Rogue: Genesia
Average Soul Card
What is the point of this card? The amount that it gives doesnt even match the negative side effect of it. It's not listed in the description but i just found out that it also automatically banishes cards which has the word "critical" in them. all for 65% power boost?
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Showing 1-5 of 5 comments
ShinkuTear Mar 27 @ 10:53am 
It's a single card, a single level, while maxing all the +Crit Chance and +Crit Damage cards takes closer to 30~40 something levels. Weaker, but one-and-done.

I prefer the Critical cards myself (especially since I'm down to Tainted only by the end of longer runs anyway), but being able to cut that many levels worth of cards out can potentially be worth it, depends on the situation and player preference.
Kotli Mar 27 @ 11:43am 
Its really good card if you using a weapon that cant crit like death aura.
Soulless Mar 28 @ 4:52pm 
If you run Garlic (Death Aura), then it's a decent card. But yeah, most often, I go for crits instead. Especially when you unlock hyper-crits, there's no point in running Average. Also, when you have your typical run (many weapons), Average is not really viable. But it does have its niche uses.
Rideps Mar 28 @ 7:50pm 
Don't forget that different damage mods stack multiplicatively not additively.
ShinkuTear Mar 31 @ 12:35am 
I found a benefit to Average earlier today that can potentially put it above the rest of the Critical based cards, though not truly reliable.

Rare Shrine event, Shrine of Disorder, it reshuffles all your card levels at random, and this can put cards well above their standard level caps, if things line up right, and Average scales very well with these excess levels

These shrines aren't reliable to find in the first place, and getting a result that supercharges Average to such an extent is not likely, let alone also having what you need to keep fighting effectively... But at the same time, with how Average scales (seemingly the exact same multipliers to power and piercing every level), if you get something like a level 10, 15, or 20 Average...

With the Crit Chance/Crit Damage cards, this same hail mary setup would need to roll well on several cards at once to get the same sort of potency, instead just one card, Average.

I don't know if this sort of thing is reliable enough to be truly worth going for when you want to win a run, but if your card luck has been awful, or if you just want to goof off, this might be worth considering.
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