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There's SO MUCH more power to be gotten from just the extra boss spawns alone, the refugee camps can offer a ton of value and the double chests make making a build with just items so much more viable.
The planetarium thing does seem kinda bad, but I'm happy to have a node that upgrades your skills again.
Bit of both, it's a roguelike after all. But I do generally feel after this update that there are more choices to be made overall, more opportuinities to get good stuff.
That's fair, I have no idea what 4p is like, but unless they changed the scaling of 4 players to be made harder, the update should have the same impact for solo and mutiplayer right?
I feel like 2p is the sweetspot and 3p is tenuously okay.
I see. Then yeah, toning those down for 4 players might be required lol, it's definitely where the biggest powerspike lies in this update.
Multiplayer in general isn't scaled well because higher density of mobs means more likelihood of drawing said mobs into whatever you are dealing with.
I still think that scout towers should give additional time and have that scaled with multiplayer as a way to deal with the topsyturvy balance.
- This post made me realize how bad the double chest can be, if you need to make a blood ritual in order to get the key(sometimes there's no boss but a locked chest, so you can just take the key) then it's a waste of time and it took 2 spots in the map... because the ritual is very hard, it's doable, but all you get is a key to open a chest that give you 2x of one item, and if you need to roll because you get useless items then you're sunking 2 stars into it, that's super bad, plus if you don't do the boss after, which still need to be a time sink, it's even worse because you can say half of your time in the ritual was wasted.
- The new Astral Shrine are bad, when they were described I thought they would have one of the old book rewards that was: Green 2 free random upgrades, Yellow 3, and Red 4, this was the meta back in the day, do all books and upgrade everything. But now Green is just 1, seen Yellows also have just 1, and then Red I don't remember if I did any, but it's ridiculous that you can't get more than 2 free upgrades, the stars are nice but most of time not worth the time... like sure sometimes you want the stars, but if you're really desperate for them then the run is probably cooked already.
- And all the reroll is nice, but without pause? No.
- And Refugees really would benefit from being able to cancel the interaction and comeback later.
As of the point of this thread, I came to this forum to see if I was the only one feeling this way. These new activities dillute the activity pool so much, reducing the number of available items for which them devs didn't seem to put a protection from (as in, the location must feature this bare minimum of regular chests).
my second point tho is that game surelly can still be "broken" by overbuffing yourself, but that requires a really good start to tempo on, and while in solo it may be one or two good tallents, in coop for that to happen you need quite more than that. So while yes more bosses and locked chest means more power spikes, those are really tough PoI-s, and in coop to be able to kill boss without wasting a lot of time you need other half of map to generate well, to have chests, wishing wells, grimors. If that isn't the case you are forced into doing those harder PoI-s without sufficient power, and for that loosing a lot of time
Main issue to me is the enemy numbers because that means more screen clutter and chance of enemy groups aggroing more enemy groups. It's harder to sneak things or bypass enemy groups.
Increased enemy stats is fine as you can combine your damage / stagger on enemies to quickly stun or kill them.
An increase to enemy numbers would require a larger map by like 15% or so.
Adjuments need to be made for the new content, but the whole point of this update is to change things up and avoid redundancy.
There's definitely a new learning phase: what is the most valuable at this time of a run, how to optimize the new content... But I think it's exciting! haha
Changes to magical objects and talents are planned for our next update. We cannot balance everything at once; otherwise, we wouldn't be able to keep track of what's good and what's not in the changes.
Keep the feedback coming, we're taking good notes of everything.
Cheers,