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So your complaint is that there aren't enough specific named items that are in F2P content? Then use random lootgen items. Or craft them. Or accept that you're playing FREE and complaining because the pie you got at the free lunch wasn't the flavor you preferred is ungrateful.
As for eternal wands, there's a lengthy discussion of the relative value of eternal wands vs casting the spells on said wands. Short version is that if you're using eternal wands, you're likely going to die due to lack of DPS. That's what SLAs (Spell-Like Abilities) are for.. to allow you to do decent damage while conserving Spell Points.
I never take Enhancements that give more song charges because I can never figure out how to use up the minimum that I get. I ran a 16 Bard/4 Rogue on Hardcore up to L25 and never encountered this issue. Perhaps you need to consider different approaches to some of your fights.
-.-' and let me guess you were a warchanter or a stormsinger.... yea not everyone builds their characters as soloers... like i said somewhere in this post, i came here with friends... so i built my guy as a group support... and with bard when your buffing 11 people in a raid it uses up the majority of your song charges fairly quick.... least until you can get mass bardic inspiration... which comes real late in the game...
another difference between the premium one and F2P one i suggested is they make the premium one's cooldown 50% less so it can be used much more and it also has 2 more max charges then the F2P one
and lets not forget the most important part about the eternal one... it recharges its charges so it will never run out.
like if you wanna know how else you can expand on the fire pits.... you could make DDO items called "Fire Dust" that when thrown into an active fire pit will change the colour of the flame and give 30 minute buffs to anyone in the area for the duration of the fire pit so while the fire pit is burning the buffs can be refreshed if you leave and re-enter the radius
at the very least i can see the fire pit items making some interesting photographs lol
also another thought, what if because your out in the wilderness eating food around a fire pit will restore 50% less hp and sp unless your a ranger or druid because of your affinity to nature and its like this could even be expanded into the character classes like warforged for example could also be excluded from the reduction
so what? your argument for the lack of eternal wands in F2P content is "too bad go buy VIP"
-.-' yea real encouragement for spending my money in my steam wallet.... you know if i wanted to play a facebook mafiawars style payment plan game i would go back to zynga lol...
My point is that eternal wands are all but useless, and depending on them is a bad idea, whether you're F2P or not.
https://steamcommunity.com/sharedfiles/filedetails/?id=2761032829
im sorry huwhat?... any of the 4 The Temple of Elemental Evil wands are pretty good... as for top damage that spot is reserved for the Epic Cacophonic Verge with its greater shout, and then Winter's Wrath comes in 2nd for raw dmg with its ability to summon snowball swarms which is great for boss fights like the raid in the marketplace with the bankers.... and then the Eternal Wand of Cure Minor Wounds... like do you even have the slightest idea what i would be doing with that while stacking my 30 minute invisible buff.....
its kinda ironic cause as i was writing this i realized the "Splintered Winters Wrath" doesn't exist anymore in the drop tables so the only "trade-able F2P eternal wand" that was worth anything no longer drops lol.... smfh....
No point arguing, we have an "expert" on f2p here.
and if our dear OP thinks DDO has it bad for f2p they need to try playing Guild Wars 2.
DDO is really friendly to f2p compared to that game
Some sort of rare pot you can find/get in daily dice to restore 1/2/3 charges (lesser/normal/greater) of songs and boosts would be fair. SP pots made sense in the old system, before SLA everything, before 'dead souls' in reaper, before the sheer generosity towards casters. Now that SP management is barely a worry? Something for the other guys.
So while I think a 'firepit' is kinda a useless item since we have the statues, some sort of beverage or potion that can rejuvenate the charges for the other types is only fair.
Cool thoughts. I'll suggest maybe combining them instead. For instance, there are some ways to get bonuses from using rest shrines already. Perhaps eating some tavern food before using a rest shrine could be another one.
I don't like having new items added currently though because there isn't enough space for them. I'm not going to spend an entire game's cost in $$ just to have a little more storage space to play all my toons I've already paid to be able to play. I'll just spend it on other games. I feel they're largely ignoring premium players right now and catering only to subscribers. Before they make new items for the store they need to take care of these issues. To some extent the issues go hand-in-hand. A lack of things for Subscribers to spend their points on means they build up points and want big ticket looking items to spend them on.
But it's also silly how many character slots you can have vs space to store items for them.
Using characters as storage toons is one of the most miserable experiences I've had in gaming post 2020. Back in the 90's and early 2000's everyone was muling items, and it was risky and cool. Some of the devs know what I mean because of Asheron's Call.
These days it just makes me feel like I played this game more than the devs intended me to. It's currently standard when teaching new players, to teach them they're going to have to use characters to store items because there isn't enough space otherwise. But then you also have to teach them to close the game after switching toons a few times, to prevent performance issues. There's certainly some extent to which using storage toons is fine in games. However, I feel DDO has gone way beyond that. Far enough to touch oblivion.
Every time the devs release new content, new items come along, but not new storage for the items. They should've been giving shared storage with the base expansions 4 expansions ago. It's been made so much worse with set items, and cloaks. I don't even have most raid items. Either their math is clearly way off on item additions--to storage, or they haven't done the math at all.
Sorry to go a little off topic. It's just that currently I think they need to give us storage for, and along with any new item additions they make. If it were to become a thing where it's necessary to carry food items into quests to achieve certain things, they'd also need to give us a way to store the items, like they did with mounts for example.
But it could be a really cool new mechanic to have an Oregon Trail type quest for example, where the quest giver says something like "I need you to go buy some food in the tavern and deliver it to this group in the desert, try to only eat what you need along the way," or something like that. They could even add in a caravan shop and spare parts you need to take in-case you break down on the journey.
{Mind you, guildies say i've a hoarding problem, but it's really a storage problem, i have no problem hoarding =p }
Do have to wonder how hard servers get hit whenever someone with a multi-char multi-reincarnated-with-reincarnation-stash extra-bank -extra-storage player has to jump 5 characters to find-and-swap gear when they level up. I know there is a marked difference between my main char using the bank, and a 'first-life' character opening the bank. If they were to remove reincarnation cache and shared storage from character storage, having it be separate dialogues to access... would there be a performance increase?
That's not funny, that's just not true. It makes it seem like you missed the points in my post.
I don't think the banks affect the performance of any of the rest of the game at all, just the banking. Or at least, it's not supposed to. I think there was a bug or two, and might still be one where your bank might affect your performance after, but simply not spamming the bank window when it doesn't open right away, or restarting the game after probably should avoid/fix it respectively. The quality of connection of your internet and between you and the game can affect banking speed.
Much of the point of playing an MMORPG, in particular this one, is gaining things over time. As it is, there's not enough storage for a new player, let alone someone who has all the content, has collected things for years, reincarnated many times, and plays multiple toons. I'd argue even if the player has ALL the storage available.
Also among my considerations, is that I gained storage over a long period of time along with gaining content over a long period of time. Now, this often isn't the case for new players. There are far more items available, and far more items that they need while still starting with about the same amount of storage. I get that storage has been a money maker. However, it's a bad position to put new players into. It's unrealistic.
It's also not fun to spend time going through items to clean things up every time they decide to outdate gear.
It's also not fun to loot chests when you have to tediously select to leave certain things in the chest. Are you aware how many players don't even loot most chests anymore? It's because of storage issues. The devs have been aware of these issues for a long time, and have done some things. But not enough yet.
I was literally just talking to a player who could still be considered new, and they said they're passing on the current code item giveaway because they don't have enough storage for it even though it's an item they'd like to have. The whole point in giving those items away is to encourage players to come in and play. In this case it's working against that objective. Instead of being a reward, it's a disappointment. This player had recently spent money on storage. More is available for them to buy, but it's an unrealistic expectation.
I won't even bother getting into details on the daily dice. But at this juncture we're talking about design flaws that have nothing to do with hoarding. To be fair to the devs, the problem developed over time, the game didn't always have such extensive storage issues.
My main point is simply that the storage additions haven't kept up with the item additions, and the availability of the storage additions is also lacking. It's not an issue only for hoarders. But I'd also argue you should be able to be a hoarder if you want, that's part of the fun, and we used to be able to. It's not simply a maximum storage issue however. As I mentioned, there's not enough starting storage. It's remained mostly unchanged compared to the amount of items increasing astronomically.
I believe they could add more starting storage and still sell all the same amounts of shared and character bank storage etc. Probably 30-60 more spaces even. But there are other ways to solve the issue. Adding things like cosmetic storage, or being able to gain some storage somehow from events for event items would help. A player should be able to be rewarded from the giveaways they've done like when they gave the house cloaks away during an anniversary, without having to deal with the item storage issues which come along with it.
One thing they started doing is letting players get some of the items from NPCs so they don't have to hang onto them. They do this with hardcore rewards for example. But it's not enough yet.
To steer back to the thread topic, if the devs got on top of the storage issues, I think there are a great many new things they could do with item mechanics for quests. Food would be a particularly neat one IMO.
Just for you, I found the post about eternal wands back, so that I wouldn't have to recreate it from scratch. And, coincidentally enough, I used Cacophonic Verge (though not the Epic version) as my example.
"Wands (specifically including Eternal wands) are all but useless. Even using Wand and Scroll Mastery, they do a fraction of the damage (or healing) of a cast spell.
Consider:
1) The wand has a Caster Level. It will always cast its spell at that level regardless of yours. Cacophonic Verge has a CL of 8. When you're L12, it will still be casting a L8 Sonic Blast (8d6+8 vs 12d6+12 or 16 to 56 vs 48 to 84). That's base damage.
2) Wand and Scroll Mastery will increase damage by 75%. That makes the wand damage go from 16-56 to 28-98 damage (pretty equivalent to the L12 caster, right?.. Nope.)
3) When you cast a spell, you get the benefits of any Metamagics you may have active. The two every DPS caster takes that affect damage are Maximize and Empower. The first adds +150% base damage, the second +75%, for a total of +225%. If (at L8 for fair comparison), instead of using the (Wand and Scroll Mastery-affected) wand, you cast the spell, the damage comparison would become 28-98 for the wand vs 36-126. Metamagics don't affect spells cast from items like wands. At the same caster level, you're doing considerably more damage (and as you level up, your damage goes up with your Caster Level, while the wand's stays the same).
What makes SLAs so powerful is that you get the benefits of any Metamagics you have active at no extra spell point cost. SLAs are like Eternal Wands on steroids.
4) And that ignores Spell Power. Whatever Sonic Spell Power you have will ALSO multiply the base damage of the spell. Suppose at L8 you had 125 Sonic Spell power. Instead of multiplying the base damage of your Sonic Blast by 225%, you'd multiply it 3.5x (225% + 125% = 350% or 3.5x). That 16-56 becomes 56-196, as compared to the wand's 28-98. That cast Sonic Blast will do approximately double the damage as the wand AT THE SAME CASTER LEVEL. At higher levels, the comparison only gets worse as your Spell Power (which also doesn't affect spells cast from items) increases. (And I've ignored Spell Crits entirely for this comparison.)
So the best the wand (even with wand and scroll mastery at a cost of 3AP) manages is half the damage of the same spell cast at the same level. And as the player's level increases, that fraction only gets worse.
This is why most players ignore wands (and Wand and Scroll Mastery, unless they depend on Heal scrolls) entirely. Sure, get a wand for a backup in case you run out of SP.. but, really, avoid running out of SP. Use SLAs and the Swashbuckler SP regen (Spell Song Vigor - Tier 5: CHARACTER L12) to avoid having to rely on wands."
As for the Eternal Wand of waste your time .. erm Cure Minor Wounds. Unless you're dead broke, buy pots or at least better wands if your character can use them. You can buy pots of up to CSW and wands go up to CCW. CMW is useful for maybe 3 or 4 levels. After that, the time taken to heal yourself from injuries comes out of your buff timers. Pots are better because they don't switch out what's in your main hand. Wands are cheaper and available to higher spell levels. And, ofc, Heal scrolls become the go-to by the time you get to mid-to-upper levels.
Or just make the immediate area around a rest shire an 'eating zone' so that space acts the same as if inside a tavern and you can consume and benefit from food you've brought into the dungeon.
New challenge: 10 dirty kobolds and run the pit, no using the actual rest shrine :P