Dungeons & Dragons Online®

Dungeons & Dragons Online®

. 2015 年 10 月 4 日 下午 1:24
Rogue Melee/Ranged Build
I wanted to make a Rogue that could switch between melee and ranged, is this possible without making a broken character?
最后由 . 编辑于; 2015 年 10 月 4 日 下午 1:24
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Running-Target 2015 年 10 月 4 日 下午 2:09 
Going single class: Using Rogue Mechanic is the best bet, you have use of both repeating crossbows and great crossbow while still having normal rogue melee skills. Also has trapping, openlock and search traits. http://ddowiki.com/page/Mechanic_enhancements
The only rogue i have played so far is the Rogue Mechanic, i use a short sword and shield for melee. Usually, target is hurting badly or dead before it can reach melee range.
Mechanics specialize in killing by ranged attack, while having normal melee skills, and don't need to sneek up to target to stab it.

If you wanting to multiclass, i think a Rogue / Ranger would work, take ranger sniper and Rogue mechanic maybe.
最后由 Running-Target 编辑于; 2015 年 10 月 4 日 下午 2:26
Doug 2015 年 10 月 5 日 上午 9:37 
引用自 ;490121928355556531
Going single class: Using Rogue Mechanic is the best bet, you have use of both repeating crossbows and great crossbow while still having normal rogue melee skills. Also has trapping, openlock and search traits. http://ddowiki.com/page/Mechanic_enhancements
The only rogue i have played so far is the Rogue Mechanic, i use a short sword and shield for melee. Usually, target is hurting badly or dead before it can reach melee range.
Mechanics specialize in killing by ranged attack, while having normal melee skills, and don't need to sneek up to target to stab it.

If you wanting to multiclass, i think a Rogue / Ranger would work, take ranger sniper and Rogue mechanic maybe.

Rogue/Arti works too.
殺してあげる 2015 年 10 月 5 日 下午 1:09 
Rogue and Ranger would have plenty of skill points to keep their abilities sharp, you could run Tempest for the melee aspect, while using mechanic/deepwood for bow and a dip into AA for unlimited arrows. Plus in deepwood and tempest you've the option to have dex to hit and damage for both melee and bow, so you can focus on that stat.

Ranger would be giving you free bow feats and two-weapon feats as long as you took it at least half way. Be mindful of what core abilities you want when making the split, and how far up the trees you want.

Reason saying bow is xbows don't work with multishot plus ammo issues. If you have access and instead used arti instead of rogue, might go back to xbow (since they get returning ammo, and could endless fusilade in lieu of multishot), but you're now relying on ranger for your evasions. Wouldn't be able to monostat damage either*



*Well you could by casting Insightful damage (arti spell) but that's only one onehanded weapons so why are you ranger again? =P
Running-Target 2015 年 10 月 5 日 下午 2:03 
i was not sure if the OP is premium or vip player, so best go with the free options. Yeah Ranger Tempest would be great too.
I have a pure Ranger Arcane Archer and he is great Ranged killer, and if he has to melee, he has 2 weapon melee mode to make a quick beating of target. I love the ranged weapon and spell ray attacks in DDO, with the range of across the map, if i can see it i can kill it. And DDO lets you move and shoot with no noticeable penalities unless you using that archer toggle skill. Mostly, i stay in ranged attack mode when targets are in melee range.

In most Other MMORPGs, the ranged attacks tend to be like 19 to 20ish meters max range, that sort of put me off of playing those games. Now in LOTRO, ranged attacks are more generous in max range, 40 meters for Hunter arrow attacks, my hunter can usually kill a single target before it gets into melee range of 5m. Then if you can set up move and shoot, you can kite the target if it is tougher than you or trap the target.
最后由 Running-Target 编辑于; 2015 年 10 月 5 日 下午 3:00
殺してあげる 2015 年 10 月 5 日 下午 3:27 
Even then, that Archer Focus stance allows limited movment without penalty. To use table-top, you can get away with 5' steps per round. Not circle-strafing, but it does allow you to adjust if the tank takes the boss behind a pillar or such. Every three seconds while moving you lose a stack (so just move for two :P )

Perfect example was the Iron Firebomber in House Cannith with his running around and the need to LoS the bombs when he drops them. You can keep AF between 21 and 25 (in deepwood) with keeping your movements careful.


High Ranger/Low Rogue would likely work great for the 'be a rogue' while keeping range and melee options.


Ages ago I had had a pure mechanic rogue, but was forever having ammunition issues.

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Wonder if there is some rogue(mechanic)/bard (swash) throwing build synergies. Dip into assassin for dagger.. hmmmmm.

*This thought inspired by getting Epic Return to Sender[ddowiki.com] last night =P
Running-Target 2015 年 10 月 6 日 上午 9:48 
yeah i spend bit of silver keeping my 6 quivers filled with bolts on my Mechanic Rogue. Tried long ago to use a Create Bolts scroll, don't work.
最后由 Running-Target 编辑于; 2015 年 10 月 6 日 上午 9:50
Doug 2015 年 10 月 6 日 下午 2:08 
引用自 殺してあげる
Rogue and Ranger would have plenty of skill points to keep their abilities sharp, you could run Tempest for the melee aspect, while using mechanic/deepwood for bow and a dip into AA for unlimited arrows. Plus in deepwood and tempest you've the option to have dex to hit and damage for both melee and bow, so you can focus on that stat.

Ranger would be giving you free bow feats and two-weapon feats as long as you took it at least half way. Be mindful of what core abilities you want when making the split, and how far up the trees you want.

Reason saying bow is xbows don't work with multishot plus ammo issues. If you have access and instead used arti instead of rogue, might go back to xbow (since they get returning ammo, and could endless fusilade in lieu of multishot), but you're now relying on ranger for your evasions. Wouldn't be able to monostat damage either*



*Well you could by casting Insightful damage (arti spell) but that's only one onehanded weapons so why are you ranger again? =P

Or dip into Harper tree if you have it and use Int for both to-hit and damage. And runearm + one-handed weapon works too.

The House D returning bolts help with pure rogue mechanic builds. But you'd want to use a Great Crossbow rather than a Repeating to keep DPS up and bolt use down.
Doug 2015 年 10 月 6 日 下午 2:10 
If you plan to switch between ranged and melee as a regular thing, try to fit Quick Draw feat into your build. Makes that switch MUCH faster. Has other benefits, but idr the specifics atm.
殺してあげる 2015 年 10 月 6 日 下午 7:18 
Rogues get a bit of love later in their tree now days with that 'I can fix my ammo' 80% returning. Not sure if it stacks with House D bolts (though those aren't until second tier favour? Or that just better quivers)... but if so that would solve a good amount of ammo issues.

Still doesn't help the 30+ types of slayers, greater slayers, and banes you can lug around, tiny stacks at a time though :P

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Definately agree on Harper IF you have it. A guildie was an arti and would bish about having to do insightful damage OR insightful hit.
Doug 2015 年 10 月 7 日 上午 10:52 
引用自 殺してあげる
Rogues get a bit of love later in their tree now days with that 'I can fix my ammo' 80% returning. Not sure if it stacks with House D bolts (though those aren't until second tier favour? Or that just better quivers)... but if so that would solve a good amount of ammo issues.

Still doesn't help the 30+ types of slayers, greater slayers, and banes you can lug around, tiny stacks at a time though :P

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Definately agree on Harper IF you have it. A guildie was an arti and would bish about having to do insightful damage OR insightful hit.

Yeah.. You can get Int for to-hit with only 3 AP invested in the Harper tree and then use Insightful Damage. Int for damage is tier 3 on that tree, which would require 12 AP invested.
Doug 2015 年 10 月 7 日 上午 10:59 
Going the other direction, if you use shortbows or longbows, the Tier 4 Elf enhancement Aerenal Grace gives Dex to damage with certain Elf weapons. Combine that with Finesseable Elf melee weapons (only Rapiers, I'm afraid) for Dex to-hit AND damage both melee and ranged, or with other finesseable weapons for Dex to-hit on melee.

The elf weapon split (Aerenal/Valenar) would pretty much require Longbows & Rapiers (Aerenal) to get Dex for both to-hit and damage on both melee and ranged. If you went shortbows (Valenar), there's no finesseable Elf melee weapon option and you're limited to Dex to-hit and Str to damage for melee.

Nice thing about this option is the Elven Dragonmark which gives Displacement at Greater DM.
最后由 Doug 编辑于; 2015 年 10 月 7 日 上午 11:00
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发帖日期: 2015 年 10 月 4 日 下午 1:24
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