Rogue: Genesia
how work's "Piercing Scaling" ?
hi, i dont understand what mean Piercing Scaling.

is it similar to Critical DMG?

and what is "weapon damage multiplier" ?
that means "Base Weapon Damage"?
(for example, Shuriken has 0.75 base weapon damage)

so, if i have 50% Piercing Scaling
and attack emeny with Shuriken(base damage 0.75)
then my Defense Piercing is multiple by
(0.75 * 0.5 = 0.375), 37.5% more?

wating your help,
and thanks.
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There's the regular defense piercing stat. Say Def pierce is 1, so that means you pierce 1 damage through the enemies defense.

Defense shredding below that lowers the starting defense concept per enemy. As it says in game, Defense shredding can take an enemies defense below zero, where you can start off doing more damage beyond that base pierce stat. So if defense is at 2 and defense piercing is 1 then the enemy still has 1 defense before the final damage you do at the top of your stat page.

If defense shredding has a percentile it ignores that percent of the leftover 1 defense (where we started at 2) ... then your final damage is applied.

Defense piercing scaling is like your damage multiplier where it multiplies that base defense piercing number. That output is after your defense shredding is applied (I think) ... and if you have a real high defense shredding then, you can do damage as needed separate from your final damage output.

So say your power/damage approach isn't working too well for whatever reason, try boosting your defense piercing/shredding stat through cards or gear, or getting different types of weapons.

Hope that helps some until somebody else gives a more effective explanation.
Last edited by S'bass thulu; Feb 12 @ 1:06pm
강수 Feb 13 @ 6:12am 
Originally posted by S'bass thulu:

yes, that's how Defense Piercing and Shredding work.

i just wonder about Piercing Scaling.
that says "multiples Defense Piercing by Weapon Damage Multiplier".

that's makes me confused.
"what is Weapon Damage Multiplier?"

and
"it is really works?"

because when i played game.
there is too many things to increased damage.


anyway thanks your help.
Pretty sure weapon damage multiplier is the damage multiplier on the individual weapon. That damage multiplier is separate from the character.

So, say a starting damage multiplier on a weapon like death aura is .05 (go to your weapon list during a run and select or click on it, a menu will come up) ... that value is the weapon damage multiplier at that weapons' level. Katana, thorn, and all the others will have their own damage multiplier for each weapon depending on the weapons' level.

Defense piercing scaling is essential for later game challenges. Some of the challenges reduce your power/damage either per level or per stage. So a rog can end up dealing very little damage until getting used to the difference between the two.
Last edited by S'bass thulu; Feb 13 @ 10:31am
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Date Posted: Feb 12 @ 12:04pm
Posts: 3