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Refugee rewards are almost always useless and the few times they do offer something good they usually have gambling tied to them so you're not even guaranteed to get the reward.
These new shrine things are basically just here have 2-4 stars of fate you probably don't even need anyway.
Bosses / boss chests still require keys that now can spawn in wave based arenas that take forever to do instead of just always spawning randomly out in the open. Pre patch bosses also seem to have an arbitrary kill all the enemies before them barrier which wastes time.
Less good points of interest and more time wasters = less good items to go around which = less player power than before.
Since the update, the number of regular chests and grimoires we get has decreased since there are more types of POI for the map to generate with. The other thing I've noticed is that wishing wells don't seem to be a guaranteed location anymore given their note on true random map generation (need more testing to confirm). These three POI are probably the most straightforward by immediately upgrading your power level, and having less of them leads to an early game that is slightly more punishing.
On the flip side, we have a few new POI that give rewards that are several times more valuable than a single chest, grimoire, etc. A very clear example are the new locked chests. Although you have to get a key, you get double the number of items when compared to a regular chest, and they are stacked rather than getting two random items. Astral shrines can provide a ton of re-rolls to be able to get exactly the build you are looking for, take advantage of leprechaun coins, or be worth 100s of dream shards if set up properly to upgrade talents to the final tier. Both Sacrificial Idols and the new Refugees POI can be painful in the moment, but provide huge upsides over time.
I'll be interested to get other people's take on this and we'll see where the meta goes over time!
it still spawns randomly in the open. it now just has another source for them
it was added before this update and imho it is a needed addition (otherwise there were no point in those enemies)
Adjuments need to be made for the new content, but the whole point of this update is to change things up and avoid redundancy.
There's definitely a new learning phase: what is the most valuable at this time of a run, how to optimize the new content... But I think it's exciting! haha
Changes to magical objects and talents are planned for our next update. We cannot balance everything at once; otherwise, we wouldn't be able to keep track of what's good and what's not in the changes.
Keep the feedback coming, we're taking good notes of everything.
Cheers,
Bosses are our main wipe reason atm the second boss laser rotation was so fast that it felt you couldnt outrun it close.
But also we thought sometimes bosses would go enrage before the third stagger
I'm aggree, the difficulty is almost twice harder than befor the patch ! this is too much !
ok maybe there is an other way to optimize the run but PLEASE, not in the first difficulty !!
The 1st one must stay chill, discover the game for the new players and just have fun to beat the acts for regulars players !
There are 3 more difficulty for more challenge, so why ? in this case maybe less than 1% of player will beat the game in maximum difficulty.
i give you some basic adjusments who can easily be change :
- 2 more minutes, 20 instead of 18 (yes there are more things to do, so we need more time)
- bosses have slower attacks like befor the patch
- less life (not 50% but maybe 10 or 15 % ) for all bosses and optionnel ones
And that all !! really simple !
Unless your objective is to make this game more like HADES, but that would be soo sad ! this one was too difficult and this is the reason why i was glad to discover ravenswatch because it's way more fun !
So please make the game back.
EDIT : ok my bad, the game has been patch since yesterday, the difficulty has been reduced, the game is back, in coop 2 player at least. thx dev !
that why there are differents difficulty, and today the game is really good for players who just wants chill fun and nightmare difficulty for player like you who wants challenge. THANKS to the dev to let us choose ; )