Dungeons & Dragons Online®

Dungeons & Dragons Online®

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Easiest Class In DDO For A Beginner?
I saw many post on the Paladin being the easiest. But, I could never find a build. Same for rogue. Basically as well for Pale Master. All these style's of builds. And I cant find a suitable one for me to use.

Any suggestion's on a class suitable for a beginner player who doesn't know too much about the game?

And perhaps a guild willing to lend a hand and answer questions?

Cause, I REALLY could use a lot of help here.

Thank you for your time and effort in replying. Appreciate it.

If anybody has Discord. Feel free to hit me up there - DArtical#2513
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Showing 106-112 of 112 comments
Doug Sep 18, 2024 @ 2:32pm 
Originally posted by Stupid Noob Gamer:
Originally posted by Doug:
Here's another 28 pt beginner build for consideration. It's the only caster build I'd recommend to a newbie. The reason? Heavy armor and a fallback to a decent melee option for if Spell Points get low. Much like the Paladin above, it can tank traps.

Human Dark Apostate (Cleric) L20

I've been running this, switching out the spell focuses and spell penetration for the shield mastery line. Have been able to run most content on hard or elite (depending on traps in the level, the damage they do on elite compared to hard is ludicrous, and hirelings are just dumb enough to stand in them and get obliterated if you didn't first).

Dark Apostate and Divine Disciple work very well until around level 15, then the damage begins tapering off, in my opinion, even taking the t5 enhancements in either tree. This is especially true once you are high enough to get to eveningstar (and can access it), where divine smite is doing 400ish damage, and bless/bane are straight up ineffective versus many of the enemies.

Investment into the Warpriest line in conjunction with the Dark Apostate line definitely makes you feel more melee capable and will net you about 120 or so more hit points.

Thanks for the feedback. I don't recall having had that problem at L15. Do you have good Spell Power/Lore gear for Light damage? The ideal, iirc is the ML12 Malleable Scepter of Radiance from Seizing the Dawn in Lordsmarch: Radiance 84%, Insightful Radiance 42%, Light Lore 12% (At L20+, you can farm the same item's Epic version). You can get the same set of bonuses at any ML if you have the Cannith Crafting Level to craft a Trinket with those same effects. And if you use a Trinket, you don't have to swap out your melee weapon/shield. If you're working without access to that questline or Cannith Crafting, the best you're likely to be able to do is a caster stick with Radiance/Light Lore. The Insightful bonus is harder to find (only item I can think of with it drops from a rare in Menectarun: The Shard of Vollun gives Insightful Radiance 40%).

You can also add other caster sticks or items with Potency or Profane bonuses or the like, though they'll add less DPS. The Queen's Scepter from Feywild adds Ins Potency 16% and Spellcraft 7%/Ins Spellcraft 3%. The Barovian's Scepter from Ravenloft adds the same things at slightly higher numbers: Ins Pot 23%, Spellcraft 12%/Ins 6%. At that point, though, you're getting tiny improvements.

Also, Light Cores from Divine Disciple all give +5 Light, Alignment & Universal Spell power and the Cores from Dark Apostate add +5 Light, Alignment & Negative Spell Power. But all the Light-based SLAs and the DA Evil AoE SLAs are affected by Light Spell Power. The Divine Smiting line and Light and Dark Enhancement are also helpful.

Also at L11+ there are some decent AoE Spells you can add to your repertoire for more punch (though you want to be careful with SP usage):
L6 Blade Barrier
L7 Destruction
L8 Fire Storm
L9 Celestial Bombardment, Divine Wrath, & Implosion
If you use these, best you invested some AP into some Efficient Metamagic Enhancements.

Oh, and in the 'did you maybe overlook something?' category, you DO have all the metamagics turned on, right?
Last edited by Doug; Sep 18, 2024 @ 3:30pm
Rax Savvage Sep 23, 2024 @ 8:28pm 
cleric
Doug Dec 30, 2024 @ 7:34am 
Originally posted by Rax Savvage:
cleric
I've posted a Cleric build (and variant). Do you have another?
As said above, it hardly depend on if you're VIP\ready to spend money for game or FTP.
For FTP there are 3 good options:
1) barbarian maining Frenzied Berserker tree. Its hard to build wrong, spamming blood tribute from lvl 2 (+150 bonus HP) means you're immortal until lvl ~10 even naked, you get supreme cleave, which is better than regular cleaves and very low cooldown, you also get sprint boost to catch all these zergers in public groups or to runaway from traps or mobs.

2) Acolyte of the skin warlock archetype. Not sure if its ftp now, but I think it is. Both warlock and acolyte are good to learn spellcasting overall, since they got limited spellcasting and main attack (blasting) is free.

Even naked acolyte burn through on elites, to play reaper you still need some proper gear. First 3-4 levels you invest only in tainted schoolar, taking chain blasting shape. At lvl 6-7 you respec points, spend 12 into soul eater to take cone shape, and after that keep spending in ES for penetrating blast, cores and pact dices. Feats doesnt matter much, but usually its evo focuses, quicken, maximaze, empower. You may ignore metamagics and take toughness e.g.

Spells are important since you cant switch them freely.
lvl 1: shield, jump,
lvl 2: blur, invisibility
lvl 3: displacement, Dimension Door
lvl 4: Hold monster, tentacles,
lvl 5: for me its usually necro spells - finger of death and circle of death\undeath to death, but as first lifer you may want to take protection from elements and shadow walk instead
lvl 6: again, I take DC spells - hold monster, mass and vail of banshee, but you may want to take arcane tempest for more damage.

Items needed are only CHA, con, spell dc, force and fire spellpower + any defensive

3) ranged builds, but most good are not free to play. E.g. pure artificer warforged is almost unkillable with repeater crossbow. Its not that good for solo questing until lvl 12, but after it shines a lot.

Ranger got most needed ranged feats for free just as you level, but bows on heroics worse.

I heavily would not recommend go arcane spellcasters (wizard, sorcerer, bard), rogue, meelee ranger or paladin\monk archetypes if you've no idea about D&D and this game.

Fighter is a good choice after they gave second wind to it, but its still heavily gear depend.
Paladin is only good when supported by gear\stat tomes, since you need to splash on 3-4 stats (widom, con, cha and str most likely), so it may be a poor choice for a first life, if you have no gear for it.
So in short, to learn spellcasting, its Acolyte of the skin, to learn meelee its barbarian or fighter, but as fighter you need not to mess with feats. To learn ranged combat its artificer or ranger, if you are free to play.
Devs Apr 13 @ 10:22am 
Hands down, the easiest for me is the artificer, if you can afford to get that class. It's a cross between some classes in a sense- they're good at disabling traps like a rogue, they have a pet like the ranger, and they have a spell that conjures bolts for crossbows. Add to that that they can learn a spell to heal and another to repair.
Adam Apr 14 @ 12:41am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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