Dungeons & Dragons Online®

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Easiest Class In DDO For A Beginner?
I saw many post on the Paladin being the easiest. But, I could never find a build. Same for rogue. Basically as well for Pale Master. All these style's of builds. And I cant find a suitable one for me to use.

Any suggestion's on a class suitable for a beginner player who doesn't know too much about the game?

And perhaps a guild willing to lend a hand and answer questions?

Cause, I REALLY could use a lot of help here.

Thank you for your time and effort in replying. Appreciate it.

If anybody has Discord. Feel free to hit me up there - DArtical#2513
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Been having a lot of fun with Wiz EK/PM combo recently, and found it pretty easy to play.

Decent caster, decently melee, decent defense. Bonus of being undead, healing with negative energy (Death Aura / Negative Energy Burst).

By design, the class is build to be sword and board (which makes one think that Two Handed Fighting with Bastard/Shield would be ideal) but I went with Two Weapon Fighting for more melee DPS.

Obvious weaknesses are traps (as usual) and weakness to light/holy (because undead), though these can be lessened through the PM tree.

I love EK tree so much, I am currently working on splicing it into my absolute favorite class, Favored Soul (13 FVS, 6 Wiz, 1 Fig) but anything with FVS and multiclassing is not newbie friendly.
Origineel geplaatst door Stupid Noob Gamer:
Been having a lot of fun with Wiz EK/PM combo recently, and found it pretty easy to play.

Decent caster, decently melee, decent defense. Bonus of being undead, healing with negative energy (Death Aura / Negative Energy Burst).

By design, the class is build to be sword and board (which makes one think that Two Handed Fighting with Bastard/Shield would be ideal) but I went with Two Weapon Fighting for more melee DPS.

Obvious weaknesses are traps (as usual) and weakness to light/holy (because undead), though these can be lessened through the PM tree.

I love EK tree so much, I am currently working on splicing it into my absolute favorite class, Favored Soul (13 FVS, 6 Wiz, 1 Fig) but anything with FVS and multiclassing is not newbie friendly.

TWF is good if you have the Dex. SWF is also good and is easier to achieve with limited stats (i.e. for a Beginner). It also allows an Orb in the offhand to boost spellcasting, if you're trying for something like a spellsword. Either one increases hits, which thereby increases on-hit elemental damage procs from EK.

The thing with a multiclass like that (aside from being decidedly not newbie-friendly) is that all the FvS levels steal spellsword damage unless you can replace the Imbue dice from elsewhere. And that's a lot of Imbue dice: 1 per 3 Wizard levels plus more for the Cores at L12, 18, & 20, for a total of 10 Imbue dice... minus the 3 you do get by L6 is a loss of 7 Imbue dice.
Origineel geplaatst door Doug:
Origineel geplaatst door Stupid Noob Gamer:
Been having a lot of fun with Wiz EK/PM combo recently, and found it pretty easy to play.

Decent caster, decently melee, decent defense. Bonus of being undead, healing with negative energy (Death Aura / Negative Energy Burst).

By design, the class is build to be sword and board (which makes one think that Two Handed Fighting with Bastard/Shield would be ideal) but I went with Two Weapon Fighting for more melee DPS.

Obvious weaknesses are traps (as usual) and weakness to light/holy (because undead), though these can be lessened through the PM tree.

I love EK tree so much, I am currently working on splicing it into my absolute favorite class, Favored Soul (13 FVS, 6 Wiz, 1 Fig) but anything with FVS and multiclassing is not newbie friendly.

TWF is good if you have the Dex. SWF is also good and is easier to achieve with limited stats (i.e. for a Beginner). It also allows an Orb in the offhand to boost spellcasting, if you're trying for something like a spellsword. Either one increases hits, which thereby increases on-hit elemental damage procs from EK.

The thing with a multiclass like that (aside from being decidedly not newbie-friendly) is that all the FvS levels steal spellsword damage unless you can replace the Imbue dice from elsewhere. And that's a lot of Imbue dice: 1 per 3 Wizard levels plus more for the Cores at L12, 18, & 20, for a total of 10 Imbue dice... minus the 3 you do get by L6 is a loss of 7 Imbue dice.

Correct. A lot of imbue dice are lost.

I plan to combat this with the two from War Soul cores, and three from Draconic Incarnation Destiny. Still a net loss of 2 imbue dice, but that's a lot better than a loss of 7.

Also unsure if Fires of Fury (which is one of the main reasons to have FVS mixed in) can be run with Spellsword, so we'll have to see there. The whole idea is running spellsword along with Fires of Fury for bigger imbue damage than running either of the other two alone.
Laatst bewerkt door Stupid Noob Gamer; 3 jun 2023 om 4:10
Origineel geplaatst door Stupid Noob Gamer:
Origineel geplaatst door Doug:

TWF is good if you have the Dex. SWF is also good and is easier to achieve with limited stats (i.e. for a Beginner). It also allows an Orb in the offhand to boost spellcasting, if you're trying for something like a spellsword. Either one increases hits, which thereby increases on-hit elemental damage procs from EK.

The thing with a multiclass like that (aside from being decidedly not newbie-friendly) is that all the FvS levels steal spellsword damage unless you can replace the Imbue dice from elsewhere. And that's a lot of Imbue dice: 1 per 3 Wizard levels plus more for the Cores at L12, 18, & 20, for a total of 10 Imbue dice... minus the 3 you do get by L6 is a loss of 7 Imbue dice.

Correct. A lot of imbue dice are lost.

I plan to combat this with the two from War Soul cores, and three from Draconic Incarnation Destiny. Still a net loss of 2 imbue dice, but that's a lot better than a loss of 7.

Also unsure if Fires of Fury (which is one of the main reasons to have FVS mixed in) can be run with Spellsword, so we'll have to see there. The whole idea is running spellsword along with Fires of Fury for bigger imbue damage than running either of the other two alone.

Regrettably, that won't work. Imbues are mutually exclusive, like most Stances. You can't have two active at a time.

Also, you're not really replacing any Spellsword Imbue dice with Draconic Incarnation, because you could take it either way.
Origineel geplaatst door Doug:
Origineel geplaatst door Stupid Noob Gamer:

Correct. A lot of imbue dice are lost.

I plan to combat this with the two from War Soul cores, and three from Draconic Incarnation Destiny. Still a net loss of 2 imbue dice, but that's a lot better than a loss of 7.

Also unsure if Fires of Fury (which is one of the main reasons to have FVS mixed in) can be run with Spellsword, so we'll have to see there. The whole idea is running spellsword along with Fires of Fury for bigger imbue damage than running either of the other two alone.

Regrettably, that won't work. Imbues are mutually exclusive, like most Stances. You can't have two active at a time.

Also, you're not really replacing any Spellsword Imbue dice with Draconic Incarnation, because you could take it either way.

Yeah, just took enough FVS levels to finally get fires of fury, and found they aren't stackable. Total bummer. As much as I hate to say it, because I was trying to build an EK with more tankiness and healing ability, it may be better to switch the FVS and Wiz levels.
Origineel geplaatst door Stupid Noob Gamer:
Origineel geplaatst door Doug:

Regrettably, that won't work. Imbues are mutually exclusive, like most Stances. You can't have two active at a time.

Also, you're not really replacing any Spellsword Imbue dice with Draconic Incarnation, because you could take it either way.

Yeah, just took enough FVS levels to finally get fires of fury, and found they aren't stackable. Total bummer. As much as I hate to say it, because I was trying to build an EK with more tankiness and healing ability, it may be better to switch the FVS and Wiz levels.

Yeah. The weakness of the EK/PM combo is that it has great self-heal for between fights, but no big burst heals for when things get dicey.
I’d agree. Enlightened spirit warlock. Hella tanky, less active abilities that need to be constantly used, constant “heals” without needed input, constant auto aoe attacks.
Origineel geplaatst door pexx421:
I’d agree. Enlightened spirit warlock. Hella tanky, less active abilities that need to be constantly used, constant “heals” without needed input, constant auto aoe attacks.

Definitely easy to play. AND you can take down your enemies while kiting them. But there are still a few concepts that aren't likely beginner level in the process of making one, I think.
Origineel geplaatst door ShaggyDPyro:
I saw many post on the Paladin being the easiest. But, I could never find a build. Same for rogue. Basically as well for Pale Master. All these style's of builds. And I cant find a suitable one for me to use.

Any suggestion's on a class suitable for a beginner player who doesn't know too much about the game?

And perhaps a guild willing to lend a hand and answer questions?

Cause, I REALLY could use a lot of help here.

Thank you for your time and effort in replying. Appreciate it.

If anybody has Discord. Feel free to hit me up there - DArtical#2513

Id say that the easiest for a beginner is to play with a friend.
There are quests suited more for any class, but a mix of classes will always be best, and somone to carry you to a shrine if you die is good bonus :P

My wife and I play on thelanis if you would like to run a few quests with us :)
My $.02.

If you have played pen and paper DnD/ADnD, then this is just that with bells and whistles.
OR raid settings...just mechanics and no eye candy.

Then any Class you were good with in that, you will be good with here.
However, I would also encourage you to role " Alts ", or alternative characters.
To get a feel of the other classes involved in group, and raid mechanic settings.

To know each classes role.
And find one that suits you. Fits your natural character best.
Is my opinion.

-StealthMode
My first toon was a str based whirlwind dual wielding fighter!!
i made 6 diff classes and played around with ea of them to try to get a beginners feel and then stuck with which ever was the easiest, which for me was the paladin, but then he likes to get up in your face and invade your space.
My first char was an Artificer, using heavy rrepeating crossbow like a machinegun, and a steel doggo to grab some agro off me. Comes with self heals, a 'tank' who has good stats to deal with switches and runes that your paultry artificer stats can't handle. Good damage output, good at spotting sneaky enemies and traps, and disabling said traps. And being ranged, with unlimited ammo (Conjure Bolt spell), you save a lot of money.
My actual first character, fwiw, was a Ranger that tried to mix AA and TWF (Range until they're close, then swap to melee weapons). After all, they give you both sets of automatically-granted Feats, right? The weapon-swapping thing is definitely problematic as a build choice.

To this day, I still like that ranged weapons have infinite range: if you can see it, you can hit it. But my problem at the time was a poor graphics system and thus a low draw distance for mobs. I remember being in the Sands alongside another player who was killing mobs I couldn't even see.

The Ranger's flexibility was nice. But the lack of focus on one combat style definitely hurt my DPS.
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