Dungeons & Dragons Online®

Dungeons & Dragons Online®

moormant Aug 18, 2013 @ 7:43am
Spells?
How does it work? Spells
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Showing 1-15 of 17 comments
殺してあげる Aug 18, 2013 @ 12:41pm 
First, you need to be a spell casting class.

Next it divides into two aspects: freely chosen spells, or fixed spells.

Classes like Sorceror and Favoured Soul are fixed: they choose a limited amount of spells at level up and are stuck with those forever (although every 3 days they can exchange one spell, or if they find Dragon Blood, all of them).

Other classes like Wizard and Cleric can freely change their spells any time they rest or enter a bar. Of course in the case of a Wizard he has to have found the spells first (learned them off a scroll or chosen at level up).

All spell casting classes have a 'Spell Point' pool, the only restores upon resting or using a sp potion. All spells have a cost assigned to them. Basically if you have enough spell points remaining, you can cast the spell. Over and over and over, until you run out of spell points. The advantage to the 'fixed spells' classes is they have double the spell points their non-fixed version would have - they trade adaptability for endurance.

While the cost of a spell is assigned, there are also Feats you can learn and turn on to effect the spell. Things like Maximise to double damage, Enlarge to extend the range, Heighten to make it harder to avoid - all at the cost of raising the spell point cost. Running with all these on is a quick way to run out of spell points, but can be essential in a large fight.

Past that, the nuances are particular to the spell in question. Some spells do more damage the higher level you are, some last longer, and some don't change. The higher level the spell, and the higher your 'casting stat' (e.g. Intelligence for a Wizard, Charisma for a Sorc), the harder it is to avoid when being hit by it. If they spell doesn't do damage, but instead charms or curses or the like, the enemy might get a 'Spell resistance' check... your level plus a random roll is compared to their SR, and if you cannot beat their SR, the spell fails.

Additionally, if you're struck while casting, you must succed in a Concentration Check, otherwise your spell is disrupted (i.e. nothing happens). This makes Concentration an important skill to raise, especially if you plan to cast slow casting spells and tend to be in melee range.

Lastly, unlike D&D, DDO uses 'weighted dice'. Instead of 1d6 (giving a range of 1 to 6, with an average of 3.5), they would use 1d3+3 (range of 4 to 6, with the average being 5). No puny fireballs for DDO.


No clue if this really answeres your question since it's rather..vague.
moormant Aug 19, 2013 @ 6:32am 
How do i learn spells for scrolls?
76561198088984130 Aug 19, 2013 @ 6:49am 
Ummm... Casting spells on scrolls or put scroll spell on your spell book?
moormant Aug 19, 2013 @ 7:11am 
yes
moormant Aug 19, 2013 @ 7:12am 
spell book
76561198088984130 Aug 19, 2013 @ 7:19am 
Only wizard can put scroll spell on spell book... http://www.youtube.com/watch?v=um16Ux0D0dE

Spellbooks

Wizards must study their spellbook during the rest periods to prepare their spells. They cannot prepare any spell not scribed into their spellbook.

A wizard begins play with a spellbook of (3 + Int modifier) 1st-level spells. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on the new wizard's level) for his spellbook. Wizards gain a new spell level every other wizard level... Level 1 spells at level 1, level 2 spells at level 3, level 3 spells at level 5, level 4 spells at level 7, etc up to level 9 spells at level 17.

A wizard may use the inscribe spell class feat on a scroll to add it to his spell book. Doing so requires an appropriately-leveled Inscription Materials, purchasable at magical supply shops (after Korthos). (wiki)
殺してあげる Aug 19, 2013 @ 10:16am 
Minor thing: artificers also can scribe scrolls into their spell book
76561198088984130 Aug 19, 2013 @ 4:50pm 
Oh yeah... true
moormant Aug 21, 2013 @ 5:22am 
Thanks
8-bit Mar 9, 2024 @ 3:42am 
I get messages saying I haven't 'prepared' a spell, does that involve resting as well?
Originally posted by 8-bit:
I get messages saying I haven't 'prepared' a spell, does that involve resting as well?

You do that while in a tavern or just after using a Rest Shrine; it means you have an empty spell slot to fill.
Rice_cake25 Mar 11, 2024 @ 4:09pm 
im playing as a druid, and no matter if i sleep at a shrine i still cannot cast a single spell. i am losing my mind. PLEASE SOMEONE TELL ME WHAT IM DOING WRONG!!! the spell im trying to cast is cure light wounds
Originally posted by Rice_cake25:
im playing as a druid, and no matter if i sleep at a shrine i still cannot cast a single spell. i am losing my mind. PLEASE SOMEONE TELL ME WHAT IM DOING WRONG!!! the spell im trying to cast is cure light wounds

Did you take it from the bottom of your spellbook and put it on your hotbars?
Rice_cake25 Apr 9, 2024 @ 2:40pm 
i found out that i didnt do that. i had never felt like such a fiddily darn simpleton
8-bit Apr 10, 2024 @ 12:10pm 
Originally posted by Rice_cake25:
i found out that i didnt do that. i had never felt like such a fiddily darn simpleton


Took me while before I figured out you had to do this as well!
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