Dungeons & Dragons Online®

Dungeons & Dragons Online®

CoolLew May 16, 2016 @ 1:11pm
Temple of Elemental Evil - zuggtmoy too tuff! Help
I reactivated mine and my girlfriends DDO account just to play this adventure. It was pretty good, but where are the giant frogs and the Hydra?! (those are just two monsters I remember from the orginal module).
We played the 7th level adventure with our two 10 level characters and two hirelings, needless to say it was pretty easy, UNTIL the finial battle, we had to release half a dozen times, and nearly instantly died everytime we came into her room, we finially gave up and went to bed and waisted all that time and XP and never could finish it.
How do you beat Zuggtmoy?
any help would be appreachated
Last edited by CoolLew; May 16, 2016 @ 5:27pm
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Showing 1-11 of 11 comments
Doug May 16, 2016 @ 1:21pm 
The DDOWiki article on ToEE has the following section:

End fight: Zuggtmoy's Chambers

The entire room is covered by an damage-over-time effect dealing acid damage and stacking up to ten times. Occasionally a Toxic Mushroom spawns which probably increases the damage, kill it. Occasionally a purple Cleansing Mushroom spawns, interact with it to remove the stacks.

Zuggtmoy spawns trash multiple times per fight (at 75/50/25% hp?). She usually has a shield up until trash dies. First wave is dretches, second adds some hezrous, third includes a red named Goristro.

She has an AoE special attack, high damage and stun. There's a tell (MoD style waves on the ground). You can avoid the attack by getting behind the blue Sheltering Mushrooms. PLIS and similar effects block the damage, but not the stun.

Zuggtmoy's Earthquake spell can get you completely out of the equation. Bring high reflex save or knockdown immunity (e.g., from Unyielding Sentinel stance). Also note, arcane casters can dispel the effect by casting Gust of Wind onto the area.


In short, bring Acid resistance AND absorption and a means of dealing with the stun and earthquake.
CoolLew May 16, 2016 @ 5:29pm 
thanks Doug, yeah I had read that from the Wiki, but it didn't really help us... we just suck I guess :)
The biggest thing with zuggy?

-CLEANSE YOUR DOTS asap with those cleansing mushrooms
-when she's about to do her massive one-shot wave? get to those mushrooms asap.


Do that, and she's not bad.
LEARNING to do that mid fight.. um.. well.. the duo I ran kinda.. failed it three times in a row :D
Doug May 18, 2016 @ 1:24pm 
I died twice in Heroic Elite with an Epic toon.... It's definitely a tough fight.
CoolLew May 18, 2016 @ 7:33pm 
thanks for the comments guys
Taebrythn May 22, 2016 @ 1:37pm 
yeah just hang in there. its also good to say who does what. like hunting down the toxic while the other does trash then when one finishes their job help the other person. simple things like that can help
Grizzk Apr 26, 2017 @ 5:56am 
No offence but the Temple of elemental evil was the module Frank Mentzer made and ruined Gary Gygax's village of hommlet. Although having played a few adventures in this already I find it to be a dungeon brawl and use whatever you got. There's not anything about using your brain or actually Roleplaying... So pick a class, do whatever, it sucks because it's not classic D&D. When I say no offence I mean no offence to you, I mean offence to the D&D online company. Oh yes, and how'd you get so lucky as to find out the Demon's name? In the module set-up it is damn near impossible.
What's a reflex save? I know what a saving throw is but wouldn't an earthquake be save vs.spell? Reflex saves are new to me.
Last edited by Grizzk; Apr 26, 2017 @ 6:00am
Doug Apr 26, 2017 @ 9:03am 
Originally posted by Cmd_Grizzk_SAH_GWR:
No offence but the Temple of elemental evil was the module Frank Mentzer made and ruined Gary Gygax's village of hommlet. Although having played a few adventures in this already I find it to be a dungeon brawl and use whatever you got. There's not anything about using your brain or actually Roleplaying... So pick a class, do whatever, it sucks because it's not classic D&D. When I say no offence I mean no offence to you, I mean offence to the D&D online company. Oh yes, and how'd you get so lucky as to find out the Demon's name? In the module set-up it is damn near impossible.
What's a reflex save? I know what a saving throw is but wouldn't an earthquake be save vs.spell? Reflex saves are new to me.

DDO has 3 basic saves: Fortitude, Reflex, and Will. Fort is anything your physical strength and endurance might prevent, Reflex is anything you might dodge, balance, or tumble through, Will is anything mind-affecting (in broad strokes). A spell might be resisted by any of the three. A poison spell by Fort, a ray spell or AoE by Reflex, a charm or hold spell by Will. In this case, avoiding falling down during the 'earthquake' spell is done based on successfully making reflex saves.
Rodfather Apr 26, 2017 @ 9:07am 
yeah, she is tough. pretty sure I have not beaten her on elite...and even on Epic Hard we barely survived thanks to the group leader
殺してあげる Apr 26, 2017 @ 12:27pm 
Originally posted by Rodfather:
even on Epic Hard we barely survived thanks to the group leader

You know that parses both ways, right? So, in the faux-concern (but really just want storytime)... are we talking A Hero whose determination, reflexes and valour saved you from dying? Or An Hero whose determination, reflexes and valour tried to take you with him :P

'cuz I've had party members determined to snatch defeat from the jaws of victory, and sometimes managing.


------

Grizzk - from 3rd edition onwards they simplied, streamlined (and from 4th on, dumbed down) everything. No more fun of "Wand of DragonBreath is a spell, but from a rod, but a breath weapon..but only faking it, so use Save vs Rod/Staff/Wand but get your dex bonus"

It's pretty much: can you dodge it, soak it, or concentrate through it? No more determining source and hierarchy, only resultant effect.

The other major change is 'higher is always better'. To keep with 'earthquake', a balance check would be rolling your balance skill and trying to beat some difficulty, as opposed to the old 'roll under your dex with penalties' style.

That said, almost no MMOs have any real RP elements to them... probably why MMORPG dropped the RPG part of the name. Sadly, we seem ages away from having an equivalent to a flesh'n'blood (or is that dorito'n'sprite?) Dungeon Master for games.
Originally posted by 殺してあげる:
That said, almost no MMOs have any real RP elements to them... probably why MMORPG dropped the RPG part of the name. Sadly, we seem ages away from having an equivalent to a flesh'n'blood (or is that dorito'n'sprite?) Dungeon Master for games.
Well... there's NWN2. It's not quite the same, but...
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Date Posted: May 16, 2016 @ 1:11pm
Posts: 11