Dungeons & Dragons Online®

Dungeons & Dragons Online®

I want to make an archer, I am new to the game
What I have in mind is an archer with good variety of skills, but I still want to use dual daggers.
Searching the wiki I found the builds for Pure Ranger and Ranger 2 / Fighter 18, but I don't know which one fits better what I want.
If someone can specify the pros and cons of the builds mentioned above, or has another suggestion, thanks.
Originally posted by Taebrythn:
fighter will give you a lot of feats but no evasion. ranger on the other hand no feats really extra except what is given to you. perfect for dual and ranged and you gain evasion and some spells.

there are a few different versions you can do but i would look at what each class offers. i mean you can even do 12 fighter 6 ranger 2 rogue. so now you get evasion still have access to bows/dual and now you can do traps as well. oh there is another new player here on the board looking for someone to run with.
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Showing 16-30 of 50 comments
Taebrythn Sep 10, 2018 @ 9:43pm 
well not exactly. it helps build your character a little bit. i also use ddowiki.com and i look at the class list. when you scroll through the ones you want it shows you a breakdown of what you get when you take that class level. as yriel pointed out its not based on character level but what class levels you take at the time so at level 3 if you take 2 fighter 1 ranger you would need 5 more ranger to get manyshot. so if you took 5 straight levels by the time you hit 8 you would have 2 fighter 6 ranger.
Tessienne Sep 10, 2018 @ 9:46pm 
Originally posted by Taebrythn:
incorrect about powersurge. you only need 5 fighter levels. you need to be 12 to access any tier 5 tree abilities but you only ever need 5 of that class.

This is not correct. Power Surge is the 4th kensai core ability. 4th core in ANY class specific tree requires 12 levels of that class.

The cores 1 through 6 for any class specific tree require 1, 3, 6, 12, 18, or 20 levels in that class.

5 levels of a class lets you get Tier 5 enhancements for that class and requires 12 character levels (but not 12 class levels) and 30 AP spent, but only the first and second core abilities are available with 5 class levels. That's why I suggested 6 fighter levels, to get the 3rd kensai core, Strike with No Thought, for +1 critical multiplier.

And after reading the rest of this thread...to the OP, seriously dude, just play a pure L20 ranger until you learn the game better. The 5th core in Arcane Archer gives you +1 critical multiplier with bows, so you don't even really need the 6 fighter levels for a bow ranger build.

Don't really need any bonus feats either, rangers get most of the feats they need auto granted when you reach the appropriate level. Get Point Blank Shot and Precision with level 1 and 3 feats, or get both at L1 if you are a human ranger, then get Improved Critical Ranged with your L9 feat. Those are the only 3 feats that I consider required for a pure bow ranger. Spend feats on whatever you want after that, though I would strongly advise getting Quicken for uninterruptable heals, and probably Empowered Healing or Maximize for bigger heals at a higher spell point cost.

There are way too many options to just guess at a build when you are new. Look at the ranger class forums at DDO.com, there are several perfectly good ranger builds there that include what feats and enhancements to use. Enhancements just cost some plat to change, so you can always play around with them to try different things that you like.
Taebrythn Sep 10, 2018 @ 9:47pm 
Originally posted by Tessienne:
Originally posted by Taebrythn:
incorrect about powersurge. you only need 5 fighter levels. you need to be 12 to access any tier 5 tree abilities but you only ever need 5 of that class.

This is not correct. Power Surge is the 4th kensai core ability. 4th core in ANY class specific tree requires 12 levels of that class.

The cores 1 through 6 for any class specific tree require 1, 3, 6, 12, 18, or 20 levels in that class.

5 levels of a class lets you get Tier 5 enhancements for that class and requires 12 character levels (but not 12 class levels) and 30 AP spent, but only the first and second core abilities are available with 5 class levels. That's why I suggested 6 fighter levels, to get the 3rd kensai core, Strike with No Thought, for +1 critical multiplier.

And after reading the rest of this thread...to the OP, seriously dude, just play a pure L20 ranger until you learn the game better. The 5th core in Arcane Archer gives you +1 critical multiplier with bows, so you don't even really need the 6 fighter levels for a bow ranger build.

Don't really need any bonus feats either, rangers get most of the feats they need auto granted when you reach the appropriate level. Get Point Blank Shot and Precision with level 1 and 3 feats, or get both at L1 if you are a human ranger, then get Improved Critical Ranged with your L9 feat. Those are the only 3 feats that I consider required for a pure bow ranger. Spend feats on whatever you want after that, though I would strongly advise getting Quicken for uninterruptable heals, and probably Empowered Healing or Maximize for bigger heals at a higher spell point cost.

There are way too many options to just guess at a build when you are new. Look at the ranger class forums at DDO.com, there are several perfectly good ranger builds there that include what feats and enhancements to use. Enhancements just cost some plat to change, so you can always play around with them to try different things that you like.


correction you are right since its a core. it has nothing to do with tier. it is level 12 fighter. yep i was wrong. lol yeah i won't be afraid to admit i was wrong. lol. i was thinking tiers not cores. lol i should know better since i love power surge
Last edited by Taebrythn; Sep 10, 2018 @ 9:53pm
76561198813843151 Sep 11, 2018 @ 11:13am 
Thank you all, I have this bad habit(or good maybe) to know everything about a game right when I start to play it.
I will just do simple Rng 12 or 14 and complete with Fighter.
After finishign Korthos, and arriving at Stormreach, do you have any tips for what to do first ?
Last edited by name95567; Sep 11, 2018 @ 12:52pm
Taebrythn Sep 11, 2018 @ 1:02pm 
Originally posted by Pedro-H2.0:
Thank you all, I have this bad habit(or good maybe) to know everything about a game right when I start to play it.
I will just do simple Rng 12 or 14 and complete with Fighter.
After finishign Korthos, and arriving at Stormreach, do you have any tips for what to do first ?


well opening your map you will see gold chalices. they are quests that will tie you into other areas. i would start with harbor. eventually they will point you to the marketplace. from there it goes into house quests and depending on if you're free or not there are other areas too.

i find nothing wrong with wanting to know information. i find that actually really cool. some people just roll right in make a lot of fatal mistakes then simply give up after. i don't expect anyone to read everything about a game but asking a question in game or on forums is never wrong.
76561198813843151 Sep 11, 2018 @ 1:25pm 
I prefer to lose time getting information than losing time in a character that I will delete later because I just scrambled everything, and it's easy to misunderstand something as I did here. Plus I am perfectionist, and there were times I deleted a character because of simple things. Probably these fails made my mind think this way now.

Also, which one is better: Improved Critical Ranged or Power Critical? Or I should just try to fit both on build ?
Taebrythn Sep 11, 2018 @ 1:49pm 
i prefer improved critical ranged. gives a better chance of crits vs power which improves it happening.
76561198813843151 Sep 11, 2018 @ 2:37pm 
Originally posted by Tessienne:
Get Point Blank Shot and Precision with level 1 and 3 feats, or get both at L1 if you are a human ranger, then get Improved Critical Ranged with your L9 feat. Those are the only 3 feats that I consider required for a pure bow ranger.

According to wiki, only some monsters have fortification and bosses. And I am seeing some high numbers there, so 25% less fortification is really good?

Originally posted by Taebrythn:
i prefer improved critical ranged. gives a better chance of crits vs power which improves it happening.

Found some people saying power critical is very weak at higher levels, so I will go improved.

Going Ranger 12 so, most his free feats + Weapon Finesse, Point Blank Shot, Mental Tough, Precision, WF Ranged & Piercing, Empower Healing Spell, Imp. Critical Ranged & Piercing, *NEED SOMETHING HERE*, and WS Ranged & Piercing until lv 20.
Could do Ranger 14 and just loss this feat.
Should I get Toughness instead of Improved Crit Piercing? Or maybe in the slot remaining.

I will not go Rogue. And I am looking if Improved Weapon Finesse is worth getting to me.
Last edited by name95567; Sep 11, 2018 @ 5:15pm
Taebrythn Sep 11, 2018 @ 7:00pm 
if you dont plan to melee much then yes i would get rid of it. as for fort reduction its great to have. it will allow you to get passed some mobs that have it
Doug Sep 12, 2018 @ 9:25am 
Originally posted by Pedro-H2.0:
Thank you all, I have this bad habit(or good maybe) to know everything about a game right when I start to play it.
I will just do simple Rng 12 or 14 and complete with Fighter.
After finishign Korthos, and arriving at Stormreach, do you have any tips for what to do first ?

There's really very little reason to take Fighter levels on a Ranger. The additional feats are unimportant and in return you give up the good saving throw progression on Reflex saves (Evasion's only as good as the saving throw.. fail the save; take full damage), two additional favored enemies (with additional damage on all your favored enemies), and L4 spells (of which FoM and CSW are of value). You also get fewer Skill points on your Fighter levels. So unless there are enhancements you consider critical to your build in one or another of the Fighter trees, this seems like a bad tradeoff to me (and keep in mind that you're giving up at least a couple and possibly three Ranger Core enhancements for them).
Last edited by Doug; Sep 12, 2018 @ 9:26am
76561198813843151 Sep 12, 2018 @ 10:16am 
Realizing that most feats are just small upgrades, decided going full Ranger to free more AP.
Can someone recommend a good DPS ranger AA build?
Taebrythn Sep 12, 2018 @ 11:48am 
focus more on arcane archer and add deepwood sniper for additional damage.
Doug Sep 13, 2018 @ 11:01am 
I haven't done a pure ranger in quite a while. Here's a first-life 28pt pure Elf Ranger build.
All levelups into Dex (Dex for to-hit and damage; if you intend to TWF, grab Light weapons and the Weapon Finesse feat). Elf for the Dragonmark (the Greater DM: Displacement) is OP for a ranged toon). The only important skills are probably Spot (so you can see 'hidden' stuff at a distance), Heal (for better self-heals when you get them), and Concentration (to reduce the risk of being interrupted in a self-heal). Some people would put most of the remainder in to UMD, though with a first-lifer, your odds of ever reaching a useful value are low. I'd personally go for an alignment in the Good range (LG, NG, CG) so you can use Good gear but it probably isn't critical: AA arrow imbues can cover it if necessary.

Non-automatic feats on an AA ranger are pretty flexible. Point Blank Shot is pretty much a given. Other than that and the DM, I've gone for Dodge, Imp Crit: Ranged, and Precision for combat and Extend and Empower for spells (Extend works on the DM: Displacement, iirc, which makes it worthwhile all by itself, imo)

In terms of the order of enhancements, I've suggested what to take for L1-3. Take enough AA to get Conjure Arrows right away (3AP), then enough Deepwood Sniper for Improved Weapon Finesse (Dex to damage on bows and melee weapons you Finesse). After that it's mostly preference. I'd tend to go up the AA tree first, then work on getting the Greater Dragonmark in the Elf racial tree, then you'll probably be ready for the Tier 5s in AA. Obviously you can change whatever you wish. In the Elemental Arrows line, I focused on only the Electrical arrow imbue (Shock Arrows). More flexibility reduces the damage of the ones you take. Electrical works on more things than some others, but seldom does double damage. You might choose two and accept a couple of damage dice less on each in return for the additional flexibility.

This toon will get some Sneak Attack damage whenever it doesn't have aggro. Judicious use of abilities like the Deepwood Sniper's L6 Core: Called Shot will allow you to temporarily dump aggro even when soloing so as to do SA damage. Deception items are your friend.

Build follows:
(Note that the L20 Enhancements list includes the ones already selected at L1-3)

Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page https://github.com/DDOCharPlanner/DDOCharPlannerV4/releases

Sample Elf 20 Ranger
Level 20 Neutral Good Elf Male

Abilities
(28 Point) (Level 1)
Strength 10
Dexterity 18
Constitution 16
Intelligence 8
Wisdom 8
Charisma 8

All levelups into Dex.


Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)

Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)

Level 3 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Enhancement: Deepwood Stalker (Rgr) - Improved Weapon Finesse (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)

Level 4 (Ranger)
Feat: (Automatic) Precise Shot

Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Improved Heroic Durability

Level 6 (Ranger)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot

Level 7 (Ranger)
Feat: (Automatic) Improved Wild Empathy

Level 8 (Ranger)

Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Evasion

Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct

Level 11 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot

Level 12 (Ranger)
Feat: (Selected) Extend Spell

Level 13 (Ranger)

Level 14 (Ranger)

Level 15 (Ranger)
Feat: (Selected) Empower Healing Spell
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 16 (Ranger)

Level 17 (Ranger)

Level 18 (Ranger)
Feat: (Selected) Precision

Level 19 (Ranger)

Level 20 (Ranger)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Survivalist I (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Survivalist II (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Dexterity (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Survivalist III (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 3)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancementt: Arcane Archer (Rgr) - Aligned Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shadow Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Mystical Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Elemental Damage (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Elemental Damage (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dexterity (Rank 1)
Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Elemental Damage (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dexterity (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Final Strike (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)



Note that some of the Automatically granted feats are Active and thus need to be put onto a shortcut bar and activated. Precise Shot, Archer's Focus, Manyshot, and Improved Precise Shot are examples.

Oh, and with this build, you'll require a Wis item to cast any ranger spells. With an 8 Wis, you'll want a +6 Wis item by L14 to have the 14 Wis required to cast L4 spells. Potions also work, in a pinch.
Last edited by Doug; Sep 13, 2018 @ 11:44am
Doug Sep 13, 2018 @ 1:55pm 
The preceding build is a very good first-life toon choice for anyone. It's not stat-starved (there are really only 2 critical stats: Dex and Con). And AA imbues and toggles make one fairly independent of good gear to bypass DR, which can't be said of very many builds.

I should probably say a few things about stats. I've gone pretty high on Dex on this toon. General gaming (not just DDO) wisdom is to max your primary stat. In fact, it's less critical on this build than on many.

The stats (in order of importance) for this build are: Dex, Con, Str, Wis. Dex is important for everything from to-hit and damage to Evasion saves. Con has its usual role in raising HP, and is doubly important for an Elf, who starts with a penalty of -2 there. Str should ideally be at least 11 as quickly as possible, to avoid helplessness from Ray of Enfeeblement (but no more than 11 or 12 is ever required unless to increase loot carrying capacity). And Wis needs to attain 11 to cast L1 Ranger spells and 14 to cast L4 spells. If desired, you could drop Dex by 1 and boost Str &/or Wis a bit in order to make those targets easier to hit. I'd hesitate to drop it any further than that. And if it comes down to the order of which to get gear for first, go for Str before Wis. You'll likely run into Ray of Enfeeblement before you're eligible to cast spells.

OTOH, if you have 32 pt builds unlocked, you'll obviously do well to leave Dex and Con as listed above and put the additional points into Str &/or Wis.

As for playing, if in a group, try to wait for someone else to pull aggro before attacking. Rangers are a bit fragile and if you shoot things before the melees grab aggro, everything will pile on you and you'll either kite (annoying your party mates) or die. If solo, there's nothing wrong with kiting, and remember to use anything that you can find to level the playing field (or tilt it your way): Called Shots, gear with Deception or Crippling or Slowburst, decent Striding, etc.
Last edited by Doug; Sep 13, 2018 @ 2:04pm
76561198813843151 Sep 13, 2018 @ 2:32pm 
I already started my character, will not change just to adjust my stats. If there is a way to reset stats please tell me. For the rest, I will mostly follow what you said.

I started 14 - 18 - 14 - 8 - 10 - 8
Already got Imp. Weapon Finesse, trough I will reset the tree to follow that build.

Could you explain me the Conjure Arrows, what it does?
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Date Posted: Sep 9, 2018 @ 1:53pm
Posts: 50