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回報翻譯問題
Advantage to an axe tosser is higher crit and damage over shuri tosser.
Disadvantage is regardless of feats you're still limited to a certain rate of attack which is 'inferior to melee'.
Advantage is once you get to epic you can use Shiradi for Whirling Wrists for speed, and all the procs on ranged hits.
Disadvantage is limited named tossers (though believe is a Thunderforged one you can make for 'end game').
There is the option to splash in 3 levels of bard and get +2 competance to crit range and +1 multiplier with throwing axes..but would require giving up wearing heavy armour, and kensei would give you +1 crit range at cap. Well, and 11% double shot with an action boost for 30% more if you were so inclined (magically throwing the same axe twice at once :P )
This may or may not be of help (depends how pure you want to be and how much translates):
https://www.ddo.com/forums/showthread.php/444046-Work-in-progress-Critzilla
Anyways, viability really is "will the player enjoy it and keep playing it". That and "will the party happily cart your soul stone around" =P
Sure you can't stack it as high as STR can get, but more CON never seems a bad choice.
Only mentioned the link because it's a 'proof positive' the idea is sound, if rare.
On a secondary note, dipping into vanguard might be good. I've heard mention that some skills in vanguard will not work without a melee weapon, so not of use for throwing weapons. If it does work though, shield-to-the-face stun is nice.
I would suggest a minor dip into Staltwart regardless: 25 more PRR/MRR is delicious, and 75% item defence has a solid use. My deathnips on one character, even with adamantium ritual, would fall apart in two or three quests. Item Defence allowed them to be used all the way to cap without having problems. Three AP to ensure your weapons survive, especially if you end up having to use a weapon that's hardness is far below the CR of the mobs in the quest, seems cheap. Considering outside RNG believe your options are ML 12 GreenSteel, ML 19 Alchem, and ML 28 Thunderforged (well, okay, can make lower ones too)...you'll probably end up carrying a weapon past its level often.
If you DO go kensei, remember you need Action Boost: ATTACK to take Tier 5 Deadly (Shot/Strike). You're stuck with the not-useful of the two options if you want to have any uses for DS. If you find DS has 0 uses? Double check your Tier 1 Action Boost choice >.<
http://ddowiki.com/page/Spellplague
In essence, every throw, the game creates a 2nd item of the exact same type with random abilities and gives you both sets of effects. It's pretty variable, and can be a pain when something is healed by a particular element and your weapon procs that, but other than that, pretty nice.
Growing pains. The build would shine later with all the feats, and especially with a destiny.. but at the start, you're just some tosser with delusions of dps :P
What server, if you don't mind?
And im on Sarlona, it was recommended. Bare bones 28 ability character.
It was a running joke for us for the better part of a year, dwarven axes and racial locked dwarf items were coming out of every single chest it felt... and we were a guild of trees and midgets.
Remember to skim the brokers and Auction Hall, might find some RNG goodness there. Probably not the brokers; don't think anyone goes out of their way to the weapon broker in House Denieth. Maybe over in Eveningstar, but that's likely be too high a level.
http://ddowiki.com/page/Item:Dwarven_Thrower
If you were on a server I was on, I'd been able to give you one of those. It's nothing major, but well.. it's 'iconic dwarf' weapon, from the old Dungeon Master's Guide. You aren't however, which is fine, because mine aren't considered populous...or nice..or whatever. Maybe. Dunno.
The other thing was stating was that I used to constantly get weapons meant for dwarves...but none of the players I knew were dwarves, so we'd toss 'em, or hoard them a few months and toss them..
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The final part is that you should check to see if the Auction Hall has a nice throwing weapon for whatever levels you currently are. It can be really random what you find on the AH: trash overpriced, and gems for a steal. You just might happen to stumble upon some [red augment, mastercraft, charisma penalty throwing axe of really nice magic] for cheap.
Brokers are NPCs that will buy items from you for a higher amount than the normal vendors will take, but the item is then for sale to other players. The trouble is, while the clothing and jewellry brokers are in the marketplace, the weapon/armour brokers in the market only handle the lowest valued ones. To get the higher weapons you have to go over to House Denieth to find those brokers (and House Kundarak for armour). As such, since it's out of the way, players won't go that distance to make a few extra plat, and so just dump on the regular vendor (and so it's lost forever).
Eveningstar has all the vendors in a central spot, but eveningstar only gets players of level 16+ for the most part, so the brokers, while stocked full of loot, only handle high level items. It'd be no use for you until higher levels.
So, since there is a shortage of named throwing weapons to specifically hunt for, you're stuck hoping the gods of luck smile upon you and you find a randomly generated one that's suited to your needs. Or that someone else found it and decided to put it on the Auction Hall.
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Spellplague is from the Eveningstar Challenges. A special hextet of quests where you pick a level, try to complete several optional objectives while performing a primary task, and as a reward get items to then trade in for real rewards. The quests are level 15 and up.
If you purchase the Shadowfell Expansion, you can run the challenges as often as you wish. On the other hand, every day, you can collect a 'universal challenge token'. There is an NPC in the centre of Eveningstar, and one in the middle of House Cannith that will give you one (they count as the same, so no attempts to get two in a day :P ). These tokens can then be used to run a challenge ONCE. Store up thirty tokens, get to run thirty challenges. So hoard away - they are also useable to access the challenges in House Cannith (which are more fun in my opinion and have better rewards) which are from a different pack. Just include grabbing a token in with getting your daily dice roll as part of your login routine.
Token acquirement resets at I believe 2000h EST.
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*impish* any further issues with clarity, i'm nominating Doug as translator. Penalty for his unsanctioned vacation!