Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
That said, does not apply as much in epics where 'ugly bags of mostly hp' with 'saving throws even a god couldn't penetrate' make casters more feeble than the pnp level 1 wiz (i cast "magic missle' then sit out the rest of the fight :P ). Of course certain forum people will immediately present how that's false and their 15th life all raid-gear +7 tomed character with yugo pots and full airship buffs can easily make their kill DC... but for the mortals? Meh.
Hahahahahahahahahahahahahaha.
Yes, you could. And it was known for being utterly broken and unchallenging in favour of spellcasters, removing basically all worries about resource conservation and smart spell selection/usage and turning the game into a snoozefest you could basically sleepwalk through. D&D spells are not balanced around being able to be used multiple times in every encounter every day (or particularly well at all, really, but that's another issue not really related to DDO). Single spells like Entangle or Grease or Glitterdust can render encounters trivial, and it showed.
Cash (at least, of the platinum variety) is not hard to get at all in DDO. Now, I'm very conservative about consumable use, often ending up costing myself more in the long run through not smoothing things out with a quick potion or whatever, but even I know that regular questing more than covers your costs if you're being at all sensible with your spell use. At lower levels especially there are also eternal wands, recharging staffs and so on that work very well.
To put it bluntly, you're playing a caster badly. SP management is a basic caster skill. If all you do is throw inefficient damage spells at everything in your path, yes, you will run out of sp quickly and painfully. That's no different from being a ranged character without returning arrows or summoned bolts and firing constantly at everything, whether it's an enemy you can hit or not, and then running out of ammunition in every quest.
I've seen sorcerers running away from single weak kobolds in explorer areas before the quests even start, furiously throwing Burning Hands at that single mob like it was going out of style. Needless to say, they burned through their resources super fast and spent large parts of the quest as dead weight.
Meanwhile, I've gone through long quests with simple spell conservation strategies- stuff like using a hire (or even a summon!) and some buffs, using SLAs with casting gear (or just decent metamagic; metamagic on SLAs is free!) to pick off monsters, proper CC for groups of enemies- basic stuff like that, and barely ever had to shrine even in very long quests.
Hell, if you have the right SLAs or low level spells and casting boosters, you can get through a lot of quests just on the 12 point regen you get on any caster. Might be slow, but it works.
I know, I was just tired when I replied, I did not mean to come over too strongly :).
My problem is that, due to my background, I am used to debates, and arguments, and 9 out of 10 times, they do tend to become aggressive, especially when your working within a group, and also especially when you are arguing the case for a business plan which you are trying to impliment, at some point, with a product in mind, which you hope to develop into a core product, rather than just a concept product.
That is what I was doing twelve months ago, whilst I was taking a break from DDO.
You do not even know what my playstyle is, yet alone what toon I main, what my build is, what my gear is, or what my SP pool is.
At the minute, I have little over 2800 SP as a pure Warforged Wizard, at Epic Level 26, with 0% arcane spell failure for using heavy armour docents. At this point in the levelling process, given the seeming lack of high level quests which can be done on casual, or normal, difficulty, I have almost no choice, but to do quests on higher settings, if I ever hope to see level 30.
Further more, I compliment my main Wizard build by using the Eldritch Knight tree to enhance my melee capabilities ready for if, or when, I inevitably run out of SP, along with the Draconic Incarnation Epic Destiny, whilst combining that, with Energy of the Scholar, under the Archmage tree, and then by using some elements of the Pale Master tree, in particular the Shroud of the Lich, using spell like abilities to conserve SP, and health, which is then regained via casting Death Auras, and Negative Energy Burst if necessary. Up to now, the only pure offensive Wizard spells which I cast, are Negative Energy Burst, both Death Auras, and Wail of The Banshee. I do not use the available meta magics, since I do not believe that using the meta magics make the extra effects, and additional SP cost worth while, or efficient, any more.
One problem that I find with this, is that direct damage, negative energy spells, seem to be neglected in terms of pure DPS, over other forms of magic damage, such as force, and in particular, Acid. I could re-spec to deal pure Acid Damage, via the Draconic Incarnation, and by, possibly, using the Archmage tree, but then, that would likely destroy my Pale Master tree, in terms of using self healig, and using spell like abilities which use health, instead of my available SP pool. Keeping that in mind, I am not certain that the benefits of doing that, would out weight the cons.
If there was an Epic Destiny which catered for Necormancy, which complimented the Pale Master tree, then I would gladly use it, but from what I can see of the Epic Destinies up to now, even they do not really feel as "Epic" as I think that they could, or should be.
However, at ths level, SP conservation is not so much of an issue at the minute. It is more, at low level, where it hurts, especially, I think, new players, with newly generated characters who think that they can run around nuking everything in sight, when they cannot.
"Rest shrines can be used only once in quests on Hard and Elite settings, once every 15 minutes on Normal and in wilderness areas, and once every 5 minutes on Solo and Casual." (ddowiki.com)
Aside from SP conservation and SP pots and a few named items, an underutilized option on low levels is to pick a Cleric hireling with Divine Vitality, whereby they can buff you with some SP several times. Pretty sure it's neither available, nor would provide enough SP to matter at high levels. Also, if you have Shroud, you can craft a Concordant Opposition item that will not only give you up to 150 (iirc) stacking SP, but will buff you with SP &/or HP a fraction of the time when you take damage. I believe you can have multiple ConOpp items, but there's unwritten rules about what stacks. Pretty sure you can have a weapon and an accessory, beyond that, idr. (http://ddowiki.com/page/Concordant_Opposition)
Anyways, they can be SP. Not sure the ones in lordsmarch defensive pots of wonder
Basically, it states that the gear in paid quests is sufficiently better than the gear in F2P quests that it amounts to a P2W situation. The major culprit at which this accusation is leveled tends to be the Ravenloft expansion.
Granted, I love the weapon you can farm from Ravenloft every life just by completing the 'Into the Mists' quest. The combination of effects (silver, good, fire, undead bane) is great vs undead, breaks devil DR, and is effective overall. And the named gear from the raids and such is arguably even better.
While I'll be the first to admit that I thought the Ravenloft expansion was overpriced, some clearly felt differently and bought it at full price right out of the gate. I'll also admit to some jealousy at the time. And frankly, that's how this accusation appears to me: sour grapes on the part of those who can't afford (or won't buy) the expansion. When they 'explain' how Epic DDO is too hard without the gear behind this 'paywall', it begs the question of how they think anyone played Epic DDO in the half decade between its release and the release of Ravenloft.
And there's still no explanation given as to how this generates 'winning' nor even what 'winning' would be in DDO, which undermines the accusation rather thoroughly.
When I started this thread, I included all the gripes about DDO I could find/remember. Some of them I agreed with, some I found nonsensical, some I withheld judgment, and some I found a kernel of truth in. To belong in this thread, it doesn't have to be valid.
Cosmetic element in collector edition yes. PLAY element like the inquisitive tree to a collector edition ? Nope. That is exploitative AF.
I was a long fan and even spent a lot of money... But I am unsubscribing and I will never come back. And if anybody ask me , i will tell them to GTFO.
Umm.. you can earn the Inquisitive Tree with Sharn favor simply by buying the bottom-end expansion. 225 Sharn City Council favor unlocks it for that server. Does require you run both Chain 1 & Chain 2 and most if not all the Cogs walkups. (https://ddowiki.com/page/Favor#Sharn_City_Council)
And you can also buy the Inquisitive Tree in the DDO Store in-game for 495 DDO points (about $5. in value) if you really want.
The higher-tier versions of the expansion are for those willing to pay for cosmetics, gold seal hires, the Tiefling race, augment bag, etc.
I mean... leave the game if you want, but it would be better to do so based on a real complaint.
But thanks for resurrecting my zombie thread. ;)