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Fordítási probléma jelentése
One thing people loved/hated about Realms is it..had..everything.
You want asian? Kara-tur
Oh, more Mongolia/Ghengis Khan? Hordelands is for you.
Prefer typical european kingdom? Cormyr. Even had a 'crusade' against the hordes.
Fallen Kingdoms? Tonnes, but have a Myth Drannor..or Phlan if you wanted a city to reclaim.
Druids and Vikings? Moonshae
Wanna invade the Americas? Maztica, and Amn will be your Spain
East Europe? Rashamon
Dinosaurs? Chult has a jungle for you.
Steampunk? Lantan
Evil Theocracy? Marsamber/Zhentil Keep
Evil Magocracy? Thay
List just goes on.
Realms at least had a something for pretty much anyone, and if it didn't, space to place it. It had years to grow and scores of people putting stuff in there to fill it out. I can think of eighteen video games set there off the top of my head, NOT counting three MMOs.
Compared to that, Eberron just felt soulless when they shoved it as 'core setting' in third, and then promptly abandoned it faster than a one of my DMs campaign ideas :P Now add in DDO doesn't even really touch most of it (I wasn't even aware of this continent until the MMO- we normally stayed up in whatever the continent with Bree and Mournlands is)... actually feels like regret for having picked/forced to use Eberron.
"On the balance, I'd rather been in Yulash" ~
----
And same on the quit. Our Guild population in DDO is pretty much 'one guy' and he's just checking for the rest of us =D
Good summary of the Realms - I think they did that because of books. They needed a trilogy for everything. I must confess I liked some of those, especially the Darkwalker on Moonshae stuff and the Horselords.
I can't argue on much of what you two have posted, but on the "no new content" front, I have to disagree. Pretty much every update includes at least some new content. This one (U34) it was a single "Tower of Frost" quest.
In U33 it wasn't a quest, but a remake of the Hallowe'en event: Night Revels..
In U32 it was Against the Slave Lords
In U31 it was "Search and Rescue" and "Memoirs of an Illusory Larcener"
In U30 it was mostly Gnomes, but there was also the temporary Anniversary Dungeon event
It's not universally the case that there's new content, but it's pretty common. With about 4 updates a year, probably 3 of them have new content.
Back when I played WoW (Vanilla/BC) End game meant "when there is only raids left to do and you must band together and gear up instead of level up" That was fine, back then I could stand dealing with other peoples play styles.. But in DDO well its a zerging, mario jumping fest, so I stick to myself and avoid quests I dont like, because I can, because there is no end game. no end to the game.
What i would love to see DDO try is seasonal leauges like PoE(path of exile) is doing. PoE has good character development and no end game, though DDO char dev is way way better.
Neverwinter Nights is a stand alone Computer RPG. Non MMO.
Depends. The first Neverwinter Nights WAS an MMO with AOL =P
About the only good thing from AOL, besides drink coasters.
And D&D. Necromancy is to be expected.
I think the OP was talking about neverwinter and not neverwinter nights but I havnt read the thread so I could be mistaken. =P
carry on
neverwinter nights 1 is really like speed chess... the others are more like.. space invaders... -.-
(by neverwinter nights 1 i mean the one from bioware, and it still has a large online playerbase measured in 1000s of players)