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I'm not even sure how to rebut this one. Like somehow NWN is better just because it's new? Not my experience. Or on the other hand, I've bought 50 or 60 old games off gog.com for a few bux each.. some of the most fun gaming I've ever had is on some real classics. If somehow the argument had included indications about what 'new' had improved that DDO hadn't kept up on, I might buy it. But an unsubstantiated assertion that it's old and therefore subpar? Every response I can come up with sounds insulting.
(Then again, I'm 50 so no longer 'new' myself.. maybe I'm biased :) )
At THIS moment, as I'm playing Kerbal.. it can also mean 32-bit versus 64-bit (Kerbal is waiting on the Win Unity engine to be stable)..which is a performance issue..which can have merit. Were DDO 64-bit, some of its issue would go away, and the devs would have more freedom in design. You really can see this in 4X games...Civ II: CTP would kludge and crash just as my global empire was reaching its zenith... while Gal Civ: III promises to much more detailed and vast, yet lack those issues. Of course designing for 64-bit means losing the 32-bit audience (and likely never porting to console).
Newer games CAN be more 'interactable'. Zelda was kinda unique in that you could push/burn/cut/do something with nearly everything. Majority of games lack this, while some of the newer ones allow it (alibet seemingly more puzzle games). That isn't so much age, but mindset in design.
Only other thing that comes to mind is an aged game would have its spoilers mapped out (only applicable if you look, or want 'fame'), and an aged community (you're behind the curve, the prime might be past, it could be in twilight), and maybe references the kids don't catch.
This one infuriates me. The sheer sense of entitlement when it applies to video games. "It's virtual items, why should I pay real money". I know people willing to spend $80+ a week on dinner (i.e. going out to eat once per week)...but are appalled at spending a few dollars a month on a game that they play more than the time of consuming those meals summed.
"But it's real food, not virtual food" - You're paying for enjoyment, not sustainance
"Paying for atmosphere" - So...you're buying cosmetics? ^_~
"It's the company" - I'll let you buy me things in game ~
etc etc.
Funny how those that rather buy than sub have no issue with video rentals (it's like Netflick but with cassettes kids :P), and how those that rather sub than premium whinge about wanting 'a la carte' cable/sat tv. Just figure how much you pay for something you enjoy compartively, figure the cost per hour, and accept that total as your "Acceptable Fun Cost".
lol oh gods...
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6 minute abs are cheap. It's called doing planks =P
I've been a Premium player on DDO for about 5 years. I've bought just about everything account-related (races, classes, shared bank, storage space, all packs, some tomes) but nothing much cosmetic or consumable. I've spent probably $1000.-$1200. on the game over that time. My math makes that $1200./60mo. = $20./mo. In monthly terms, that's considerably less than I pay for cable TV, and I play more than I watch TV. But everyone's circumstances and budgets and valuations differ. I'm fine with that.
That being said, imo Premium is really only valid anymore if the other option you're considering is F2P. Premium is better than F2P in the sense that you only need to spend $$ one time to get some Premium benefits forever.
If you expect to pay to play beyond that, and think that the 'buy it once: own it forever' mindset is ideal, I have bad news for you. When I started playing, the Premium 'buy once' cost to own everything VIP gets that you can buy was about the same as subscribing for 2 years as VIP. To pay this little, I had to buy TP when they were on sale, then buy packs, etc when they were on sale. Since then conditions have changed. DDO store sales used to regularly hit 50% off.. now 30% is rare. And at that time, VIP was $15./mo. consistently whereas now sometimes you can get a year for as little as $79. (less than $7./mo). Add to that the fact that there's simply more content to buy now and it gets worse. My best math suggests that the turnaround now is 4-5 years: that the cost of 'buying everything' equates to the cost of subscribing as a VIP for 4-5 years. And you have to 'know' that you're going to play for 5 years or more to consider even that to be a good deal.
And finally, that doesn't take into account the 500TP/mo. included with VIP or the fact that VIP gets everything with the first payment, whereas to pay that little for Premium, you'd be waiting thru at least a year's worth of time for everything you want to buy to be on sale (and living without those things until they did).
If I were starting again, I'd 'rent' (i.e. subscribe). If you don't like it, you just cancel. If you DO play for over 5 years, I guess you could decide at that point that you had not made the ideal decision.. a good risk, imo.
No idea my paid-to-date:it's less than insignifant, but factoring played time it's negligable, and by amusement well spent.
I definately tell people in my guild that are planning to try DDO to subscribe for the first while..and then, if they can picture themselves playing long term, go premium. The large up-front cost of content is a barrier, especially if you're not sure you want to stick. Yet lacking content is as assured way to find zero interest in the game. VIP solves that, and those 500/mo TP help a lot: one guildie was a VIP for two years before dropping to Premium, and so had a large pool of points just waiting for a sale. Be better if VIP could purchase content while VIP to ease the transition (and advantage sales) but so be it.
Bleh, just got messaged they want to visit ddo. Guess this post is appropos.
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Aside: cosmetics~. The glammoured are nice, as the previous ones were bound to the armour (the armour kits) and so outgrown, or you're too low for, and tied to one character. The newer 'bta and seperate item', while an inventory hog, is much more reincarnate/alt friendly.
Though, they DID somewhat shift to 'pay to win' as it were: the last Risia, in Eveningstar you could put 10 cold or 10 fire resistance on cosmetics that stacked with resist energy and still had an ML of 1. Get cosmetic goggles, cosmetic armour, and have both. As cosmetics are gold dice rolls (i.e. astral shards/VIP) or store bought only, that IS a nudge in the p2w direction. Still, a far cry from the cost in say, properly outfitting your maid in Tera - and people are willing to fork over 10$+ for an outfit that gives no stats. Is an entire economy there doing that.
iirc, my math was essentially 'best case' (i.e. best TP sales AND best case pack/race/class, etc sales). The actual turnaround is probably actually worse. :) But you're right, I couldn't factor in taste issues.
Also, tho they are not necessary, there are DDO items that most people will WANT to buy that are additional. As a VIP, you have 500TP/mo included to spend on such.. as a Premium or F2P, those would be additional grinding. Whether you would count that against the VIP vs Premium turnaround or not, any such purchases would lengthen the time.
And finally, none of my math for VIP vs Premium considers the TP you would 'farm' just by playing, since it's identical for both. Still, it should be mentioned that even as with F2P, that TP can be reinvested in the packs/races/classes, etc and would mitigate the TCO (Total Cost of Ownership): i.e. the actual $$ you would spend.
I recommend one try F2P till they get a toon that will level beyond about L10, then switch to VIP if they still want to play. Dropping to Premium is a recommendation I personally would only ever make to someone who is looking to minimize cost due to budget constraints. The long turnaround for anyone who is willing to pay is just too big a risk: Who knows if DDO will still even exist in 4-5 years? .. let alone that they'll still want to play it?
10 resist of anything is far from game-balance-breaking imo. Either the 30 resists from a decent guild ship are OP, or the additional 10 doesn't make much real difference (depending on level and quests). [Note: upcoming guild ship buff changes may modify this] Even if it were, if the items are available in the DDO store, they can be earned in-game and therefore aren't P2W (since you can get them without $$).
And the whole VIP vs Premium discussion boils down to up-front cost + risk (of the game dying or your interest dying) vs the possibility that the zero-risk 'rent' will be more in the long term. That risk assessment is always going to be a personal decision for each player. My goal here is simply to point out the factors for a player to consider in making that decision.
It's not a fallacy if they have a history of bobsledding~ (So far turbine hasn't though).
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F2P until 10 is my original view, with all the content available. Trouble was..."oooh I like your class!" "oooh i want a puppy!"...druid and monk seem to be one of the common wants for a second character (i.e. the second they see the rest of the party or such)... plus of the lower quests, Sharn and Catacombs are a nice set to let people see a plot for (as the harbour smuggling 'chain' is a lot harder to see until level 10ish).
Still, you're correct: no REAL reason to not just f2p to 10 to get the feet wet.
Turbine even has had the balls to nerf some things they felt DID unbalance gameplay from time to time (Two-Weapon Fighting and Warforged traits spring to mind). And that vocal minority on the forums debates every new addition to the game on this basis.. thus far, as you say, it's kept things reasonably kosher.
Most 'new' players aren't really ready to assimilate the storyline.. they have too much else they're assimilating. (And that assumes they aren't running with a non-newbie who is rushing thru the dialogs cause they've seen'em all before). From time to time when running with newbies, I've pointed out the Korthos storyline.. sets them up to look for others later.
The whole point of F2P is to give people the flavor of the game so they can decide that they want to play (and pay to play). The fact that they see things they want is ideal (from Turbine's perspective, at least). Nothing says they HAVE to stay F2P till 10.. only until they decide to subscribe, invest, stop playing... or that they are willing to remain F2P and do the requisite grinding. But 10 is where it starts to get hard to find F2P content without reruns, so that's why I use it as the 'moment of truth' in my recommendations. The moment they're 'hooked' on the game, it's reasonable for them to decide to invest in it.
Another reason I prefer subscription over Premium: That 'puppy' or Druid they want will take resources that ideally would be invested into higher-level content.. which they won't realize till they get there. As a VIP, they get both the immediate payoff and the lack of a longer-term hurdle that might eject them from the game.