Rogue: Genesia
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Rafael Moises 6 มี.ค. 2023 @ 11: 49am
1
The game is good but need engine changes
Video engine is very bad. I have a nice PC with GTX 1660TI 6GB. 32GB Ram, I7 and I cannot play the game in 4k ultra settings. It is ridiculous because the game concept is to be and old school graphics game. I can play a triple A game in ultra setting but i cannot play Rogue Genesia. Need urgent changes.
แก้ไขล่าสุดโดย Rafael Moises; 6 มี.ค. 2023 @ 8: 22pm
โพสต์ต้นฉบับโดย PlexusDuMenton:
1 - The game is running unity
2 - Unreal is a mess of an engine, especially right now, the game could run the same performance with 100 time the crashes, anyone saying "Should run on unreal would be better" never actually worked on Unreal Engine
3 - The Enemies count don't cause the issues on performances, the projectiles does
4 - You can win the game without taking ton of projectile and attack speed without activelly lagging the game, actually, just taking projectile and attack-speed is a sub-optimal way.
5 - 95% of the engines wouldn't be able to handle the game anyways, and you simply don't change engine in the middle of a release without remaking the game from scratch on a new engine, this won't happen, and there is no use complaining about that.
6 - Nerfing anything about projectiles/attack speed build will get people to complain I nerf thing, lowering the enemies ammount will result in the same situation where people will be unhappy how it's not as fun, so this won't happen either
7 - I see no one complaining even give a ♥♥♥♥ to read the damn post about optimisation

https://store.steampowered.com/news/app/2067920/view/3635000903593576573

https://store.steampowered.com/news/app/2067920/view/3635003893222545633

https://store.steampowered.com/news/app/2067920/view/3672160492270211653
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กำลังแสดง 31-44 จาก 44 ความเห็น
I'll offer the opposite example of OP; My computer is about ~5 years old. I don't expect to run the newest triple-A games, even at lowest settings. But I should be able to run an indie game which is basically just a 2D game with a splash of 3D visual effects. But even at the lowest settings with the resolution at 1024x768, it becomes a 1fps slideshow by the end of world 2. So instead of arrogantly nitpicking OP's specs, why not answer whether or not you can run this game smoothly in the later stages?
โพสต์ดั้งเดิมโดย PlexusDuMenton:
most performance issues people have don't have anything to do with graphics card, as the performance are mainly capped by collision detection due to having thousands of active projectiles at once, which can only happen on a single thread.
Well, there's your problem right there. Maybe just... don't put a thousand enemies on the screen at the same time?
It's definitely not making the gameplay any better. I'd say it makes the game far worse. Filling every single pixel of the screen with hyper-fast enemies makes avoiding them impossible. The only viable strategy for later stages is build up enough defenses that you can facetank everything. It not even a power fantasy anymore. It's just an idle game that plays at slideshow speeds.
Some adaptive settings would also make a world of difference. Like letting the player cap the number of enemies on screen, and increasing the health of the existent ones proportionally. Same with projectiles/attack-speed redistributing to damage.
แก้ไขล่าสุดโดย Cheshire; 8 มี.ค. 2023 @ 9: 11pm
โพสต์ดั้งเดิมโดย Cheshire:
I'll offer the opposite example of OP; My computer is about ~5 years old. I don't expect to run the newest triple-A games, even at lowest settings. But I should be able to run an indie game which is basically just a 2D game with a splash of 3D visual effects. But even at the lowest settings with the resolution at 1024x768, it becomes a 1fps slideshow by the end of world 2. So instead of arrogantly nitpicking OP's specs, why not answer whether or not you can run this game smoothly in the later stages?
โพสต์ดั้งเดิมโดย PlexusDuMenton:
most performance issues people have don't have anything to do with graphics card, as the performance are mainly capped by collision detection due to having thousands of active projectiles at once, which can only happen on a single thread.
Well, there's your problem right there. Maybe just... don't put a thousand enemies on the screen at the same time?
It's definitely not making the gameplay any better. I'd say it makes the game far worse. Filling every single pixel of the screen with hyper-fast enemies makes avoiding them impossible. The only viable strategy for later stages is build up enough defenses that you can facetank everything. It not even a power fantasy anymore. It's just an idle game that plays at slideshow speeds.

Dude Even my corshair 1050 watt PSU running: 64 gigs of ddr4 ram, 3900x 12 core, 3090 FTW 3 Ultra, dropped to 4 fps on VS in some situations..

Kill some enemies or lower the settings

Potato's and toasters shouldn't bend down for super computers and enthusiast builds.

gotta love a hoard shooter with a few 100 enemies on screen.

lol
แก้ไขล่าสุดโดย S☯wn-Lﺤuꁅhtǝr; 8 มี.ค. 2023 @ 9: 09pm
โพสต์ดั้งเดิมโดย Sown-Laughter:
Kill some enemies or lower the settings

Potato's and toasters shouldn't bend down for super computers and enthusiast builds.

gotta love a hoard shooter with a few 100 enemies on screen.

lol
...I'm already running at lowest settings. I literally just said so.
And I'm already killing everything. But that doesn't make any difference when every enemy I kill is instantly replaced by another. I've already explained this. Twice.

The rest of your post is complete gibberish.
โพสต์ดั้งเดิมโดย Cheshire:
โพสต์ดั้งเดิมโดย Sown-Laughter:
Kill some enemies or lower the settings

Potato's and toasters shouldn't bend down for super computers and enthusiast builds.

gotta love a hoard shooter with a few 100 enemies on screen.

lol
...I'm already running at lowest settings. I literally just said so.
And I'm already killing everything. But that doesn't make any difference when every enemy I kill is instantly replaced by another. I've already explained this. Twice.

The rest of your post is complete gibberish.
https://youtu.be/ZS2BuO0W16Y?t=50119
https://youtu.be/ZS2BuO0W16Y?t=104677

Want me to Hop Off Rouge Genesia and record it for ya??

It wont take me long with the Queens ultra going on max curse with hardmode and inverse maybe 2 runs long at worse
แก้ไขล่าสุดโดย S☯wn-Lﺤuꁅhtǝr; 8 มี.ค. 2023 @ 9: 31pm
โพสต์ดั้งเดิมโดย Sown-Laughter:
โพสต์ดั้งเดิมโดย Cheshire:
...I'm already running at lowest settings. I literally just said so.
And I'm already killing everything. But that doesn't make any difference when every enemy I kill is instantly replaced by another. I've already explained this. Twice.

The rest of your post is complete gibberish.
https://youtu.be/ZS2BuO0W16Y?t=50119
https://youtu.be/ZS2BuO0W16Y?t=104677

Want me to Hop Off Rouge Genesia and record it for ya??

It wont take me long with the Queens ultra going on max curse with hardmode and inverse maybe 2 runs long at worse
...You're comparing Vampire Survivors running for 36 hours, to how Rogue Genesia runs after one hour.
โพสต์ดั้งเดิมโดย Cheshire:
โพสต์ดั้งเดิมโดย Sown-Laughter:
https://youtu.be/ZS2BuO0W16Y?t=50119
https://youtu.be/ZS2BuO0W16Y?t=104677

Want me to Hop Off Rouge Genesia and record it for ya??

It wont take me long with the Queens ultra going on max curse with hardmode and inverse maybe 2 runs long at worse
...You're comparing Vampire Survivors running for 36 hours, to how Rogue Genesia runs after one hour.

give me one hour and ill have VS running far worse than that guy with a few of my builds
โพสต์ดั้งเดิมโดย Sown-Laughter:
โพสต์ดั้งเดิมโดย Cheshire:
...You're comparing Vampire Survivors running for 36 hours, to how Rogue Genesia runs after one hour.

give me one hour and ill have VS running far worse than that guy with a few of my builds
No. This isn't about specifically choosing to make the game run terribly. This is about the game always running terribly by the end of act 2.
Again, you're comparing a game which you are deliberately trying to break, to how Genesia runs normally.

For the record, I just had a lovely run at VS, where I completed an entire stage at a buttery-smooth FPS, even with my potato computer. Compare that to the freezing and frame-drops I get when entering the overworld in Genesia.
โพสต์ดั้งเดิมโดย Cheshire:
โพสต์ดั้งเดิมโดย Sown-Laughter:

give me one hour and ill have VS running far worse than that guy with a few of my builds
No. This isn't about specifically choosing to make the game run terribly. This is about the game always running terribly by the end of act 2.
Again, you're comparing a game which you are deliberately trying to break, to how Genesia runs normally.

For the record, I just had a lovely run at VS, where I completed an entire stage at a buttery-smooth FPS, even with my potato computer. Compare that to the freezing and frame-drops I get when entering the overworld in Genesia.

pretty sure the dev answered that . doesn't change I wasn't making stuff up or "gibberish"
โพสต์ดั้งเดิมโดย Sown-Laughter:
โพสต์ดั้งเดิมโดย rafambs:

https://youtu.be/XTPnS20Xkk4

For example, look at that: better result, low cost


Do you not get why shaders and particle effects cause Fps lag?

You showed me a fighting game
not a generation of 1000 images on screen with lighting flashes and effects flickering numbers generated everywhere ..

Look kid Idk how old you have been at playing pc games but Thats Not how graphics work sir..

Again Apples To quantum mechanics

you have compared illuminated high res Pixels to mid tier polygons ..

I havent mentioned i cannot literally fight the first flying enemies ar First stage in 4k. The game runs in less than 30 FPS. It run only with everything set on low (i cannot run a cloud in the sky above my pixel character, lol)
โพสต์ดั้งเดิมโดย rafambs:
โพสต์ดั้งเดิมโดย Sown-Laughter:


Do you not get why shaders and particle effects cause Fps lag?

You showed me a fighting game
not a generation of 1000 images on screen with lighting flashes and effects flickering numbers generated everywhere ..

Look kid Idk how old you have been at playing pc games but Thats Not how graphics work sir..

Again Apples To quantum mechanics

you have compared illuminated high res Pixels to mid tier polygons ..

I havent mentioned i cannot literally fight the first flying enemies ar First stage in 4k. The game runs in less than 30 FPS. It run only with everything set on low (i cannot run a cloud in the sky above my pixel character, lol)

game ran fine with my rig . then again I'm not trying to push everything on ultra on a 2K card
โพสต์ดั้งเดิมโดย Sown-Laughter:
โพสต์ดั้งเดิมโดย rafambs:

I havent mentioned i cannot literally fight the first flying enemies ar First stage in 4k. The game runs in less than 30 FPS. It run only with everything set on low (i cannot run a cloud in the sky above my pixel character, lol)

game ran fine with my rig . then again I'm not trying to push everything on ultra on a 2K card

I dont know, but maybe there were some alternative options to creat a bullet paradise game without 1 FPS average speed. Maybe 2D synthetic shadows on enemies, maybe using another engine, It is very frustrating cannot run this game smoothly.

Another good game we can compare is Soulstone Survivor, a brazilian gem built with unity and all 3D models based.

https://youtu.be/PnFWkQrlWXw

I appreciated very much your presence here. It was a high quality debate. I learned a lot. Thks.
โพสต์ดั้งเดิมโดย rafambs:
โพสต์ดั้งเดิมโดย Sown-Laughter:

game ran fine with my rig . then again I'm not trying to push everything on ultra on a 2K card

I dont know, but maybe there were some alternative options to creat a bullet paradise game without 1 FPS average speed. Maybe 2D synthetic shadows on enemies, maybe using another engine, It is very frustrating cannot run this game smoothly.

Another good game we can compare is Soulstone Survivor, a brazilian gem built with unity and all 3D models based.

https://youtu.be/PnFWkQrlWXw

I appreciated very much your presence here. It was a high quality debate. I learned a lot. Thks.

np . but soulstone survivor also lags to a crawl even Holocure its a cpu and gpu issue not just one or the other. even Nova drift lags on certain builds.

sry man but thats not a bug its a expectation.

I will say the optimization is rough on parts if the game cant clear up and ends up crashing that I will agree is an optimization issue.
โพสต์ดั้งเดิมโดย Sown-Laughter:
โพสต์ดั้งเดิมโดย Cheshire:
No. This isn't about specifically choosing to make the game run terribly. This is about the game always running terribly by the end of act 2.
Again, you're comparing a game which you are deliberately trying to break, to how Genesia runs normally.

For the record, I just had a lovely run at VS, where I completed an entire stage at a buttery-smooth FPS, even with my potato computer. Compare that to the freezing and frame-drops I get when entering the overworld in Genesia.

pretty sure the dev answered that . doesn't change I wasn't making stuff up or "gibberish"
Answered what? Be specific. Because you're obviously just trying to deflect.
Literally all you've done this thread is insist that OP's computer is bad, and claim that other games can also lag too sometimes.

All I'm asking is; If this game engine wasn't designed to show a thousand enemies and a thousand projectiles all colliding with each other on screen at once, then why does it do that anyway?
It's not a power fantasy. It's just benchmarking for the sake of it.
ผู้พัฒนาแอปนี้ได้ระบุว่าโพสต์นี้เป็นคำตอบสำหรับกระทู้ต้นฉบับ
PlexusDuMenton  [ผู้พัฒนา] 9 มี.ค. 2023 @ 4: 08am 
1 - The game is running unity
2 - Unreal is a mess of an engine, especially right now, the game could run the same performance with 100 time the crashes, anyone saying "Should run on unreal would be better" never actually worked on Unreal Engine
3 - The Enemies count don't cause the issues on performances, the projectiles does
4 - You can win the game without taking ton of projectile and attack speed without activelly lagging the game, actually, just taking projectile and attack-speed is a sub-optimal way.
5 - 95% of the engines wouldn't be able to handle the game anyways, and you simply don't change engine in the middle of a release without remaking the game from scratch on a new engine, this won't happen, and there is no use complaining about that.
6 - Nerfing anything about projectiles/attack speed build will get people to complain I nerf thing, lowering the enemies ammount will result in the same situation where people will be unhappy how it's not as fun, so this won't happen either
7 - I see no one complaining even give a ♥♥♥♥ to read the damn post about optimisation

https://store.steampowered.com/news/app/2067920/view/3635000903593576573

https://store.steampowered.com/news/app/2067920/view/3635003893222545633

https://store.steampowered.com/news/app/2067920/view/3672160492270211653
แก้ไขล่าสุดโดย PlexusDuMenton; 9 มี.ค. 2023 @ 4: 23am
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กำลังแสดง 31-44 จาก 44 ความเห็น
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วันที่โพสต์: 6 มี.ค. 2023 @ 11: 49am
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