Rogue: Genesia
Summoner is Broken OP
I finally unlocked all the summoner achievements and did a starting 80 corruption B rank rogs run.

Eventually i had like 450 corruption and only 20 purity, but i picked a soulcard which removed all the corruption by buffing bosses by 400x hp and 30x dmg or something, they still didnt touch me and i one shot each of their phases to invulnerability.

I had like 200 minions or more, i had both the ascended shaman and worm, and all the other possible summons.

Heres my mobs:
https://steamcommunity.com/sharedfiles/filedetails/?id=3345117562

Here's my stats before i fought the vampire:
https://steamcommunity.com/sharedfiles/filedetails/?id=3345117641

Here's the result screen, i dealt like 20 quadrillion damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=3345117763

I think imma try a diff character now.
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Showing 1-7 of 7 comments
Fernanda Oct 8, 2024 @ 3:59pm 
As usual, all classes are very powerful. Necromancer has a strong start and was for a while the meta to clear some challenges, but it falls behind in damage and survivability to high-end Knight (and variations) and Gunslinger builds.
Froze Oct 8, 2024 @ 10:50pm 
Originally posted by Fernanda:
As usual, all classes are very powerful. Necromancer has a strong start and was for a while the meta to clear some challenges, but it falls behind in damage and survivability to high-end Knight (and variations) and Gunslinger builds.
love your game dev
had 2 survivors-like games where the dev balanced too much and the game feels like a classic top down shooter, not a survivors like.
Fernanda Oct 9, 2024 @ 3:26am 
Plexus is the lead dev, I just contribute from time to time, so credit goes to him. I just did a lot of QA and played through most content to double check on the balance of stuff.

I think the game is in a pretty good state right now. Each avatar has their own power curve and none feel too strong or too weak. Necro is the easier class to chew through a lot of content but for the higher end Knight and Gunslinger can reach higher highs last I checked. Merchant is also very good and fills its own niche.
Originally posted by Fernanda:
Plexus is the lead dev, I just contribute from time to time, so credit goes to him. I just did a lot of QA and played through most content to double check on the balance of stuff.

I think the game is in a pretty good state right now. Each avatar has their own power curve and none feel too strong or too weak. Necro is the easier class to chew through a lot of content but for the higher end Knight and Gunslinger can reach higher highs last I checked. Merchant is also very good and fills its own niche.

Yeah i recently did a merchant run, starting with the death aura, ended up with the amulet, the blood steal ability, and both the arcane beam advanced weapons because of the unbanish card. Most cards i would wait on them at lv6, wait for thier card to be on merchants level up, choose card selection, reroll to get their 7th, and then buy thier 8th to skip the limitbreak fee. My aura size may have somehow bypassed the 300% limit that way.

Merchant only did 8 quadrillion as opposed to the 20 i did with necro.
Last edited by <color=#CD3210>Lunatic; Oct 9, 2024 @ 12:19pm
Fernanda Oct 9, 2024 @ 12:27pm 
Necro's strength is being surrounded by minions and reaching high numbers easily, but they can be surpassed by other classes. You can do quadrillions *per hit* with Merchant and Rog Knight. With Gunslinger's Railgun that number goes up to Septillions (at the cost of not having aoe effects).
Originally posted by Fernanda:
Necro's strength is being surrounded by minions and reaching high numbers easily, but they can be surpassed by other classes. You can do quadrillions *per hit* with Merchant and Rog Knight. With Gunslinger's Railgun that number goes up to Septillions (at the cost of not having aoe effects).

So does this game calculate critical chance above 100% as additional overcrit? So 200% crit chance means double on top of the critical bonus?

100 dmg x 100% crit chance x 100% crit bonus = 200dmg

100 dmg x 300% crit chance x 200% crit bonus = 900dmg

So ideally breaking into the critical chance limits in the soul shop, reaching for upwards of 500% crit chance with 3000% crit bonus on builds using millions of max health with blood infusion power conversion would lead to some advanced weapons on lv8 pushing sextillions?
Fernanda Oct 9, 2024 @ 6:25pm 
Originally posted by Lunatic Heretic:
Originally posted by Fernanda:
Necro's strength is being surrounded by minions and reaching high numbers easily, but they can be surpassed by other classes. You can do quadrillions *per hit* with Merchant and Rog Knight. With Gunslinger's Railgun that number goes up to Septillions (at the cost of not having aoe effects).

So does this game calculate critical chance above 100% as additional overcrit? So 200% crit chance means double on top of the critical bonus?

100 dmg x 100% crit chance x 100% crit bonus = 200dmg

100 dmg x 300% crit chance x 200% crit bonus = 900dmg

So ideally breaking into the critical chance limits in the soul shop, reaching for upwards of 500% crit chance with 3000% crit bonus on builds using millions of max health with blood infusion power conversion would lead to some advanced weapons on lv8 pushing sextillions?

Without Hypercrit, crit chance above 100% does nothing.
With Hypercrit (something you buy in the shop), they used to scale 2x > 3x (for 200%) > 4x (for 300%) but since this patch:

Change how Hyper-Crit damage are calculated
Instead of multiplying the damage by the number of critical stack (x1>x2>x3>x4), it is now multiplied by the 2^stack (x1>x2>x4>x8)

It should be 2x (100% crit) > 4x (200% crit) > 8x (300% crit). I didn't see this change in the full patch notes; maybe I'm blind, but if it wasn't reverted, this is how it works right now.

Blood Transmutation has the potential to scale the most, but you need a lot of artifacts to maximize it. Zealot has few artifacts that benefit it, so it's a good second place to deal a lot of damage from -def.
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Date Posted: Oct 7, 2024 @ 10:03pm
Posts: 7