Ravenswatch

Ravenswatch

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Codo Oct 27, 2024 @ 8:45am
Thoughts after beating it
I really like it! It's a quick, fun lil' rogue-like, had a lotta fun. I think my only beef is that it still feels... 'limited'?

Like, the characters are great! Unlike most rogue-likes where I wanna go with 'specific builds', I found that I just enjoyed using the random perks and making it work the best I could in a given situation. I also felt that enemy difficulty was pretty good, and I also enjoyed that there were modifiers.

I think my only beefs with the game is that it's kinda boring fighting the same 3 bosses again and again, since even if my characters change... My strategies to fight the bosses hasn't really changed by much beyond "how close am I". Add to that, going from boss 1 to boss 2, while they might fight a bit differently, the design of "another fleshy tentacle monster" was kinda boring. The third boss looked cool as hell, but the first two sorta just look like "Oh, another meat golem".

All in all, it felt like a quick, bite-sized arpg and I dug it. Do I wish there was more? Yeah, pretty much. Did I enjoy what I had? Sure did. Combat felt fantastic considering most things could kill me if I didn't pay attention, and felt like I had to use my abilities more intelligently than just spamming them. Fav character was Gepetto by a country mile though, haha.
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Showing 1-14 of 14 comments
Ashleigh Oct 27, 2024 @ 5:36pm 
It's a fun game! Learning the heroes is probably the most endearing part.
Codo Oct 27, 2024 @ 6:09pm 
Originally posted by Ashleigh:
It's a fun game! Learning the heroes is probably the most endearing part.
I can agree with that. I just wish there was more -to- use the heroes on, ya know? I mean at least with Dead Cells, ya got a bunch of branching areas, ya know? Still, I see that they got a road map, so I definitely hope they keep it up!
Ashleigh Oct 27, 2024 @ 8:49pm 
Originally posted by Codo:
I can agree with that. I just wish there was more -to- use the heroes on, ya know? I mean at least with Dead Cells, ya got a bunch of branching areas, ya know? Still, I see that they got a road map, so I definitely hope they keep it up!
I think Ravenswatch is in a tough place as far as long term development goes. It is an extremely difficult game which means the playerbase suffers a lot. It makes it kind of niche and niche doesn't make it so said developers can live comfortably and send their kids off to college, etc.

So I'd say there might be some stuff added after the roadmap they posted but they'll eventually move on to a new project. That's just my thoughts and they definitely seem eager to keep developing.

But what they did with Ravenswatch is pretty neat. I've played other similar games, like Ember Knights and sure there's a whole bunch of enemies and bosses, but they actually all feel the same. The mechanics and the way the game plays, just feels the same. Where as in Ravenswatch I know every enemy. I know their exact timings. I know their behaviors. Because they're all kind of unique. For example, I own Dead Cells and all the DLC's because I bought them on sale, but the game had way too much, but at the same time it all felt the same. So I think I only put about 10 hours into it before giving it up.

That's why I think they'll eventually look towards a new less niche project. I feel like they have the skills to make something really popular that reaches a bigger audience. I'll definitely keep an eye out on their projects regardless of what they do!
Codo Oct 27, 2024 @ 9:06pm 
Originally posted by Ashleigh:
Originally posted by Codo:
I can agree with that. I just wish there was more -to- use the heroes on, ya know? I mean at least with Dead Cells, ya got a bunch of branching areas, ya know? Still, I see that they got a road map, so I definitely hope they keep it up!
I think Ravenswatch is in a tough place as far as long term development goes. It is an extremely difficult game which means the playerbase suffers a lot. It makes it kind of niche and niche doesn't make it so said developers can live comfortably and send their kids off to college, etc.

So I'd say there might be some stuff added after the roadmap they posted but they'll eventually move on to a new project. That's just my thoughts and they definitely seem eager to keep developing.

But what they did with Ravenswatch is pretty neat. I've played other similar games, like Ember Knights and sure there's a whole bunch of enemies and bosses, but they actually all feel the same. The mechanics and the way the game plays, just feels the same. Where as in Ravenswatch I know every enemy. I know their exact timings. I know their behaviors. Because they're all kind of unique. For example, I own Dead Cells and all the DLC's because I bought them on sale, but the game had way too much, but at the same time it all felt the same. So I think I only put about 10 hours into it before giving it up.

That's why I think they'll eventually look towards a new less niche project. I feel like they have the skills to make something really popular that reaches a bigger audience. I'll definitely keep an eye out on their projects regardless of what they do!
TBH, I love the difficulty. Too many ARPG games -like- this where 90% of it is basically Dynasty Warriors, slogging through meat hordes with zero difficulty. But then it's the one or two enemies who NUKE you into oblivion in a split second that 'fight back'. And that's just... Not really fun? Boring honestly.

So the amount of actual difficulty this feels it has, where like... As Gepetto, I'm melee but I can knock my puppets around as well as toss bombs, but I have to stay in melee to my puppets to do THAT too, can't be too far or they disappear, but if I get too near, defeats the point a lil', and it's like... Gepetto feels like a PERFECT example of the game.

But yeah. I'm tired of ARPGs where the game is "spam abilities, slog through muddy hordes to the end, check yer loot and done." Ya know?
Roger Feederer Oct 28, 2024 @ 7:17pm 
When I read the thread title I wasn't sure you meant beating the game.
Last edited by Roger Feederer; Oct 28, 2024 @ 7:21pm
Codo Oct 28, 2024 @ 7:52pm 
Originally posted by Roger Feederer:
When I read the thread title I wasn't sure you meant beating the game.
Hey, sometimes clarity of mind doesn't always come from just succeeding at a game. u.u Sometimes it comes from extensive periods of self... introspection. And other times, it requires a hands ON approach.
Senki Oct 28, 2024 @ 11:13pm 
I feel the same, still didnt beat the true final boss but I wish the game had more variety overall. Still a good game though and we'll see if their next updates make it a lot better or not

Also I feel like the balance between characters is way off
Last edited by Senki; Oct 28, 2024 @ 11:14pm
Sneaky Sable Oct 29, 2024 @ 5:03pm 
Yea, the game is very... mid.
Codo Oct 29, 2024 @ 5:26pm 
I don't feel like the game is mid, I had a blast. But it's off-balanced. The characters have so -much- content... But the levels now need to match that kinda detail, ya know?
thee.alemaozinho Oct 31, 2024 @ 12:25am 
Originally posted by Codo:
I really like it! It's a quick, fun lil' rogue-like, had a lotta fun. I think my only beef is that it still feels... 'limited'?

Like, the characters are great! Unlike most rogue-likes where I wanna go with 'specific builds', I found that I just enjoyed using the random perks and making it work the best I could in a given situation. I also felt that enemy difficulty was pretty good, and I also enjoyed that there were modifiers.

I think my only beefs with the game is that it's kinda boring fighting the same 3 bosses again and again, since even if my characters change... My strategies to fight the bosses hasn't really changed by much beyond "how close am I". Add to that, going from boss 1 to boss 2, while they might fight a bit differently, the design of "another fleshy tentacle monster" was kinda boring. The third boss looked cool as hell, but the first two sorta just look like "Oh, another meat golem".

All in all, it felt like a quick, bite-sized arpg and I dug it. Do I wish there was more? Yeah, pretty much. Did I enjoy what I had? Sure did. Combat felt fantastic considering most things could kill me if I didn't pay attention, and felt like I had to use my abilities more intelligently than just spamming them. Fav character was Gepetto by a country mile though, haha.

Well, have you really beaten it? There are additional bosses in higher difficulties, ya know?
Kyuirah Nov 6, 2024 @ 9:42am 
Sadly the future of games is going to be more mindless grind games, Fps pvp, and clicker games. Cause thats what makes money. Hard games are fun, but only to a niche crowd.
Codo Nov 6, 2024 @ 4:53pm 
I

Originally posted by thee.alemaozinho:
Originally posted by Codo:
I really like it! It's a quick, fun lil' rogue-like, had a lotta fun. I think my only beef is that it still feels... 'limited'?

Like, the characters are great! Unlike most rogue-likes where I wanna go with 'specific builds', I found that I just enjoyed using the random perks and making it work the best I could in a given situation. I also felt that enemy difficulty was pretty good, and I also enjoyed that there were modifiers.

I think my only beefs with the game is that it's kinda boring fighting the same 3 bosses again and again, since even if my characters change... My strategies to fight the bosses hasn't really changed by much beyond "how close am I". Add to that, going from boss 1 to boss 2, while they might fight a bit differently, the design of "another fleshy tentacle monster" was kinda boring. The third boss looked cool as hell, but the first two sorta just look like "Oh, another meat golem".

All in all, it felt like a quick, bite-sized arpg and I dug it. Do I wish there was more? Yeah, pretty much. Did I enjoy what I had? Sure did. Combat felt fantastic considering most things could kill me if I didn't pay attention, and felt like I had to use my abilities more intelligently than just spamming them. Fav character was Gepetto by a country mile though, haha.

Well, have you really beaten it? There are additional bosses in higher difficulties, ya know?
I actually did not know! I appreciate this. My only question then is there a new one PER each difficulty level? Cuz I got to the hands again on Avalon, and while I died there, I was like "Hm... Didn't really see anything different from the first difficulty level. Guess that's it?" Good to know though!
thee.alemaozinho Nov 6, 2024 @ 5:54pm 
I think per difficulty there is one additional boss stage at the end.
Ashleigh Nov 6, 2024 @ 6:08pm 
Originally posted by thee.alemaozinho:
I think per difficulty there is one additional boss stage at the end.
Twilight unlocks the first stage of the final boss but you can't go pass that. Then Darkness and Nightmare unlocks all three stages of the final boss and you can get the true ending in either of those difficulties. Nightmare really is just a challenge mode. It doesn't unlock anything special for beating it.
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Date Posted: Oct 27, 2024 @ 8:45am
Posts: 14