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http://steamcharts.com/app/212500#1y
http://steamcharts.com/app/212500#1y
is it really a ~100,000 players per day per server ? btw which one is the last server... i m kinda colorblind..
What he said.
Dude you just compared LOTR to LOTR. This is DDO Steam stats:
http://steamcharts.com/app/206480
The stats are probably meaningless, since DDO was played pre-Steam era.
Since underdark released the player base is down over all - So wrong the player base is not increaseing over all.. Trafic may increase retention of players is a problem.
Steam
http://steamcharts.com/app/206480#All
Yup traffic on steam is down and they don't recoup the negative losses from prior periods.
Over all player base is on a negative trend.
Example of a growing player base
http://steamcharts.com/app/206480#All Growth
http://steamcharts.com/app/570#All
in closing
Steam my be adding to the player base but the overall negative trend is shown at the DDO oracle is not reflecting or supporting the argument that the player base is growing. in fact its is showning an negative trend since the release of the underdark expansion.
Since f2p will not pay the bills the growing questions should be how many new f2p will convert to Subs and or priemuim players, and how many subs and premium player DDO is to retain.
Those are what will decide if the servers stay on or pay the dev to develope the new content
Edit -
DDO is in the milking phase of the buiness cycle generate as much revenue possible before the product is removed from production.
Since DDO requires P2p traffic reports will not show the true DDO if they would release Sub/Prem data this would paint a more accurate picture of how the company is doing over all
http://massively.joystiq.com/tag/ddo/
They are Laying of Dev's at turbine who make the game not a good sign.
Still, 60K logins per week per server across 7 servers + 20K on the 8th (my math makes that 440,000 logins per week) does not a dead game make.
It suggests each server has a daily population just shy of 10,000 players.
Ok, Doug from a buisness perspective turbine can careless about F2p Users, they don't pay the bills.
So What is the % of those logins that are P2p?
How many Subs do they gain from f2p users and how long do they stay with the game?
Why is Trubine being forced to Layoff employees?
Why are they Laying off Developers that are need to design and maintain the game?
How many of those logins are TP farming or dual logged? Again f2p users are not paying Turbine 1 cents for the use of thier product or they are fractions.
DDO oracle is not Accurate and does not relay the poper information to gauge the health of the player base/company. Why: because most f2p users run toons on each server the login data is counting user more than one time an that my friend is corrupted data.
An the Data shown is a month old and is not up to date. last update 10/22/2014
If a sofware company is growing its player base it hires developers, sales and marketing people to promote the game. If a company is losing money is has to cut costs to stay a float. When developers are being laid off that is never a good sign for a software base company. i don't care what your stats say Turbine answers to WB games, which answers to Time warner and they answer to its shareholders'.