Rogue: Genesia
S'bass thulu 23 jul. 2024 às 2:15
Dwindling Fire ...
Any other player working on this challenge? I'm chipping away at the x4 multiplier rn and having a blast. Wondering what's the limit of anybody else's game play. Respect to the discord but I had some security issues with another group through that service so I'm wary about it.

Edit: around DF 1200 for my first Max gear drop.
Última alteração por S'bass thulu; 14 out. 2024 às 9:36
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S'bass thulu 2 set. 2024 às 9:10 
Inspired by Dirian early on, all I've been looking at is setting up DF for higher lvl gear once RG is finished.
Última alteração por S'bass thulu; 2 set. 2024 às 9:10
Curs3d 2 set. 2024 às 10:37 
Sadly I heard someone in discord mention that for max gear you need something absurd like DF 800+ which might not be possible at all while it's bugged -_-
Still missing plenty of modifiers so might as well try to grind it out as far as I can.
Última alteração por Curs3d; 2 set. 2024 às 10:38
S'bass thulu 2 set. 2024 às 11:23 
same, yeah. But I think we all kinda figured it'd be pretty high. no harm in testing the limits... and the bug isn't that big of a deal once I get a proper shrine of disorder, have leaping boots for options... or so many other things I'm sure work for other folks.

I found a helmet modifier (boosted to SSS now) under DF200 that gives me XP+ 3.09% per level. That one and so many other DEF pierce stuff/etc keep it fun. Good luck! If you hear about master rank gear at any level give a shout (please).
S'bass thulu 3 set. 2024 às 0:40 
Also, having a thought... when I'm given a game that has a seemingly long next level... like having to get up to DF800+ theoretically for master rank gear, I and I believe other folks like Dirian, etc, don't think of it as like... well ... I need to straight get to DF800 or in that region to get those drops. It more means I need to improve my total equipment quality by at least 36%...

By DF200+ with 500 corruption and SSS tier expert's monocle I was making around 28.01 EQ.

I figure at some point in the 'final' world... there would be some EQ gear (like expert's monocle) or a challenge that improves EQ by around half to start of what DF is turning out by DF800. So, there's the opportunity to grind all the way through, which is fair, or play DF up to your tolerance, whatever that is, no pressure, and then as the game keeps evolving, like we've all seen in other challenges... Whatever's earned will help get over that hump.

It helps me though to have perspective on percentiles... and that Plexus says there's 'theoretically' gear above max rank.

I'll be the first to leave my ego at the door any day and say, I've got plenty of soul coins, I've got enough materials and armor leveled, so at this point (DF249) I'm dropping off the corruption modifier until I start getting in that range of +36% EQ or other solutions happen with new challenges.
Última alteração por S'bass thulu; 3 set. 2024 às 0:44
Sir BLYAD's a lot 9 set. 2024 às 11:08 
So what is the maximum limit of this challenge ... so far I saw a guy to do max 16 ... Plex .... I know that you read this treat 2 :D ....
You bann me in discord so question for you ...
S'bass thulu 9 set. 2024 às 12:10 
Who needs a max rn if the gameplay's enjoyable? DF465+ rn.
PlexusDuMenton  [developer] 10 set. 2024 às 0:00 
Originalmente postado por Sir BLYAD's a lot:
So what is the maximum limit of this challenge ... so far I saw a guy to do max 16 ... Plex .... I know that you read this treat 2 :D ....
You bann me in discord so question for you ...

No limit hardcoded
Sir BLYAD's a lot 10 set. 2024 às 6:04 
Originalmente postado por PlexusDuMenton:
Originalmente postado por Sir BLYAD's a lot:
So what is the maximum limit of this challenge ... so far I saw a guy to do max 16 ... Plex .... I know that you read this treat 2 :D ....
You bann me in discord so question for you ...

No limit hardcoded

Btw ... tnx for the inventory pages :D
Do you want some more ideas for future development ... Or again no but then again you take my idea result shop whit inventory pages ... :D

Since the idea of dwinling fire is hardcoded to unlimited and we have quick game why we don't have dwiling fire infinite but boss rush or 2-3 stages for starters then boss rush but next world a or s something like that people will get equipment faster but at the price of going down quick then some interesting plays whit anacronistic will came along and so on ...
Endgame idea ...
And when the new world came along dwiling fire will drop down ...
I like the idea of the shrines breaking down builds ... :
Example level 36 art. katana

https://imgur.com/a/2SHATzU

Equipment loop so I farm F world for different equipment since B it's one and the same story over and over again meaning the equipment pool early game is different than endgame 30/40 different equipment and that's it ... Example fancy hat A-tier and higher nope they are not droping and the rest like tower shield and so on ...

Banishes ... Man we have 250 + cards and 18 banishes quick game is kinda hard 30 re rolls and 18 banishes when I want to banish all weapons and defence things since I'm lunatic/zealot main I just run out quick or even better thing make it as vamp. survivors in the main menu or here in soul cards to be able to banish cards out of the pool so equipment and cards could go along some people metal transmutation others - 200 equipment deffence ( like me )

Weapon modifiers do not change weapon stats as they shoud be weapon aura is 150% dmg but when you put the card on the weapon the dmg stays the same calculation is not there ...

More things later ... See ya some other time ( Low tier noob sighning out )
Chalenor 10 set. 2024 às 8:38 
Everyone here is saying defense piercing, but even DF130+ is lowering that stat to 0 for me, even after a level of Sharp Edge and Weapon Polish, and that's after it took 15 minutes to kill the first mob with Katana for 3 levels worth of exp. I feel like I'm missing something.
https://i.imgur.com/0KwZ0GW.png

Dunno what it is though, since I have all the soul shop upgrades, and SS gear modifiers don't kick in until soul card levels nearing 100.
Última alteração por Chalenor; 10 set. 2024 às 8:53
S'bass thulu 10 set. 2024 às 10:23 
Chalenor... I use a decent amount of negative mods on my gear so, even though it's SSS quality, it all opens at or below level 10. Power doesn't matter on DF, so the negative power mods that take off the most levels are great, and I use a lot of negative attack speed ones for now. There's this amazing negative corruption mod that adds a lot of corruption every level but it also takes off 100 total levels with just that perk... which is insane. That's like saying... as long as the build can accept a lot of corruption that gear piece can have a lot of top tier perks and still open real early. Defense piercing and shredding perks both help. XP and anachronistic boost helps early on and as a safety when doing high corruption... Look for any perks that give you a boost each level vs a static boost. Then combine those with the static boosts, find negative modifiers that work for you and get that gear opened early, and that's really about it. Cracked DF500+ last night... still thinking for how small that EQ boost is per DF level it will be above 800+ for any hint of max rank gear with max corruption and SSS Expert monocle.

Curious to know if any of that helps.

Originalmente postado por Chalenor:
Everyone here is saying defense piercing, but even DF130+ is lowering that stat to 0 for me, even after a level of Sharp Edge and Weapon Polish, and that's after it took 15 minutes to kill the first mob with Katana for 3 levels worth of exp. I feel like I'm missing something.
https://i.imgur.com/0KwZ0GW.png

Dunno what it is though, since I have all the soul shop upgrades, and SS gear modifiers don't kick in until soul card levels nearing 100.
S'bass thulu 10 set. 2024 às 10:29 
The 20% XP boost on quick runs along with all the other options of modifiers, gear, passive traits balances out the banish limit. In quick game, we also have the option to not take that very first boss fight if we need a shop, shops appear in lots of random question marks, and outside of playing the run exactly the same every time that randomness of chance keeps it all fresh for me. Even skipping that first boss Quick still gives a reduction in levels to complete per world, reduces the altars to activate the boss from 3 to 1 and that XP boost... so it counts as a Quick(er) game skipping that first boss. Like, I hope to play towards a certain goal, but if I can't, it makes finishing the run limited even more fun. Good luck?

Originalmente postado por Sir BLYAD's a lot:
Originalmente postado por PlexusDuMenton:

No limit hardcoded

Btw ...
Última alteração por S'bass thulu; 10 set. 2024 às 11:01
Lt_Duckweed 10 set. 2024 às 12:57 
Originalmente postado por Chalenor:
Everyone here is saying defense piercing, but even DF130+ is lowering that stat to 0 for me, even after a level of Sharp Edge and Weapon Polish, and that's after it took 15 minutes to kill the first mob with Katana for 3 levels worth of exp. I feel like I'm missing something.
https://i.imgur.com/0KwZ0GW.png

Dunno what it is though, since I have all the soul shop upgrades, and SS gear modifiers don't kick in until soul card levels nearing 100.

You need 2 things:

1. A ring with the "Random weapon final damage" mod that matches your starting weapon, and Kunai passive talent to shred off the defense of your first kill. For example I use 2 rings that increase the final damage on Blood Syphoon, and start with Blood Syphoon at level 9 (using Trainers Gloves and Knight Pendant), the final dmg bypasses DF dmg reduction and lets me eke out the first kill.

2. Gloves and optionally rings that have "Defense Piercing per player level" epic secondary mod. This Defense Piercing kicks in once you get your first kill and level up a few times, and it bypasses the def piercing reduction that Dwindling Fire adds.
S'bass thulu 10 set. 2024 às 13:36 
Originalmente postado por Lt_Duckweed:
You need 2 things:

1. A ring with the "Random weapon final damage" mod that matches your starting weapon, and Kunai passive talent to shred off the defense of your first kill. For example I use 2 rings that increase the final damage on Blood Syphoon, and start with Blood Syphoon at level 9 (using Trainers Gloves and Knight Pendant), the final dmg bypasses DF dmg reduction and lets me eke out the first kill.

2. Gloves and optionally rings that have "Defense Piercing per player level" epic secondary mod. This Defense Piercing kicks in once you get your first kill and level up a few times, and it bypasses the def piercing reduction that Dwindling Fire adds.

Lt, respect.

1) there's other options... never done/used that method and cracking DF600 tonight. The great thing about RG though is there's a lot of solutions to a given puzzle. Brilliant solution. Play how you do.

5) yeah, perks that give return per player level for the win.

2) I'm bad at making lists,
Última alteração por S'bass thulu; 10 set. 2024 às 13:37
Chalenor 10 set. 2024 às 16:58 
Okay, so what I've gathered so far that I haven't done is ...

Include passive Kunai talent.
Combine per level and static boosts for every gear.
Prioritize the following gear stats in this order.

Everything:
+Corruption (-100 soul card level)
-Power (-a lot of soul card level)
-Attack speed? (-more soul card level than power, but attack speed seems important early game)

Rings:
+Random weapon final damage (Bypasses stage mod)

Gloves and rings:
+Defense piercing per level (Bypasses stage mod)

Gloves and pendant(helmet?):
+Random weapon level

Stats on other gear:
+Defense piercing/shredding (Bypasses stage mod)
+XP
+Anachronistic

I'll be trying these out as I gather everything I need. Hoping to see my first levels to activate all the gear and start actually killing vastly reduce in required time to what I've been doing to rush Shopkeeper to Death Scythe.

How long is it taking you guys to pass the first stage? And then what about the entire F-tier area?
S'bass thulu 10 set. 2024 às 20:52 
I get past the first stage pretty quick. I use two weapons, neither are evolved. To make up for the attack speed drop, if it's ever a problem on high corruption early on or whenever, I keep spamming anachronistic. But yeah... seems like a good starting approach. Those negative perks will sure help everything open up earlier in the least. Only been using 2 weapons in the last 400 DF levels, and again neither are evolved. 14 cards and out to the build... unless corrupted core or other limit breaks happen... but 20 cards max dedicated to weapons total.

My helmet rn is specifically all XP+. Two perks that give a per level bonus and one that gives a total multiplier boost. Then on bosses, if I'm doing a corruption run, I switch to expert monocle on a boss.

Shopkeeper is the most reliable for sure, but I love corrupted, rogue, and dice head rog now and then when I need a breather and they all work. Gunslinger, Summoner, and the rest have all worked in past runs as easy as shopkeeper, but SK still has that kind of easy mod rebuff on the banish cards and the rest.

Played around with kunai early on, but it's never been a main one, other than seeing that it works. Haven't used it in the last 400 DF levels.

When corruption is high those first 3 levels or so are dicey. Gotta be patient. But building health regens and such with a minimal weapon dedication helps secure everything by world I usually. I work to get Wisdom of the Forgotten in world II pretty much always since it's another one that keeps the pace reliable, but either path and starting point has worked. F tier area, if I get the leaping boots in stage 1, I'm out of F-tier in 3 total stages with the boss included.
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Postado a: 23 jul. 2024 às 2:15
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