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...but you have people 'helping' you with fights when you don't want it (and in some cases cutting your exp, actually getting you killed, or claiming the loot). You have to line-up to get a chance to kill the mob you need for your quest, and risk a queue-jumper. You're the last hope to deliver this message to the Rangers of the North before the invasion.. you and the thirty other people beside you on the quest.
I rather find open world to be immersion-shattering in some cases. On the other hand, against using LOTRO... the invasion instance of mirkwood felt more alive when it was released as you and a few hundred other players were involved in the assault.
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I'd agree the lack of PvP is a con. I rather enjoyed PvP in SWTOR and LOTRO (well, pre-moria lotro..annuminas was a great time to be a creep). Setting-wise though, in DDO we're all non-evil and the same 'faction', so a real PvP would be more appropriately 'murder'. Just doesn't fit with the ideal of being the Hero of the People (Free Agent title).
That and DDO just wouldn't be balanced for PvP..and then you run into that LOTRO issue of trying to balance PvP and PvM skills, and making every class 'equally valid'.
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Graphics, dunno. Looks rather pretty on Ultra High graphics with everything maxed/enabled. Beats a lot of other games out (though yeah, it's no Tera or TSW and I imagine FF has gorgeous visuals as well). I just wouldn't rate ddo's graphics as a con, just a neutral. Don't expect to be stunned, but it's also not cartoony.
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Music? Yeah... just no. Teamsspeak and Playlists on Winamp, the game music is just bleh. Definately give you a CON on it..but then again, that just allows you to substitute your own.
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Ranking system inside levels is just a legacy of pnp dnd.. the levels were too far apart and a lack of progress felt, so rather than adjust, they bastardised Eberron Setting's Action Points (originally what AP were was a pool of points that let you (before you rolled) add a d6 to the roll. So if your chance to disable a trap was poor, you could spend an AP to have a 'heroic moment' and improve your odds. Action Boosts are their truest incarnation at current).
Pretty much they'd have to divorce further from their roots to change this, which does seem the direction they're going in. Purists will whine, but D&D's first rule was 'all rules are optional', so if it results in a better game, go for it.
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AND ♥♥♥♥♥♥♥ if i don't agree about the projectiles. I sooo hated in games like SWTOR and LOTRO where arrows curve to hit you if you dodge. I love that ddo let's you play danmaku under archer fire, grazing the shots. Now if only my party would let me try for a pacifist run :P
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Anyhow, your opinion is yours, and valid for specific values of you, but you do have some good points. I was half expecting an unfair list, but this was nicely writ.
One day... one day a perfect game will be made. (and then ruined by a community of jerkasses but meh. life :D )
They keep it behind the velvet rope as an nod to the pvp crowd.The vast bulk of the player base dosent care about pvp.(based on the amount of people in the bar backrooms)
Personally I like the system more than other,more free pvp allowed games.