Dungeons & Dragons Online®

Dungeons & Dragons Online®

DDO or Neverwinter? which one is better?
please help for a newbie
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Εμφάνιση 1-15 από 73 σχόλια
personal opinion. DDO is more stats, skills, and charecter build oriented along with party tactics. Neverwinter plays like a more traditional mmorpg, and is much easier to understand for peopel who have already played otehr mmo's.
They are both quite fun. DDO tries to stay faithful (to varying degrees of sucess) to the pen and paper rules, while Neverwinter is pure MMO. I prefer DDO, but Neverwinter is also fun. I think the pen and paper ruleset sets DDO apart. If you don't want D&D, why not play any one of a dozen different MMOs? If you want real D&D, this is as close as you are going to get.

Neverwinter does have one thing that could potentially swing a large number of folks. Forge. You can design and build content and add it to the game. It seems to work well in their other game, Star Trek Online, so it has potential in Neverwinter.
As mention above, DDO is more true to the PnP system. As i understand it, it is based on the 3.0 system. I am by no means an expert on the subject, but my preferance would go to DDO in this case. Besides, you can try the game for free. I Suggest trying the game, if you do. Dont go to Wayfinder, from reading a bit on the forum, i understand that that server is halfdead already. So if you try the game it would be best to try it on a server where you can ask questions, no?

Good luck
Neverwinter uses the 4e ruleset. I think you can make your decision, knowing that.
Τελευταία επεξεργασία από FleshGoon D'Beepocalypse; 2 Σεπ 2013, 8:04
ddo is way way better. ddo is what it is .... its fully customisable however neverwinter is just another mmo copy its just like the rest of them out their search steam for free mmo they are all the same with different skins imo ,,, you cant beat a bit of dragon bashing
*snicker* that's actually the opening arguement on why we all went and avoided it.

The other sections of our Guild would drop into our area and ask "When are you all coming up to play Neverwinter? It's D&D too, right?"

"It's 4th."

"*blank stare*"

"We'll just wait for DDO to implement 5th instead"

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That aside, if 4th edition were an attempt to make a pnp WoW, it should stand to translate better back into a video game.

3rd edition flakes a bit when you move to a combat-centric mmo, and all the kludges to make it work are just that much more of a divorce from source material.

So NW might be the truer D&D MMO, for certain (lesser) values of D&D :P

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*mutters about guildie saying to fix NWN to NW in the post...keep adding that extra N
Τελευταία επεξεργασία από 殺してあげる; 2 Σεπ 2013, 8:24
iam actally a bigger fan of neverwinter now... i like to battle styles better and the overall controls... im not much of an mmo/rpg person but i really like neverwinter... DDO was alright but all the server problems ect, makes me like neverwinter a little bit better,... but thats just my opinion
殺してあげる eluded to it in his post. Neverwinter Nights is like WoW and the other main stream MMORPG's. However, leveling seems extremely fast which makes you bypass a lot of the lower level content. The classes are limited and character customization is minimal which means that everybody is bascially the same end game.

I'm not a fan of Perfect World and their Zen system either. Nor am I a fan of their Companion System as it seems they are just a small speed bump for mobs because their level is far lower then the content your fighting against. Soloing is also not a viable option when it comes to their dungeons.

As for DDO, character customization is the best and the overall feel of DDO is more like Dungeons and Dragons. You can build up DDO Points by completing quests for favor which allows you to buy items/stuff from the DDO Store...even more content if your not VIP. And the game is more friendly toward those who want or have to solo due to lack of groups or time.
thank you and now noticing all that makes me wanna play DDO more than neverwinter
biggest problem with DDO is all the paygates... want to play the game past a certain level? your options are pay for content or do the same tired 3 dungeons over and over.
I always break it down to the movie comparison: 10$ for a 100-minute movie (and still the theaters are well-attended). Will this purchase provide equal or greater entertainment?
  • Adventure packs range from 250 points (Catacomb) to 950 points (Gianthold).
  • Catacombs a one to three hour run of the chain (assuming on level, first time etc)
  • Gianthold is over an hour just in the explorer, then many hours in the quests.

Now a non-sale, non-point bundle (Say Tier2 at 80 points per dollar) has catacomb at 3.12$ and Gianthold at 11.87$. If you figure catacombs is 2 hours and Gianthold 5, that's comparative to movies on cheap night.

Buy your points though on the double bonus point sales (which are common), it's 100 points to the dollar at Tier 2. Buy the packs on 20% sale (minimal discount seen) and they are 200 and 760 points respectively. So.. 2$ for catacombs and 9.50$ for Gianthold.

Best part though is once you buy a pack, you own it. Forever. Every server. Every character. You can rerun it whenever, unlike that movie you have to leave at the end.

Really the gating is only severe initially because there is everything there to be gotten. That, and the enjoyment value of packs ranges wildly by the person and the pack: Sentinals may cost the same as Madness, but Madness is ten times the enjoyment (in my opinion).

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Of course there always is the heretical concept of buying a subscription: access to everything but the content of the two expansions, and gaining 6$ of points per month, all for 10$ a month (movie cost~ ).
Τελευταία επεξεργασία από 殺してあげる; 5 Σεπ 2013, 13:27
Αναρτήθηκε αρχικά από Gurimwulf:
殺してあげる eluded to it in his post. Neverwinter Nights is like WoW and the other main stream MMORPG's. However, leveling seems extremely fast which makes you bypass a lot of the lower level content. The classes are limited and character customization is minimal which means that everybody is bascially the same end game.

I'm not a fan of Perfect World and their Zen system either. Nor am I a fan of their Companion System as it seems they are just a small speed bump for mobs because their level is far lower then the content your fighting against. Soloing is also not a viable option when it comes to their dungeons.

As for DDO, character customization is the best and the overall feel of DDO is more like Dungeons and Dragons. You can build up DDO Points by completing quests for favor which allows you to buy items/stuff from the DDO Store...even more content if your not VIP. And the game is more friendly toward those who want or have to solo due to lack of groups or time.

I don't agree this vision of NW... Soloing is more than viable (while actually soloing is a lot harder in DDO, due to the severe mechanics of Dungeons and Dragons), I solo almost always...
The Zen system may be not perfect and someone may not agree with it, but the fact is you can still obtain Zen in a alternative way from real currency, if you have the mood to farm some ingame currency. NW is a totally F2P game, while you can still purchase contents, you are also free to get them with your gameplay, and the game will never be unbalanced between who pays and who don't.

NW is far from being the same than other mmorpg.. first of all the combat system is very different by WoW and similiar, it is dynamic and feels more like an offline rpg with all pros you may find on it... The game is not easy nor hard, it's not that fast as you may think to get rich, so there still is challenge for many of you... It is also full of contents and events, there're skirmishes, pit fights, many pvp ways, bonuses that make you find more rewards in dungeon or from jobs, and even periodic events in the exp grounds that reward useful items...

What makes it innovative and different, beside these things, is that:
- 5p dungeons don't require players to be in a similiar level or similiar gear. If you join a 10-19 dungeon mobs will get the level of the highest group member, and you will aswell. Damage received and sent is calculated with % and depends on the quality of your gear and role, wheter you are lv 60 or 6.
- With the foundry you can play/create alternative dungeons to the story. They may be both single quests or entire campaign, you get loot and exp according to your level and class, exactly like any other dungeon, making it as another way, and a neverending one, to play the game and levelup another character if you're tired of the storyline.

Returning to DDO:

Αναρτήθηκε αρχικά από Zwajo:
biggest problem with DDO is all the paygates... want to play the game past a certain level? your options are pay for content or do the same tired 3 dungeons over and over.

This is the issue I mostly left the game many years ago.. I really liked DDO, but the way they block contents is severe.. D&D is itself already a difficult game, in which you should never mistake and you need proper gear to slowly advance in everything. To this, add the fact that the most needed loots and money are inside those locked contents, while the unlocked dungeons are few and the chance to find something good in there is much lower.
Someone will have to buy needed items from AH or players directly and prices are very high for the amount of money you're capable of gain through the F2P system... Soon again you will feel frustrated and bored of repeating the same dungeons all over again, and either buy a new content of the dozen (they can be bough singularly, but think that the game is big, and contents are 80% blocked) or leave...

DDO is not a F2P but a Try For Free game format (like Star Wars the Old Republic).
Without this slight defect, the game would be a lot more populated, because the version 3 of D&D is very popular and the game is very well done. I loved the dungeons with all the amount of traps and secret areas.
Well OP I am true to the PnP so it's DDO for me.

Neverwinter is Street Fighter with a DND tag slapped on it.
Have to agree the scaling players is a nice feature. SWTOR did that in pvp (bolstering), and believe one of the superhero games allowed high levels to scale down to party members (mentoring or something). Wouldn't work at all in ddo since every build is custom and scaling wouldn't work..you'd need a cookiecutter build-system to work. All the feat options, skillpoint options, enhancements choices and class combinations don't lend themselves to a flat % increase working.

... still doesn't change wishing it would work for ddo. It's annoying having to keep some characters relatively inactive so as to remain in range of our more casual players.

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Foundry though is probably in my opinion the best feature of NW. In NWN the actual core campaign was stale quickly (the second expansions even faster)..but the Persistant Worlds and all the fan modules kept it fresh (Penultima, you were a blast~ ). Be fun to design content for DDO...except custom items and such would sooo screw up balance....not that there is much point to that in a pure PvE game - munchkin at your own displeasure~

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That is a rather unfair position you're taking: earning zen and purchasing content in NW is great, but earning TP and purchasing content in DDO is unfair gating? Nothing in DDO is unobtainable through ingame measures, even content. I've probably earned 10k TP in the last two years without actively trying to, enough for 15 packs. Now actively trying isn't enjoyable (and you end up working for less than third world wages were you to compare) but it's there..and up until level 10 half the content is free: it's not until higher levels is there that bias towards purchase.

As for money, one of the best sources of wealth is a collectible from a free-to-play level 5 quest, selling for 100k plat or 40+ astral shards easily (Though until shards return to daily dice the liquidity of the AstralShard Trading House is rather..solid.)
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