Dungeons & Dragons Online®

Dungeons & Dragons Online®

Dagger Whip
does anyone know where I can find a dagger whip in game? Also is there a class restriction on it?
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Showing 1-9 of 9 comments
To my knowledge there is no dagger whip, or even whip catagory of weapon in DDO.

Closest that could come would be the spiked chain attacks the shadar-kai iconic has (and shadar-kai assassins and 3bc pirates npcs get).
ya, I saw it on the Shader-kai character creation and the description said they got Dagger Whips as a weapon so I was wondering if it was in the game. Well thank you so much now I won't go around looking for one lol.
It's a 'racial' innate.
http://ddowiki.com/page/Shadar-kai_enhancements

Left-side column. It's actually amusing to use, but no idea how it scales into epic as my shadar is just 'if the guild needs a thief in that level range' mule. Was tempted to make a shadar tank (pally or fighter) and use that for giggles, but tanks got improved so the idea was shelved.
Doug May 7, 2015 @ 11:27am 
Always looked low-damage high-aggro to me. Kind of the opposite of usual thief approaches. But I also haven't tried it.
Rodfather May 7, 2015 @ 3:23pm 
That attack is actually pretty nasty...does area effect, dam over time, knockdown, debuff, massive reductions to attack speed...the drawback is actually the timer associated with its use
2$hort May 8, 2015 @ 10:24am 
Originally posted by Rodfather:
That attack is actually pretty nasty...does area effect, dam over time, knockdown, debuff, massive reductions to attack speed...the drawback is actually the timer associated with its use

As soon as they start using the whip jump back and switch to range weapons never try and tank them with whip going.

Once you get the pattern down they are squishy.
Last edited by 2$hort; May 8, 2015 @ 10:24am
Originally posted by 2$hort:
As soon as they start using the whip jump back and switch to range weapons never try and tank them with whip going.

*amused* Mind telling that to a few of our non-tank melees? They like to stay in convinced they are just 'one hit' from killing them.

Honestly yeah, it's rather easy, unless of course there are multiple and you're in confined spaces. Trapped in a small side room with 4 shadar is an owie, especially if you lack any CC (like stunning ___)


Though thread (well the divergence of) is with players using that attack. Upon which case, thanks to the bloody timer: jump INTO the damn whip people, take your mobs into it and not away from.

*glares at idiot tank intimidating all the mobs out of the whip and leading them away from it. Yeah, you can dps them yourself, i'm refilling my coffee =P
Doug May 8, 2015 @ 2:12pm 
Originally posted by 殺してあげる:
Though thread (well the divergence of) is with players using that attack. Upon which case, thanks to the bloody timer: jump INTO the damn whip people, take your mobs into it and not away from.

Thanks for noticing. Fascinating watching someone wander off on a tangent sometimes.

So... you don't find that that attack grabs sufficient aggro to kill off your typical rogue? 'Cause that was my concern with it.
*innocently* hit stealth. use whip. giggle

For record, mostly used it in a party, and wasn't the only shadar, so never really was an issue with aggro. By the time the whip ramped up enough, they were debuffed heavily. Couple with theat downs and tank having intim/threatups...

That said, pretty sure if you tried to solo mob it up and hit the whip you'd melt as per thief IF the initial is that nasty, and if you have no healer.

Mind you, the damage seems to scale poorly into epic and is suicidal on EE. I've only used mine for upper heroics (she's parked to be a detrapper for the guild for that range).

All in all, the whip seems more novelty. Now their shadow jaunt and such have more utility, but that's another topic.

Who knows, maybe they will do a racial repass after they finish unbalancing further all the classes (next up: casters and unarmed monks), and melee power or such will effect it (or maybe it does and noone notices).
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Date Posted: May 6, 2015 @ 2:15pm
Posts: 9