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Αναφορά προβλήματος μετάφρασης
Neverwinter does have one thing that could potentially swing a large number of folks. Forge. You can design and build content and add it to the game. It seems to work well in their other game, Star Trek Online, so it has potential in Neverwinter.
Good luck
The other sections of our Guild would drop into our area and ask "When are you all coming up to play Neverwinter? It's D&D too, right?"
"It's 4th."
"*blank stare*"
"We'll just wait for DDO to implement 5th instead"
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That aside, if 4th edition were an attempt to make a pnp WoW, it should stand to translate better back into a video game.
3rd edition flakes a bit when you move to a combat-centric mmo, and all the kludges to make it work are just that much more of a divorce from source material.
So NW might be the truer D&D MMO, for certain (lesser) values of D&D :P
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*mutters about guildie saying to fix NWN to NW in the post...keep adding that extra N
I'm not a fan of Perfect World and their Zen system either. Nor am I a fan of their Companion System as it seems they are just a small speed bump for mobs because their level is far lower then the content your fighting against. Soloing is also not a viable option when it comes to their dungeons.
As for DDO, character customization is the best and the overall feel of DDO is more like Dungeons and Dragons. You can build up DDO Points by completing quests for favor which allows you to buy items/stuff from the DDO Store...even more content if your not VIP. And the game is more friendly toward those who want or have to solo due to lack of groups or time.
Now a non-sale, non-point bundle (Say Tier2 at 80 points per dollar) has catacomb at 3.12$ and Gianthold at 11.87$. If you figure catacombs is 2 hours and Gianthold 5, that's comparative to movies on cheap night.
Buy your points though on the double bonus point sales (which are common), it's 100 points to the dollar at Tier 2. Buy the packs on 20% sale (minimal discount seen) and they are 200 and 760 points respectively. So.. 2$ for catacombs and 9.50$ for Gianthold.
Best part though is once you buy a pack, you own it. Forever. Every server. Every character. You can rerun it whenever, unlike that movie you have to leave at the end.
Really the gating is only severe initially because there is everything there to be gotten. That, and the enjoyment value of packs ranges wildly by the person and the pack: Sentinals may cost the same as Madness, but Madness is ten times the enjoyment (in my opinion).
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Of course there always is the heretical concept of buying a subscription: access to everything but the content of the two expansions, and gaining 6$ of points per month, all for 10$ a month (movie cost~ ).
I don't agree this vision of NW... Soloing is more than viable (while actually soloing is a lot harder in DDO, due to the severe mechanics of Dungeons and Dragons), I solo almost always...
The Zen system may be not perfect and someone may not agree with it, but the fact is you can still obtain Zen in a alternative way from real currency, if you have the mood to farm some ingame currency. NW is a totally F2P game, while you can still purchase contents, you are also free to get them with your gameplay, and the game will never be unbalanced between who pays and who don't.
NW is far from being the same than other mmorpg.. first of all the combat system is very different by WoW and similiar, it is dynamic and feels more like an offline rpg with all pros you may find on it... The game is not easy nor hard, it's not that fast as you may think to get rich, so there still is challenge for many of you... It is also full of contents and events, there're skirmishes, pit fights, many pvp ways, bonuses that make you find more rewards in dungeon or from jobs, and even periodic events in the exp grounds that reward useful items...
What makes it innovative and different, beside these things, is that:
- 5p dungeons don't require players to be in a similiar level or similiar gear. If you join a 10-19 dungeon mobs will get the level of the highest group member, and you will aswell. Damage received and sent is calculated with % and depends on the quality of your gear and role, wheter you are lv 60 or 6.
- With the foundry you can play/create alternative dungeons to the story. They may be both single quests or entire campaign, you get loot and exp according to your level and class, exactly like any other dungeon, making it as another way, and a neverending one, to play the game and levelup another character if you're tired of the storyline.
Returning to DDO:
This is the issue I mostly left the game many years ago.. I really liked DDO, but the way they block contents is severe.. D&D is itself already a difficult game, in which you should never mistake and you need proper gear to slowly advance in everything. To this, add the fact that the most needed loots and money are inside those locked contents, while the unlocked dungeons are few and the chance to find something good in there is much lower.
Someone will have to buy needed items from AH or players directly and prices are very high for the amount of money you're capable of gain through the F2P system... Soon again you will feel frustrated and bored of repeating the same dungeons all over again, and either buy a new content of the dozen (they can be bough singularly, but think that the game is big, and contents are 80% blocked) or leave...
DDO is not a F2P but a Try For Free game format (like Star Wars the Old Republic).
Without this slight defect, the game would be a lot more populated, because the version 3 of D&D is very popular and the game is very well done. I loved the dungeons with all the amount of traps and secret areas.
Neverwinter is Street Fighter with a DND tag slapped on it.
... still doesn't change wishing it would work for ddo. It's annoying having to keep some characters relatively inactive so as to remain in range of our more casual players.
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Foundry though is probably in my opinion the best feature of NW. In NWN the actual core campaign was stale quickly (the second expansions even faster)..but the Persistant Worlds and all the fan modules kept it fresh (Penultima, you were a blast~ ). Be fun to design content for DDO...except custom items and such would sooo screw up balance....not that there is much point to that in a pure PvE game - munchkin at your own displeasure~
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That is a rather unfair position you're taking: earning zen and purchasing content in NW is great, but earning TP and purchasing content in DDO is unfair gating? Nothing in DDO is unobtainable through ingame measures, even content. I've probably earned 10k TP in the last two years without actively trying to, enough for 15 packs. Now actively trying isn't enjoyable (and you end up working for less than third world wages were you to compare) but it's there..and up until level 10 half the content is free: it's not until higher levels is there that bias towards purchase.
As for money, one of the best sources of wealth is a collectible from a free-to-play level 5 quest, selling for 100k plat or 40+ astral shards easily (Though until shards return to daily dice the liquidity of the AstralShard Trading House is rather..solid.)