Ravenswatch

Ravenswatch

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Nutamago May 21, 2024 @ 3:26am
What's your experience with ravenswatch so far?
I say the game was tedious as exp raking Moba at the moment. no meaningful rewards. look at Diablo loots, cosmetics, shiny things, that's what make people plays them.
I know this game use action roguelike niche, but it's not as it seems... it was more like a one dish meal thing. get gold shard, finish this quest, survival arena, get the boss, and it's done, replay with the different heroes.. or even read a four page short story and epic beowulf poem!
Ravenswatch wants to be multiplayer Hades, but it ends up as an ARPG (not-rogue)lite.
Wax and wane thing.

this is me, what casual gamer think about this game after spending a week,

I wanna know what hardcore completionist thoughts about ravenswatch:steamthumbsup:
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Showing 1-15 of 19 comments
FunZed May 21, 2024 @ 4:35am 
My only problem is nightmare difficulty cause every time i play with my team we litteraly don't have 50-5 exp to lvl 5. lvl 4 boss fight is nightmare...
Hybrid May 21, 2024 @ 11:39am 
I agree, the game feels great and the gameplay is amazing, but it can get repetitive too fast. And with the lacking of rewards for replaying the game it gets worse. They could add some cosmetics or some individual rewards for each hero or perhaps even a different game mode.
pi73r May 21, 2024 @ 12:03pm 
Well get achievs n stuff but if you need meaningless rewards to play the game you need to see addictiom therapist.
Nutamago May 21, 2024 @ 1:00pm 
Originally posted by FunZed:
My only problem is nightmare difficulty cause every time i play with my team we litteraly don't have 50-5 exp to lvl 5. lvl 4 boss fight is nightmare...
on solo I can beat all of them vanilla. leveling up the way the game was designed. it's ok.
on co-op some balancing and connectivity issue bugging me the most..
I mostly play normal diff cause i don't wanna waste 40 mins for a stressful game...
winning the game is already feels good
Originally posted by Hybrid:
I agree, the game feels great and the gameplay is amazing, but it can get repetitive too fast. And with the lacking of rewards for replaying the game it gets worse. They could add some cosmetics or some individual rewards for each hero or perhaps even a different game mode.
some ppl might not agree with that. but it's fun to see skins and stuffs. I like the nerdy stuffs like art and stories, I'd love to read them after.
they have cinematic teasers and trailers, why not put them IN THE GAME?!?!?!.... it's mind boggling.

Originally posted by pi73r:
Well get achievs n stuff but if you need meaningless rewards to play the game you need to see addictiom therapist.
not constructive. I'm not achivement hunter nor cosmetic addicts. The game needs variety if it leans toward co-op experience. look at tons of multiplayer games out there, peter. there are lots of video games that are not vampire survivors clone.
Lord_Abaddon May 21, 2024 @ 1:12pm 
If you require rewards for playing a game you need help. what happened to playing games for the enjoyment of completing them and having fun? cosmetics, shiny things etc etc leads to ingames stores and premium currency. Take the game for what it is a co-op roguelite round based ARPG.


TLDR: the reward is enjoying the game and having fun.
Last edited by Lord_Abaddon; May 21, 2024 @ 1:13pm
Nutamago May 21, 2024 @ 2:51pm 
Originally posted by Lord_Abaddon:
If you require rewards for playing a game you need help. what happened to playing games for the enjoyment of completing them and having fun? cosmetics, shiny things etc etc leads to ingames stores and premium currency. Take the game for what it is a co-op roguelite round based ARPG.


TLDR: the reward is enjoying the game and having fun.
Nope, we can give developer credits by buying DLC or supporter pack. what's wrong with that? DO i need help. lol
im done with this community lmao.
Aetemes May 21, 2024 @ 4:26pm 
I personally think the game is amazing, and I think the characters are really flavourful and different. I personally have ZERO curiosity buying Hades 2 for example especially after I experienced this game (that game looks like it's trying to be cute more than actually mechanically interesting to me, and it looks TERRIBLY repetitive). Diablo I never contemplated buying it cause to me blizzard was super done and Diablo was their last cash grab tactic before drowning.

I can't wait for the new characters that they might release. I do agree with that it could use a certain element of..."progression" beyond the character levels, just to retain playing interest a bit longer.

Because to me personally..once I figure a character, it's unto the next...until I was done..then I just got over the game tbh.

The multiplayer aspect is fun and very interesting for sure, and *that* is what added an interesting type of randomness to replay the game as much as I did...but I dunno if it's enough.

Like a motivation to actually play the "challenging" modes options would really help I feel...what that should look like not sure. Also a little more variation on the "kind" of repetition aka the same 3 old maps. Like not to be greedy but if there is are a few other maps introduced that you "randomly" might end up in...that might keep things fresh a bit longer?? I am not super sure though tbh.

I think also the build variations each character has...is not as "interesting?" as they may seem..most of them feel like they have a glaring ideal thing to play around, while..the rest of options makes you question why do this to your self?...just imo...not a super big deal though, I dunno. I think that can be looked at much later.

But overall I really appreciate the effort put into the game, I feel like the team behind it is definitely talented and are interested in being creative. The mechanics are interesting and fun. The visuals are pretty good and surprisingly not eye straining, and the game runs smooth.

Just waiting for all of the characters as a total experience and finished product though, and what is the actual game pricing going to be. Maybe with all the characters combined it'll really feel "loaded" enough? hoping for the best! EA life!
klaud May 21, 2024 @ 9:01pm 
Im new to the game but ive been following the game since release.

I love gameplay, the talent system, the memoir is so amazing it makes me wants to maxed out each heroes rank just to unlock the memoir.

My problem with the game is that
1. 20 mins per chapter is too short for me maybe because im not really good at the game (im on the 3rd difficulty).
2. Each difficulty gives more penalty (like less exp, less heals from orb, more corrupted enemies) without giving you any bonus (like meta progression).
3. No meta progression means if you cant beat the game solo your only solution is to "git gud".

I dont know what other ppl think, but to me personally if the game has meta progression like giving starting base stats (vitality, damage and armor) or increase certain hidden stats (crit chance/damage, amount of heals received/given or dream shard received) it will be more enjoyable.
Lord_Abaddon May 21, 2024 @ 9:14pm 
Originally posted by Nutamago:
Originally posted by Lord_Abaddon:
If you require rewards for playing a game you need help. what happened to playing games for the enjoyment of completing them and having fun? cosmetics, shiny things etc etc leads to ingames stores and premium currency. Take the game for what it is a co-op roguelite round based ARPG.


TLDR: the reward is enjoying the game and having fun.
Nope, we can give developer credits by buying DLC or supporter pack. what's wrong with that? DO i need help. lol
im done with this community lmao.

you specifically asked for rewards for playing like skins, cosmetics and shiny things. basically saying enjoying the gameplay wasn't worth the price of the game. if they want to add in DLC thats one thing but asking for rewards so you feel better about playing the game means you're not playing games to enjoy them but to be rewarded. you're litterally addicted to being rewarded and don't enjoy something that is fun to do without said rewards.

Games used to be about playing them, not how much swag and cool stuff I can collect. this new generation of gamer is the reason we have repetitive grinding for hours on end just to unlock something silly.
Last edited by Lord_Abaddon; May 21, 2024 @ 9:16pm
Nutamago May 22, 2024 @ 3:31am 
Originally posted by klaud:
Im new to the game but ive been following the game since release.

I love gameplay, the talent system, the memoir is so amazing it makes me wants to maxed out each heroes rank just to unlock the memoir.

My problem with the game is that
1. 20 mins per chapter is too short for me maybe because im not really good at the game (im on the 3rd difficulty).
2. Each difficulty gives more penalty (like less exp, less heals from orb, more corrupted enemies) without giving you any bonus (like meta progression).
3. No meta progression means if you cant beat the game solo your only solution is to "git gud".

I dont know what other ppl think, but to me personally if the game has meta progression like giving starting base stats (vitality, damage and armor) or increase certain hidden stats (crit chance/damage, amount of heals received/given or dream shard received) it will be more enjoyable.
ravenswatch already has scaling items for dmg and vitality. which was considered meta in longplay tbh. but still requires you to hunt for magical obj and ♥♥♥♥♥ up rng. that was fun in a tedious manner.
I agree with you, meta progression in stats can make difficulty modifier enjoyable, call it prepared strategy since this game offers character Builds and stuff like that. Wearable Items is great consideration tbh. play the game, get rewarded with non game breaking equipment. I'm happy with that.

Originally posted by Lord_Abaddon:
Games used to be about playing them, not how much swag and cool stuff I can collect. this new generation of gamer is the reason we have repetitive grinding for hours on end just to unlock something silly.
you got me wrong bud. I spurn a fact of what is going on with ARPG loots and assets variation.
I actually play Warcraft and Diablo with a CD back in the day. it's a cool collectible stuff which was rewarding, am I a blizzard addict? No, I jack sparrowed them nowadays.

see aetemes post if you need reference for critical thinking. less ad hominem pls.
so sorry if I got your ego attacked fr
pi73r May 22, 2024 @ 11:10am 
not constructive. I'm not achivement hunter nor cosmetic addicts.
look at Diablo loots, cosmetics, shiny things, that's what make people plays them
You are contradicting yourself. Also your entire post makes no sense. This game is literally a multiplayer iteration of curse of the dead gods (which is a way better hades).
I mean, the core gameplay is great. You've got 8 very different characters (and it's still early access) which is enough for dozens or even hundreds of hours.
Sausagetalk May 22, 2024 @ 5:40pm 
Originally posted by FunZed:
My only problem is nightmare difficulty cause every time i play with my team we litteraly don't have 50-5 exp to lvl 5. lvl 4 boss fight is nightmare...
I've run into the issue on Darkness, enemies are just so very spongy it takes so long to kill them. Obviously if people are able to do Nightmare, there's something I'm doing wrong, but I'm not sure what.
Ice-Nine May 22, 2024 @ 5:47pm 
The game's pretty boring. Avoiding enemies and sprinting between quests because of the timer is a terrible gameplay loop.
Lord_Abaddon May 22, 2024 @ 6:08pm 
Originally posted by pi73r:
not constructive. I'm not achivement hunter nor cosmetic addicts.
look at Diablo loots, cosmetics, shiny things, that's what make people plays them
You are contradicting yourself. Also your entire post makes no sense. This game is literally a multiplayer iteration of curse of the dead gods (which is a way better hades).
I mean, the core gameplay is great. You've got 8 very different characters (and it's still early access) which is enough for dozens or even hundreds of hours.


Glad someone else pointed it out because at least i'm not the only one noticing his flip floping.
lpzedu May 24, 2024 @ 1:12am 
I think the game is really fun on some parts, but maybe it is just not for me. It gets really boring for me on hardest as the early game is so slow and tedious.

I thought it would have changed from earlier patches, but it feels the same. A lot of walking and avoiding fights cause everything feels like a timesink trap. You follow a script and hopefully you won't get too much behind in the progression. Maybe it's a skill issue, but damn, that is so boring that I see no reason to get good at it, easier modes are more fun for me. I enjoy hard games, I loved Curse of the dead gods, but this one still feels a little off for me on hardest. Maybe if the early game pacing was a little faster, idk.

I actually recommend the game for people, I think it is fun, but I usually tell them to not bother with the hardest mode cause the game stop being a roguelike full of decision making and becomes a souls-like with a boring script to follow
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Date Posted: May 21, 2024 @ 3:26am
Posts: 19