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I don’t think Vacuum Capsule and Clockwork Medicine works on the first dummy spawned by the Dummy Ball (cant get healed by the special either) so that’s where Twin Dummies comes in maybe?
Or when you do Oiled Mechanisms and Fireworks, Twin Dummies spawn right in front of you ready to be hit.
I think people sleep on stuff like ignite dash or pipper's chill special for group play. it's not meant to be great for you but it helps others activate skill requirements like snow queens increases damage on chilled targets.
granted the summon 2 puppets even at 100% as you said would still be worst than grenade spawning since with grenades you can get extra charges and lower cooldown. I think adding an additional puppet would atleast give it something more to make it a choice between the two.
So I didn't mention it because dummy ball and twin dummies seem provide the same function but one is just better.
See I think Scarlet and I think Melusine have 4 viable talents.
Melusine has 3 different support starters 2 supplyhealing the other applies weak. while weak isn't great its atleast viable espcially for stuff that gets bonus's from debuffs.
Scarlet has 4 very valid talents as well.
Increased crit and damage,
Free power usage on kills and increased damage
swapping between forms every 30 seconds with a heal allows you to spam more ultimates since her skills don't share cooldowns between forms.
and the ranged special with increased damage also works in both forms and isn't bad especially if you get some upgrades into special.
other characters as well have some really good starting talents that are all valid takes. gepetto though im only ever taking dummy ball.
When upgraded to legendary Twin Dummies gets 100% chance, but even at common level it produces pretty much the same amount of dummies on average
Trait cooldown = 4 seconds
Special cooldown = 7 seconds
Twin Dummies chances, per rarity = 55%, 70%, 85%, 100%
Dummy Ball = 1/4 + 1/7 = 0.39285 dummies per second
common Twin Dummies = 1.55 / 4 = 0.3875 dummies per second
rare Twin Dummies = 1.70 / 4 = 0.425 dummies per second
epic Twin Dummies = 1.85 / 4 = 0.4625 dummies per second
legendary Twin Dummies = 2 / 4 = 0.5 dummies per second
With magic items that improve special dummyball can wind up better, but that is exactly the point DebrisHauler was making.