Ravenswatch

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New Talent Feedback
Love the idea of introducing new talents and more variety to gameplay. However, after playing around with the new talents a bit, I can honestly say that I'm not a fan. The new talents are fairly low tier on most characters and don't significantly contribute to synergies. This can make the early game feel really bad on higher difficulties if offered a bunch of utility talents that don't help with clear speed. The talent pool is too diluted now with weak talents / utility talents. Ranking up a hero should not make them weaker.

My suggestion, is to increase talent pick options to 3 when reaching rank 8.

Would love to hear what other people think
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Beiträge 16 von 6
Zargay 3. Feb. 2024 um 21:57 
+100
Dizzy 4. Feb. 2024 um 1:48 
Agree about the talent dilution, having to choose only between 2 talents can be frustrating when the talent number increase, it would be great to have either reroll or a third choice.

However, for the talent power level, I have only tested wukong (and played with someone playing scarlett) and we both find the new talents pretty cool & strong. I can only describe for wukong but my take is:
- The seal on the ground is a decent yet-another-damage, it deals a lot of zone, which wukong lacks, but is very clunky to place correctly. I like this talent act2 for yet more damage (and good healing in defensive stance), but I don't like it act 1, wukong is very weak early game, and this talent encourages dangerous plays (you have to stay longer in damage form to trigger the seal with X2 damage, and you need to hug mobs even longer).
- Power strikes the same target is straight one of my favorite talent, super synergy with power talents, makes the power less random, I love it.
- "Ima firing my lazer" is very strong, it deals a lot of dmg for 1 talent and allow you to deal dmg from a distance, which wukong lacks. Incredible talent level 2, the only downside IMO is doesn't synergise with other talents (and anti synergise with talents replacing your auto because it takes priority while being a very slow animation)
- The scout talent is pretty bad, scouting is not really an issue, the extra money is not very useful, with only 2 acts I often buy every talent at legendary & empty the well and still have leftovers. Sure I can buy the sandman goodies but they are not very impactful. But this is an issue which I believe will auto solve itself when the game will be 3 acts long. Still a very very bad talent to have level 2-4 because it gives 0 offensive value (and wukong already has a few talents like this & didn't needed 1 more).

Looking forward trying Beowulf / Ice queen / Gepetto new talents !
Ursprünglich geschrieben von Dizzy:
Agree about the talent dilution, having to choose only between 2 talents can be frustrating when the talent number increase, it would be great to have either reroll or a third choice.

However, for the talent power level, I have only tested wukong (and played with someone playing scarlett) and we both find the new talents pretty cool & strong. I can only describe for wukong but my take is:
- The seal on the ground is a decent yet-another-damage, it deals a lot of zone, which wukong lacks, but is very clunky to place correctly. I like this talent act2 for yet more damage (and good healing in defensive stance), but I don't like it act 1, wukong is very weak early game, and this talent encourages dangerous plays (you have to stay longer in damage form to trigger the seal with X2 damage, and you need to hug mobs even longer).
- Power strikes the same target is straight one of my favorite talent, super synergy with power talents, makes the power less random, I love it.
- "Ima firing my lazer" is very strong, it deals a lot of dmg for 1 talent and allow you to deal dmg from a distance, which wukong lacks. Incredible talent level 2, the only downside IMO is doesn't synergise with other talents (and anti synergise with talents replacing your auto because it takes priority while being a very slow animation)
- The scout talent is pretty bad, scouting is not really an issue, the extra money is not very useful, with only 2 acts I often buy every talent at legendary & empty the well and still have leftovers. Sure I can buy the sandman goodies but they are not very impactful. But this is an issue which I believe will auto solve itself when the game will be 3 acts long. Still a very very bad talent to have level 2-4 because it gives 0 offensive value (and wukong already has a few talents like this & didn't needed 1 more).

Looking forward trying Beowulf / Ice queen / Gepetto new talents !

I have to agree with you on talent dilution and reroll could be really useful.

From what I could try for the new perk,
most are actually pretty good, some are actually even broken in the right build.
Here is my take:

scarlet:
-Adrenaline
Mostly useful for wolf build because of the attack speed boost/ the health in human form is more of a bonus.
-Fan of spikes
Again, useful pretty much only for wolf build, even bad if you go for a crit build.
-Savagery
AGAIN great for wolf but not so good for human form because of the speed at which you use your combo to Activate this effect.
-On the hunt
It is probably the best new perk for her in both form.

The pied Piper:
-Chorus
Absolutly busted in any build, it's just a straight upgrade !
-Invasive blast
Again busted in any Rats build
-Ghost notes
pretty good if you go for a basic attack build, give AOE
-Leeching Charm
again busted in Rats build and even more in multiplayer you pretty much become the medic of the team

Beowulf:
-Secondary tremor
Absolutely broken if in a combo with anything that upgrade your power and Special
-Battle cry
it's good if you have decided to become the team tank/support
-Furious blows
not a fan of those types of skills too long and not enough damage so have to say not that good, It's pretty much the same as scarlet Slash flurry which is also bad…
-Runes of wars
actually surprised on this one it's excellent and do way more damage than its seem at first

(I'm still testing the other)
Zuletzt bearbeitet von Themcabel; 4. Feb. 2024 um 9:50
Sync 12. Feb. 2024 um 6:54 
I also like the idea of new talents, however, it's very difficult to build desired builds simply because the 'preferred talent' never appears. I wish they would develop a way for you to increase the chance of a desired talent appearing inside or outside of the game, so that the likelihood of these 'chosen ones' appearing more often would increase.

It's frustrating to play 5 or 6 run's just to be able to choose the desired talent once. I know it's all about luck, but it gets boring not being able to play with one or another more enjoyable or desired talent.
Dizzy 12. Feb. 2024 um 15:07 
Ursprünglich geschrieben von Sync:
I also like the idea of new talents, however, it's very difficult to build desired builds simply because the 'preferred talent' never appears. I wish they would develop a way for you to increase the chance of a desired talent appearing inside or outside of the game, so that the likelihood of these 'chosen ones' appearing more often would increase.

It's frustrating to play 5 or 6 run's just to be able to choose the desired talent once. I know it's all about luck, but it gets boring not being able to play with one or another more enjoyable or desired talent.

The issue I see with this is some talents are just too good and you would certainly have to lock them (especially in higher difficulties) to drastically increase your chances of winning, I'm thinking of the quest for ice queen which breaks armor (and also give you +10 dmg because it isn't already the strongest pick by far) or beowulf special exploding for immense AOE damage / beowulf fire explode on death.
If you could get those talents more consistently it would make the game much easier & you would play more or less the same run at every game.
I would like however one reroll/ban per game to at least have some form of bad luck protection when you get 2 talents that just do not fit at all in your build.
Cherry on the top would be to balance talents a bit, some are completely broken OP while other provides 0 value until at least minute 15 (Hello quest for immortality on wukong, most garbage quest ever) & other are RNG based (Alladin new passive to potentially duplicate items, even on legendary the chances are abysmal).

Speaking of which I now have played (or my friend played) all chars and the new talents are pretty good overall, not all are equals, but on overage they are decent, and some of them are absolutely insane:

- Pied Piper Special fire 5(6?) free auto hit per second is ridiculously strong
- Aladdin attacks grants money is busted IMO, if you grab the ult granting you wishes, suddenly you can flood your team with +5% crit / +25% crit dmg token and shred act 2
- Beowulf special fire a power, it's free real estate (and if the special is empowered, the power is empowered too, value !)
- Gepetto magnet hammer allow you to consistently fire puppet on the correct spot, save them from AOE on the ground, make your puppet ult less derpy

There are a few others that felt super great but I can't remember them now
MXiaa  [Entwickler] 15. Feb. 2024 um 2:12 
Hello!

Thank you all for your valuable feedback.

Having 3 choices instead of 2 is problematic because players will just get shown talents that they already declined earlier in the game as we don't have an infinite pool of talents to pick from.

However, we will add a reroll feature soon! We're currently working on it :)

Cheers,
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Geschrieben am: 3. Feb. 2024 um 8:59
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