Rogue: Genesia
Unbanish Card
Perhaps an ability to 'unbanish' a card, perhaps offered much like limit break. I'm not sure if you'd have to have gear that would qualify it (perhaps an evolved weapon, or perhaps _no_ evolved weapon), but being able to reintroduce a card that was banished.

This thought was initially prompted because I fatfingered a banish and got rid of the wrong thing, but having just carried the Arcanist's Staff and the Shaman's staff concurrently (posted under 'Bug report') I can imagine it could be useful for other shenanigans.
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like unbanishing a card that was auto banished by picking up another?
Crit set to max 0%. Lets pick u a crt +20 card. Cirt = 0% still.
最近の変更は-₪EPIC₪- Failが行いました; 2022年11月28日 21時06分
-₪EPIC₪- Fail の投稿を引用:
like unbanishing a card that was auto banished by picking up another?
Crit set to max 0%. Lets pick u a crt +20 card. Cirt = 0% still.
That would not be kind to the player, I think.

It might be enough to unbanish the card and let it have its normal effect (in this case, giving the critical chance again). Or only allow unbanishing cards that were explicitly (and presumably accidentally) banished (gah! didn't mean to banish Fractal! or Average! Bad fingers! BAD FINGERS!) or that 'give abilities' rather than 'just affect numbers' (i.e. weapons, Void Spirit), though I would still allow Attraction (inverting the number is 'just affecting numbers', but it's in a significant way).
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