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So you must not be completing your runs or taking a lot of feathers/tumors/optional bosses etc to bump the multipliers.
You're supposed to beat the game to get maximum experience.
I beat the game with all characters on the first run on each characters, so I instantly hit rank 3 on all of them.
Example, twilight run if you lose at act 2, you get like 240 exp.
Lose at very early act 1 around level 3 still has 100 exp
But if you continue the next 30 minutes gameplay fully complete the run. The exp maybe it's 350-400
You will surprise how much exp you get (in a good way) versus the investment time
Few months ago I always feel developers seriously lacking in mathematics education which resulting in them badly manage the difficulty exp penalty too during in a run
Okay but I can play normally and die as soon as I get level 3 and I get 100xp and it takes literally 5 minutes without even trying, I don't think you should gain 250 after 1hr because you lost to the final boss (which is already frustrating)
I'd expect them to add more unlocks to persistent / char. XP, as well as the mission XP (after level 8 / ultimate unlock, there is no need for mission XP). However, again, I'd prefer they dump characters: I'd rather a LoL / DotA roster and the ability / trinket / map / XP break-down we have now, than faster XP gain for no real purpose.
Feels like a small team, small budget and no real plans. They got atleast 2 more characters hopefully but if no new maps or anything content wise not sure about the longevity of a clearly multiplayer game that has solo attached when it goes dead