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I've played DDO on and off since the P2P days. The old enhancement system is gone, there are epic levels (25? or 30? It's been a while), and Epic Destinies (paired with some named items) make particular builds just severely overpowered.
However, it's been a long time since I've played, so I don't know how much has changed since then. The Harbor area is still there, but it's changed quite a bit with the addition of new content connected to the Harbor (expansion content has a portal in the Harbor).
I am not sure I have the time to get back into the game. It seems I'd be grinding out gear almost from scratch now, with so many updates. The cost to buy the expansions and the sub fee I'd need to pay to open all the features that are behind the pay wall now make me hesitant to bother with it at all.
The old starting area was repurposed, expanded, and serves as the area for the Crystal Cove event.
The new starting area is an island under seige by winter. The 'grotto' (getting from where you shipwreck to the village) serves as a generic tutorial of using your character. The quests in the village serve as a tutorial for basic quest concepts (tile puzzles, protect, kill, wave defence, etc).
Harbour itself is a little more open, and quests moved around a little, but overall hasn't changed much (since you've likely played past the removal of upper/lower harbour).
Talent trees are just the old racial and prestige enhancements, heavily revampped, but laid out visually in a tree. This way you can see what requires what as a prereq, and what just requires points spent into it. No more reaching level 6 only to learn you can't take an enhancement because you didn't take the feat you needed.
Epic levels aren't really that bad, Basically it's just a little more hp, a little bit better abilities (no more class advancement). What they do grant though is access to 'Epic Destinies' which are stuff stolen from 4th edition.
This game should no longer even have Dungeons and Dragons anywhere near the title.
The one guy who still plays that I knew from way back, has 84 unbuffed just chillin Con.
No. 3600 health? No. No no no. This game is not DDO anymore.
Not to say that it's bad, it might be a fun new experience, but the DDO that used to exist died the instant I saw this man with 3600 health. Rest in Peace DDO, your name is the only thing left of what you were.
You could always multi-class. The way it affected the game changed as the levels increased, for obvious reasons.
Hound of Xoriat raid (elite): we get ready for the battle... our fighter approach Xy'zzy and the cleric behind him ready to heal.... then, after 15 sec, quest ended: Xy'zzy died from imposion casted by cleric...
Teamplay is no more requested in DDO, unluckly. Every class is the same at higher level.
Trouble is a lot of people zerg. When it's your 6th+ life, and you've ran every quest a few hundred times, you get impatient. *amused* King's Forest Hostages/Necromancer quests in under 2 minutes, for example.