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Increase monster Damage by 10%
Increase monster Piercing 1 defence peircing per corruption, also increase it by 10%
Increase monster Defence by 10%
Increase monster speed by 5%
Reduce Knockback by 10% every 5 corruption (multiplicative)
Increase exp drop by 10% (only on 0.6.3.1 (next update))
Thanks for the clarification, do these stats each go up for every level or corruption or what? Like do monsters have 40% hp on corruption 2 or each level add one modifier from this list? (Ex. Corr. 1 only 20% hp and corr. 2 also 10% dmg).
+40% hp
+20% damage
+2 piercing + 20% piercing
+20% defence
+10% speed
+4ish% knockback reduction
+20% exp drop
Really enjoying the game. Great work on it. Thank you for developing it and putting in the time and listening/responding to players. You Rock.
Is that it?
I actually died for the FIRST BAT in the first stage. LOL.