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I prefer the Critical cards myself (especially since I'm down to Tainted only by the end of longer runs anyway), but being able to cut that many levels worth of cards out can potentially be worth it, depends on the situation and player preference.
Rare Shrine event, Shrine of Disorder, it reshuffles all your card levels at random, and this can put cards well above their standard level caps, if things line up right, and Average scales very well with these excess levels
These shrines aren't reliable to find in the first place, and getting a result that supercharges Average to such an extent is not likely, let alone also having what you need to keep fighting effectively... But at the same time, with how Average scales (seemingly the exact same multipliers to power and piercing every level), if you get something like a level 10, 15, or 20 Average...
With the Crit Chance/Crit Damage cards, this same hail mary setup would need to roll well on several cards at once to get the same sort of potency, instead just one card, Average.
I don't know if this sort of thing is reliable enough to be truly worth going for when you want to win a run, but if your card luck has been awful, or if you just want to goof off, this might be worth considering.