate is perhaps more useful overall on solo settings if you don't manage to reduce the cd/get charges, it has a shorter cd, and the cleave/stagger damage is good in solo, although it was repeatedly nerfed I think xD. I tend to try to go hard for second ult shenanigans more now.
She has great stagger bar damage value through the special, and getting special/power charges acts as extra "iframes" on power on both wolf/human form, and special with wolf. She has innate talent to apply vulnerability as well.
The only thing that Scarlet is "scary" about to me, is that taking the shift talent does reduce your hp alot, and she doesn't have the best cleave especially at the beginning, but that's something that other characters suffer from in much worse ways than she does, and they don't have her many "gimmicks" to pad the problem.