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PM vs divine casters ? Teh-muse.
I've heard a bunch of disatisfaction with the survivability of your undead helper too.
https://www.ddo.com/forums/showthread.php/405017-Pale-Master-Guide might help you out.
Out of date though, as seems every drow priestess hurls it...so Portal Opens, Matrons in Broken Chains and Death Undone [but not rusted blades, their matron is a melee machine], the Hostage one in KF.
Not sure about the Shar priestesses in Wheloon, since though divine it'd be highly ironic.
Hmm that's a good idea too. Would it generally just be a better idea to invest in something else before going PM? It feels like I kind of screwed myself over as is.
AH palemasters - my favorite and was going to be my final build but that day will never come.
The key to pale master is the spells: and knowing how to use them- and managing your spell power, hard to master but deadly once you learn.
I spent hours playing around wilderness doing slayers to get my spell bars set up right, cool of timers, etc
Primary attacks should be your bolts that have the longest range-
level 1 - spells (common)
Nic's Cold Ray - long range - eats up little spell points
level 3 spells
Frost lance - closer range targets.
Level 4 Spells
Wall of Fire
Negative Energy Burst (This will heal and damage attackers at the same time)
Niac's Biting Cold ( Damage over time Must have) stacks 3X
Eladar's Electric Surge (Dot - Stacks 3x
Level 6
Necrotic Ray- Bolt
Disintegrate - Bolt
once you get 3 Wiz and 3 FVS passt lives-
Phansmal killer will insta kill every thing = Cake walk - Even some bosses
Then you get FOD (Drool's) Finger of Death, = solo running with the Devils - increase spell range feat
And don't leave the ship with out your disco ball.
Just rermember - i was running wiz king elite solo, and fighting one of the options, had him down to half health - and hit necro ray by accident and it crit and he was at full health,