Dungeons & Dragons Online®

Dungeons & Dragons Online®

DDO or Neverwinter? which one is better?
please help for a newbie
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6173/73 megjegyzés mutatása
Of course everyone will have their views on which fantasy setting they enjoy. Just based on published material (books, modules, mechandise) I would say the 3 most popular D&D settings were Forgotten Realms (in particular the Icewind Dale, Menzoberranzan stuff), Krynn and Ravenloft. I agree the Forgotten Realms got a little too 'High Fantasy' SPOILER ALERT: bringing Wulfgar back from the dead was about the last straw for me. Even so, on its worst day the Forgotten Realms is better than whatever Eberron tries to be. DDO has hit on something by releasing these super-modules, but unless you have friends to play them with, you will never get groups. They have just added a Reaper mode which further stratifies their shrinking player base. Almost all the people I used to play DDO with quit the game.
*sniffle* I liked the Moonshaes and the Dalelands. And Cormyr.

One thing people loved/hated about Realms is it..had..everything.
You want asian? Kara-tur
Oh, more Mongolia/Ghengis Khan? Hordelands is for you.
Prefer typical european kingdom? Cormyr. Even had a 'crusade' against the hordes.
Fallen Kingdoms? Tonnes, but have a Myth Drannor..or Phlan if you wanted a city to reclaim.
Druids and Vikings? Moonshae
Wanna invade the Americas? Maztica, and Amn will be your Spain
East Europe? Rashamon

Dinosaurs? Chult has a jungle for you.
Steampunk? Lantan
Evil Theocracy? Marsamber/Zhentil Keep
Evil Magocracy? Thay

List just goes on.

Realms at least had a something for pretty much anyone, and if it didn't, space to place it. It had years to grow and scores of people putting stuff in there to fill it out. I can think of eighteen video games set there off the top of my head, NOT counting three MMOs.

Compared to that, Eberron just felt soulless when they shoved it as 'core setting' in third, and then promptly abandoned it faster than a one of my DMs campaign ideas :P Now add in DDO doesn't even really touch most of it (I wasn't even aware of this continent until the MMO- we normally stayed up in whatever the continent with Bree and Mournlands is)... actually feels like regret for having picked/forced to use Eberron.

"On the balance, I'd rather been in Yulash" ~

----

And same on the quit. Our Guild population in DDO is pretty much 'one guy' and he's just checking for the rest of us =D
LOL, I hear you on that guild 'one guy'. In my guild - which was at one time an extremely active raiding guild, there are 2 die hards left who won't/can't put down their axes. I believe that since the D&D rights are held by multiple companies all DDO could initially get was Eberron. You are correct though, they pretty much dropped the ball on even that. For example, one of the really cool features of Eberron I did like was the Droam Empire (evil Orc types led by Medusas). They made a two pretty nice adventure packs about it where the PCs have to thwart a potential invasion of Stormreach then they just dropped it. No raid. No strike back at Droam. DDO has a very bad history of doing this. When they did get partial rights to the Forgotten Realms they made this vast Underdark - and then never did anything more with it. In fact other than the premium classic module they develop once a year now (Temple of Elemental Evil, Haunted Halls of Eveningstar and I guess they did Slavers recently) there is no new content. They just 'epic' old modules - basically the same quest just more HPs on monsters. Then they 'legendary' old content. Now they 'reaper' old content. Just awful.

Good summary of the Realms - I think they did that because of books. They needed a trilogy for everything. I must confess I liked some of those, especially the Darkwalker on Moonshae stuff and the Horselords.
War Emblem eredeti hozzászólása:
LOL, I hear you on that guild 'one guy'. In my guild - which was at one time an extremely active raiding guild, there are 2 die hards left who won't/can't put down their axes. I believe that since the D&D rights are held by multiple companies all DDO could initially get was Eberron. You are correct though, they pretty much dropped the ball on even that. For example, one of the really cool features of Eberron I did like was the Droam Empire (evil Orc types led by Medusas). They made a two pretty nice adventure packs about it where the PCs have to thwart a potential invasion of Stormreach then they just dropped it. No raid. No strike back at Droam. DDO has a very bad history of doing this. When they did get partial rights to the Forgotten Realms they made this vast Underdark - and then never did anything more with it. In fact other than the premium classic module they develop once a year now (Temple of Elemental Evil, Haunted Halls of Eveningstar and I guess they did Slavers recently) there is no new content. They just 'epic' old modules - basically the same quest just more HPs on monsters. Then they 'legendary' old content. Now they 'reaper' old content. Just awful.

Good summary of the Realms - I think they did that because of books. They needed a trilogy for everything. I must confess I liked some of those, especially the Darkwalker on Moonshae stuff and the Horselords.

I can't argue on much of what you two have posted, but on the "no new content" front, I have to disagree. Pretty much every update includes at least some new content. This one (U34) it was a single "Tower of Frost" quest.
In U33 it wasn't a quest, but a remake of the Hallowe'en event: Night Revels..
In U32 it was Against the Slave Lords
In U31 it was "Search and Rescue" and "Memoirs of an Illusory Larcener"
In U30 it was mostly Gnomes, but there was also the temporary Anniversary Dungeon event

It's not universally the case that there's new content, but it's pretty common. With about 4 updates a year, probably 3 of them have new content.
I didn't play U32 and following so I can't comment on those, but U31 was 3 quests. Search and Rescue was good - but those 3 quests had game breaking loot which invalidated everything from the just a couple months ago. So people farmed those quests for 2 weeks, got their loot then never ran them again. That's another problem with DDO - they invalidate their loot constantly. The game has blown past even Monty Haul levels of items. Plus a lot of the new loot is bound to account so once you get the pansophic circlet from Larcener every caster you have suddenly has an artifact level item. But - yes, they do come out with a quest or two but mostly it's a revamped old quest to keep the hampster wheel rolling. U34 sounds awful, 'reaper' old quests and give the players ONE new quest? Yikes. I am glad I left. Again, DDO has NO end game. Now I have read that NW doesn't really START till end game. I'm looking forward to that reversal, lol. I know some people like the TR mechanic in DDO but I just can't fathom why anyone would constantly want to go keep going from level 1 to level 30 time after time. Well, I guess I can fathom it, there is nothing to do at L30 - even this new Reaper mode can be played at ANY level. So even that isn't an end game. Duh! Sigh. Just bad development on the DDO team.
There is no end game. Why should there be? DDO ends for me when i put it down for a year. Then it feels mostly new when I pick it back up. I feel like playing MMORPGS is a life substitute experience, I personally would feel bad if it suddenly ended and I wasnt ready to face RL lol. To me the measure of a good game is if the small gameplay actions are enjoyable... Is casting a spell rewarding? is slaying a kobold as it sqeeks some nonsense at you funny? is the FPS never a problem... is there to much lag?.

Back when I played WoW (Vanilla/BC) End game meant "when there is only raids left to do and you must band together and gear up instead of level up" That was fine, back then I could stand dealing with other peoples play styles.. But in DDO well its a zerging, mario jumping fest, so I stick to myself and avoid quests I dont like, because I can, because there is no end game. no end to the game.

What i would love to see DDO try is seasonal leauges like PoE(path of exile) is doing. PoE has good character development and no end game, though DDO char dev is way way better.
I played PoE, loved the story - really like the Gemling Queen. After about 6 months though I lost interest in doing the same stuff over and over. Props to PoE for being a true FtP game though. The items have wicked cool names as well.
If you want to have a more true D&D Experience, Play Neverwinter Nights. If you want a ♥♥♥♥♥ excuse for a D&D game, play Neverwinter.
#Dont_Feed_a_Necro_Thread

Neverwinter Nights is a stand alone Computer RPG. Non MMO.
Both good, both D&D.
AbsynthMinded eredeti hozzászólása:
#Dont_Feed_a_Necro_Thread

Neverwinter Nights is a stand alone Computer RPG. Non MMO.

Depends. The first Neverwinter Nights WAS an MMO with AOL =P
About the only good thing from AOL, besides drink coasters.

And D&D. Necromancy is to be expected.
Legutóbb szerkesztette: 殺してあげる; 2017. jún. 7., 21:56
AbsynthMinded eredeti hozzászólása:
#Dont_Feed_a_Necro_Thread

Neverwinter Nights is a stand alone Computer RPG. Non MMO.
Yes but 'neverwinter' is an MMORPG (albeit a poor one imho)

I think the OP was talking about neverwinter and not neverwinter nights but I havnt read the thread so I could be mistaken. =P

carry on
actually.. i still tend to think Neverwinter Nights 1 (from {HIVATKOZÁS TÖRÖLVE} is still the best -.- . maybe its not as smooth as the new Neverwinter mmo... but it's the most faithful to the pnp rules from 3e ... and somehow they are still the best and most sophisticated. you can actually measure every single thing in that game--- so when you win in pvp, you know precisely why. it's just much more satisfying than the fudgy pvp which in nwn mmo, wow or smite or LoL etc...

neverwinter nights 1 is really like speed chess... the others are more like.. space invaders... -.-

(by neverwinter nights 1 i mean the one from bioware, and it still has a large online playerbase measured in 1000s of players)
Legutóbb szerkesztette: crimine; 2017. júl. 23., 6:03
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Közzétéve: 2013. szept. 1., 23:36
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