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报告翻译问题
The only rogue i have played so far is the Rogue Mechanic, i use a short sword and shield for melee. Usually, target is hurting badly or dead before it can reach melee range.
Mechanics specialize in killing by ranged attack, while having normal melee skills, and don't need to sneek up to target to stab it.
If you wanting to multiclass, i think a Rogue / Ranger would work, take ranger sniper and Rogue mechanic maybe.
Rogue/Arti works too.
Ranger would be giving you free bow feats and two-weapon feats as long as you took it at least half way. Be mindful of what core abilities you want when making the split, and how far up the trees you want.
Reason saying bow is xbows don't work with multishot plus ammo issues. If you have access and instead used arti instead of rogue, might go back to xbow (since they get returning ammo, and could endless fusilade in lieu of multishot), but you're now relying on ranger for your evasions. Wouldn't be able to monostat damage either*
*Well you could by casting Insightful damage (arti spell) but that's only one onehanded weapons so why are you ranger again? =P
I have a pure Ranger Arcane Archer and he is great Ranged killer, and if he has to melee, he has 2 weapon melee mode to make a quick beating of target. I love the ranged weapon and spell ray attacks in DDO, with the range of across the map, if i can see it i can kill it. And DDO lets you move and shoot with no noticeable penalities unless you using that archer toggle skill. Mostly, i stay in ranged attack mode when targets are in melee range.
In most Other MMORPGs, the ranged attacks tend to be like 19 to 20ish meters max range, that sort of put me off of playing those games. Now in LOTRO, ranged attacks are more generous in max range, 40 meters for Hunter arrow attacks, my hunter can usually kill a single target before it gets into melee range of 5m. Then if you can set up move and shoot, you can kite the target if it is tougher than you or trap the target.
Perfect example was the Iron Firebomber in House Cannith with his running around and the need to LoS the bombs when he drops them. You can keep AF between 21 and 25 (in deepwood) with keeping your movements careful.
High Ranger/Low Rogue would likely work great for the 'be a rogue' while keeping range and melee options.
Ages ago I had had a pure mechanic rogue, but was forever having ammunition issues.
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Wonder if there is some rogue(mechanic)/bard (swash) throwing build synergies. Dip into assassin for dagger.. hmmmmm.
*This thought inspired by getting Epic Return to Sender[ddowiki.com] last night =P
Or dip into Harper tree if you have it and use Int for both to-hit and damage. And runearm + one-handed weapon works too.
The House D returning bolts help with pure rogue mechanic builds. But you'd want to use a Great Crossbow rather than a Repeating to keep DPS up and bolt use down.
Still doesn't help the 30+ types of slayers, greater slayers, and banes you can lug around, tiny stacks at a time though :P
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Definately agree on Harper IF you have it. A guildie was an arti and would bish about having to do insightful damage OR insightful hit.
Yeah.. You can get Int for to-hit with only 3 AP invested in the Harper tree and then use Insightful Damage. Int for damage is tier 3 on that tree, which would require 12 AP invested.
The elf weapon split (Aerenal/Valenar) would pretty much require Longbows & Rapiers (Aerenal) to get Dex for both to-hit and damage on both melee and ranged. If you went shortbows (Valenar), there's no finesseable Elf melee weapon option and you're limited to Dex to-hit and Str to damage for melee.
Nice thing about this option is the Elven Dragonmark which gives Displacement at Greater DM.