Ravenswatch

Ravenswatch

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A little help O.o
The game is really cool and fun but.... is it suppose to be this FREAKING INSANELY HARD? I'm playing in the lowest difficulty available, unlocked several skills and itens and can barely make to chapter 2. I could not finish an entire run NOT EVEN ONCE yet in the lowest difficulty, and I also played before the oficial release. Am I missing something? I'm this bad or this game is made for super skilled geniuses?
I'm not trying to trash the game or anything, I really just wanted to enjoy it but this level of dificultty is just insane and is killing my experience. Playing solo btw. And just clarifying I'm not a casual "gamer", I play all kinds of stuff, from Elden Ring, JRPGs to online pvp games, and even not being a pro player i don't remember ever playing something this hard lol
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Showing 1-15 of 30 comments
its all about making the right build ig, right set of items,talents and so on its pretty easy after u get those imo
i cant really tell what to suggest to you without knowing how your ran goes.
but no, the game is not insanely hard (not on first difficulty, lol)
Fencer Feb 8 @ 12:11am 
It's hard to say without seeing your game play, but most likely it is an issue of time management. If you aren't doing so already then try to rush to objectives without bothering with enemies on the way. Objectives always spawn at the same locations, so their positions can be predicted before they are revealed (but not which particular objective is at a given location).
Oh, also worth noting that the colors of objectives matter; green, yellow, red is ascending order of difficulty.
Last edited by Fencer; Feb 8 @ 1:51am
Originally posted by Fencer:
Oh, also worth noting that the colors of objectives matter; green, yellow, red is ascending order of difficulty.
and ascending reward
Yes this game is ridiculously difficult. Imo it's way past the point where it's challenging, feels more frustrating than anything. A lot of builds etc simply aren't viable because you need to play optimally.

However for the first (and even second) difficulty it's mostly about building well and understanding the mechanics of the game, when you increase your character's level you permanently unlock new skills which allows you to create strong skill combos and some stuff such as time management, knowing enemy patterns and building "well" comes with experience and trial and error.

What I would suggest is to really pay attention to all types of objectives aswell as the difficulty (green>yellow>red) so you know exactly if and when you want to do them, stacking the same item multiple times is very strong because it grants a bonus (you can check a guide online), managing your fragments is also important and there's a lot of ways to increase your gains through items etc, levelling your talents helps immensely, sometimes you want to completely skip mobs or avoid aggroing them if they're not around an objective because you waste time, etc.

You can check a guide if you feel like you really struggle with the game, it's anything but beginner friendly.
Last edited by Plomb Rouge; Feb 8 @ 1:40am
Originally posted by Plomb Rouge:
Yes this game is ridiculously difficult. Imo it's way past the point where it's challenging, feels more frustrating than anything.
it really isn't (i'm playing nightmare (last difficulty)).

Originally posted by Plomb Rouge:
A lot of builds etc simply aren't viable because you need to play optimally.
may you name such builds? (at least 3 please)

Originally posted by Plomb Rouge:
However for the first (and even second) difficulty it's mostly about building well
no, not at all. on first 2 dificulties you can just heck around and do any bs, and you are still able to easily win (as long as you aren't consciously wasting time like killing random enemies)
Ok glad to hear you're a pro gamer maybe you should make guides on how to beat every difficulty with ease? Because you're not really helping the person who started the thread and idrc about writing an essay but for instance on Pied piper his first ultimate feels bad because it's often a loss of dps and it makes you move in a weird way (and has worse sub skills) and Extra measure locks you in the animation for so long you end up tanking hits you should have dodged because you're not able to move in time,
I don't find it enjoyable to fail a run or make it 10 times more difficult because the game's rng didn't give me the item/skill I needed, I know it's something you don't experience due to your incredible mechanics but I'm confident it's a sentiment a lot of the playerbase has.
Hi @Hybrid,

The learning curve is indeed quite steep. I’m not a hardcore gamer, but I was still able to reach the third difficulty level.

A few pieces of advice:

- Focus on no more than 2 or 3 heroes at the beginning.
- The main enemy is the clock, so optimizing travel and making the right choices will be key.
- The enemy is the clock—don’t fight monsters outside of events, and only take fountains or money if they’re really easy to take.
- Try using close combat characters to force yourself to learn monster patterns.
- The watch tower is one of the best early events due to the insane XP it gives (instant level 2 = stronger early = faster).
Originally posted by Plomb Rouge:
you're not really helping the person who started the thread
cuz i dont know what he does wrong to tell him anything

Originally posted by Plomb Rouge:
for instance on Pied piper his first ultimate feels bad because it's often a loss of dps and it makes you move in a weird way (and has worse sub skills) and Extra measure locks you in the animation for so long you end up tanking hits you should have dodged because you're not able to move in time
the first ult has better DPS than the ATTACK and though it forces you into moving, it still is better than not moving and can be played around, plus it has a great DASH upgrade
Are you serious with extra measure? just dont use it in the path of an incoming attack. time its use after enemy has already attacked or do it out of the range of the attack (not far away (though it can be used far away if its night), but behind the enemy, though it varies depending on enemy)

Originally posted by Plomb Rouge:
I don't find it enjoyable to fail a run
i dont think anyone enjoys that :/

Originally posted by NyxHemera:
- Focus on no more than 2 or 3 heroes at the beginning.
though i can agree with this, i think its also important to try out every one
Last edited by Shard of time; Feb 8 @ 7:01am
Hybrid Feb 8 @ 7:34am 
Originally posted by Plomb Rouge:
Ok glad to hear you're a pro gamer maybe you should make guides on how to beat every difficulty with ease? Because you're not really helping the person who started the thread and idrc about writing an essay but for instance on Pied piper his first ultimate feels bad because it's often a loss of dps and it makes you move in a weird way (and has worse sub skills) and Extra measure locks you in the animation for so long you end up tanking hits you should have dodged because you're not able to move in time,
I don't find it enjoyable to fail a run or make it 10 times more difficult because the game's rng didn't give me the item/skill I needed, I know it's something you don't experience due to your incredible mechanics but I'm confident it's a sentiment a lot of the playerbase has.

"...and even not being a pro player..."
I literally said that Im not a pro lol. People nowadays dont even read everything properly, grow up bro
Hybrid Feb 8 @ 7:36am 
Excluding one troll comment (cause of course, we are on steam), thanks for all the respectful replies, I'll try to follow your advices
Last edited by Hybrid; Feb 8 @ 7:40am
Plumber Feb 8 @ 7:39am 
piper’s melody ult has better output than his basic attack, but also lasts much longer than it would take to do two powers instead, leaves you wide open without being able to dash or defend, and has nasty endlag when it finishes. The rat swarm ult has you standing in place but has better damage, range, and huge stagger as an AoE no less, yet comparing it to a better option is unnecessary because Unchained Melody is already a dps loss to use instead of his base kit unless you’ve already put everything on cd. It is almost never justifiable to use it before you’ve spent your other options, then hardly rewarding when you do. Basically only useful on boss staggers or finishing off lone elites.

but taking it lets you get Jig at Lv10, so it’s worth putting up with it until then, haha
Last edited by Plumber; Feb 8 @ 7:43am
Originally posted by Hybrid:
Originally posted by Plomb Rouge:
Ok glad to hear you're a pro gamer

"...and even not being a pro player..."
I literally said that Im not a pro lol. People nowadays dont even read everything properly, grow up bro
he meant that for me, even though he forgot to use "reply"

Originally posted by Plumber:
Unchained Melody is already a dps loss to use instead of his base kit unless you’ve already put everything on cd
i thought we are assuming that everything is already on cd in the first place
Plumber Feb 8 @ 11:42am 
Originally posted by Shard of time:
i thought we are assuming that everything is already on cd in the first place
yes, and rather than being a FIIINAL REQUIEEEM it's more of a "well, I don't have anything better to do" button. It brings almost nothing to the table in multiplayer until Lv10 where most other ults are a huge powerspike, including Piper's own alternative ult. Even other weak ults only meant for boss staggers are cancelable, have at least some utility in the rest of the stage like AoE, or enough damage to warrant using them. It really doesn't help that when most chapter bosses enrage, nighttime starts and the piercing notes are significantly worse for bossing, even against ch2's Faceless Master Nightmare (i.e. the only reason i have ever wanted to take it over the rat swarm is for Jig at Lv10).

works fine in solo since there are fewer enemies and less zoning accordingly, but it's never the focus of his kit no matter how you end up building him, just a ticket to dash heaven with Jig
Last edited by Plumber; Feb 8 @ 11:46am
It's pretty difficult to start, and some characters are even more challenging to do in solo runs, especially if they don't have a consistent form of healing. So don't fret, Ravenswatch is quite difficult so please don't beat yourself up. :btd6thumbsup:

First, continually playing the game will cause improvement, as recognizing attack patterns will allow you to dodge attacks and live longer. Practice makes improvement and understanding. You'll also find which talents work together and which ones aren't for you. This is why you have stars of fate to re-roll which talents you wish to have.

Instead of trying to go solely for damage, crit rate, and crit damage with consumables, try going for a tankier build with vitality and armor. It might not do as much damage as you want to, but you'll live through one shots. Don't skip vitality fountains, as vitality adds up and allows you to take quite a few hits. There's a common item called Ogre's blood that gives you more DMG the more vitality you have, it's pretty sweet.

When you receive magic items from chests, try to go for stacking the same items. Stacking x5 of common, x4 of rare, and x3 of epic will give you a really nice bonus.

For heroes, I would try going characters with lots of invulnerability, mobility, or healing, such as Scarlet and her defense, Carmilla with her talent that allows you to heal with kills with her special, and Beowulf with his block that can heal. Or you can play as Gepetto and stand back while your dummies do all the work, haha. Snow queen also is pretty cool too, as she has a lot of range and attacks that can apply vulnerability (allows you to stun foes faster).

For different points of interests (POIs), I tend to try and get a Vision Tower (marked with an eyeball on the map) as it provides a generous amount of XP and shows a few more POIs around you. I typically like going for chests, money, refugee camps, and then doing side quests to get a sweet legendary item. These will make your characters very strong.

Also, only stick to green and yellow difficulty POIs until you're comfortable with tackling the red POIs.

Hopefully this helped just a little bit! Let me know if you want to know anything else or play sometime. :)
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