Rogue: Genesia
Knight Pendant Game-breaking Bug
So I had a Knight Pendant equipped in one of my accessory slots, and it was set to Pike. I forged it into a Fire Ring for a challenge run, but then the game kept giving me Pike + Fire Ring when I did a new run. I unequipped the Knight Pendant, but the game still starts me with Pike in every single new run.

I went through all of my characters and unequipped everything (talents and gear), but it didn't help.

Since it affects all aspects of the game where gear is allowed, it's basically ruining pretty much the entire game for me right now, since I don't want to play with Pike in any of my current scenarios.

Edit: It's even more game-breaking than I first realized.

Every single time I forge a different Knight Pendant weapon and start a run, it's added to now permanently equipped weapons. I am now starting games with 13 different weapons equipped, and I don't even need a Knight Pendant equipped to keep them between runs.

I can also repeat this with weapons to start with them already leveled up. For example, I'm starting with level 11 Arcane Beam now, along with my 12 other permanently equipped weapons.

Edit 2: The bug isn't saved in the save file, so restarting the game clears the growing starting weapon list.
Last edited by Chalenor; Mar 26 @ 10:51pm
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Showing 1-3 of 3 comments
PlexusDuMenton  [developer] Mar 27 @ 2:57am 
This bug should already be fixed in the experimental branch
Chalenor Mar 27 @ 3:42am 
Originally posted by PlexusDuMenton:
This bug should already be fixed in the experimental branch

Ah, thanks for replying on both threads. I just came back to playing the game after a long while and wasn't aware of the experimental branch, but hope it becomes part of the stable game soon! And I see you've been making great updates to the game since my absence.
Orgrider Mar 27 @ 9:31am 
Bug aside - I didn't even consider reforging the pendants. I'm just working on farming 2 of each
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Showing 1-3 of 3 comments
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