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This is definitely a thing, but it won't be able to match the sp no matter what.
Best would be, imo, to put the pause game not as a sp option but as a positive afflix for custom mode.
This way both sp and mp will have to carefully think how much time they want to invest in choosing a feat ( which means both game mode would be treated the same ).
Apart from that, mp difficulty is fine to me ( and I am glad it's way harder than solo play ).
But there is also meta combos to ruin the fun, what a pity. Game in solo is just a boredomefest where eveything goes as planned - easy and predictable.
I haven''t played solo but we have watched a lot of YouTube videos about the game and I think there is definitely something off about the MP experience.
i see WHY they changed the scaling so much but they 100% went overboard with it.
old MP had almost no ramping on enemies so it was just "solo play+3 other players"
each player could sweep a 4th of the map with ease without needing any good rng at all.
NOW unless you have a cracked start it just doesn't make sense to split up too much because the time it takes to kill things alone is so much slower than just steamrolling one location in pairs/all together.
It's such a rough feeling, this game is a trap for anyone other than friendless losers. You're punished if you try to enjoy it with friends.
While it’s possible to win in 3p/4p scaling, it hasn’t been fun for me or my group. The enemies’ stagger thresholds are extreme, spawn in incredible droves, and have their telegraphs obfuscated by the cacophony of player visual effects and sheer quantity of enemies, which has predictably disastrous implications when their attack power goes through the roof too. Major attacks from specific bosses can straight-up instakill you. Couple this with revives being interrupted by slight breezes and most of the advantage of multiplayer is limited to stacking a bunch of buff/debuff synergies and MAYBE reviving a teammate if it coincides with a stagger - but with how bloated everything is, if even a single person so much as goes down during a grimoire or quest, it’s frequently impossible to clear before you time out.
There are some clever plays you can make like starting a tumor fight to revive someone who has been downed, and many ability interactions beg you to play with someone that can capitalize on them further, but unless you’re a character like Beowulf and can scale with the enemies by eating their damage, asking for more, and reflecting all of it back, 3p/4p is in this weird spot where splitting up for more than vision is generally a bad idea unless the run’s started snowballing hard, sticking together is also a bad idea unless you can stack damage multipliers, and awkwardly alternating between together and not as random stagger-reliant enemies like crabs require is too much wasted time, which is wasted xp/items, which is wasted time, which […]. It requires a level of finesse, luck, and pigeonholed damage-stacking talent/item building that severely cramps the experience, makes inexperienced players feel like deadweight, and is ironically extremely hostile to playing new characters, especially since the better talents and abilities that can cascade hard enough to keep up with the scaling are tucked away behind rank unlocks.
Sadly, the custom modifier that turns off the timer doesn’t really help since being overleveled also lets YOU wipe the floor with everything even if you aren’t using a broken build like coin+egg stacking. It’s victim to the usual roguelike spinning plates act where the numbers must arbitrarily go up, but the window in which the player and enemy power levels are anywhere close to equal is so tenuous and volatile that you’re heavily incentivized to stack it in your favor instead of taking unusual items and talents that might be fun to play around but don’t treadmill fast enough…
But, personally I am a fan of the difficulty as it is now, once you play enough it's definitely manageable.
I played a bunch solo then stated playing w/ randoms on nightmare because solo just became too easy. The game can be really difficult if you all don't pull your own weight. But, if everyone knows what they're doing it's an easy win.
I feel like that's how it should be though. If you want to carry one of your buddies through play Aladdin or Melusine. I revived one of my friends like 15 times or something one play through, lol (on nightmare, we still lost tho).
I was planning to buy two copies for my fiancé and me, but this post gave me pause. I hope the developers understand that this kind of imbalance can drive away potential customers!
I'll wish this and check back on the next sale. :)