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That being said, you've also overstated your case rather radically in order to make your point. First, because I'm unaware of any changes to any of these utility spells' functions in literally years, so your concern that DDO might become a game that channels casters into nukers misses on the basic point that it's not currently changing in that area.. at all. Second, re. specifics: Detect Secret Doors and True Seeing are almost flawless at finding secret doors.. at lower levels. However, DSD & TS are limited to the DC of secret door that they can find, whereas a Rogue with the Search ability is not. Similarly, Open Locks is nowhere nearly as effective as you suggest without either much more investment than 1 rank or without multiple attempts. At low levels, Knock vastly outperforms OL. However, it doesn't scale, while OL does. This makes it so that the low-level caster (who is not yet a demigod when it comes to nuking) has great utility. Whereas the high-level caster (who can solo most content easily as long as their spell points hold out) loses some utility. Seems fair to me.
As for DM fiat.. umm, what DM? And what cheat? This is so far into opinion, it's hard to even counter. Similarly, the argument that utility spells have any major impact on whether or not DDO is D&D.. there's no way to support such a contention. DDO is D&D because it's licenced from the owners of the intellectual property that is D&D. There's nothing else (aside from opinion) that dictates that it is or is not D&D.
Conclusion: Your desire that utility spells be more useful is valid. But your support for that desire is weak to nonexistent, being based on overstatements of reality and a hefty dose of sheer opinion treated as fact.
All that being said, I do rather wish they'd do a utility spell pass, if only to improve utility spells' effectiveness by one or more of the same things that affect spell DCs: casting stat and spell school bonuses (where applicable). But I acknowledge that that's just my preference. And I'm not sure how it would affect game balance.
This issue coupled with AC invalidation and the substitution of prr/mrr taken together(and there are many more points in said vein) strongly undermine the rules set to make it fall in line with any number of games where player agency is a fraction of what ddo was and make it ever closer to a wow clone..with less customers, which is a losing proposition, ergo bad for the game both fiscally and by measures of integrity.
Bah. DMs have always done whatever they want. Homebrew is probably almost as common as is canon. I'm quite well aware of what fiat (and DM fiat) mean. But you've made no points whatsoever regarding immunities of any kind. So I have no idea what you're talking about, nor what they have to do with utility spells. You've given no examples. You've simply mentioned immunities.. and then given as your only examples utility detection spells. And yes, your spell slots are still limited.. sort of. But you are NOT limited to casting each spell in each slot only one time between rests. Which changes everything.
So perhaps rather than be condescending, you should try to actually make a point and use evidence that supports the point you're trying to make. Perhaps then my response would be more on-topic.
Your opinion on what's 'bad for the game' is just that: your opinion. The fact that it's still ticking along after 15 years suggests that your opinion is far from universal.
As for 'AC invalidation' .. umm, no. You have that entirely backward. AC used to mean nothing. Either you could get enough to be only hit on a roll of 20.. or there was no point investing in it at all. Which was why we had scads of monk splashes for evasion and nobody ever bothering to wear heavy armor unless they were a tank spec. The combination of a diminishing-returns AC (where EVERY point of AC matters) and PRR/MRR adds considerable utility to armor options and damage mitigation flexibility. And now players have considerably more agency when it comes to what armor to wear and how to mitigate incoming damage.
But in any event, if this is what you're complaining about, you're literally years behind the curve. These changes were made a long time ago.
ranged can get in the first hits easily (as long as they have there draw distance at max), stealthy toons can walk all over the enemy - even pulling levers without being seen
Only if your defences are poor - sorry, but i see lots of misses
no, mobs do miss, just read the combat messages and you'll see, assuming that your toon isnt a glass cannon
thats a harder take, sometimes that genuinely is lag, sometimes its due to specific animations that are being triggered
again subjective, a number of the bugs have been fixed - a one point the pendant of time worked on top of haste and enhanced speed etc, but equally outside of quest we have horses, and in quest we have more than enough vengeance and doom reapers to need to worry about maximum speeds.
Sorry, but yes it is, and its subjective opinion at that
Again sorry, but you are. Your stating facts that are at best subjective views and then attacking responses. Ironically doing it in a place that few players tend to respond (playing DDO via Steam has always been a bad idea - tried it both ways and Steam just adds issues all of its own and no, thats not subjective, it was confirmed both by Steam and Turbine (as was)).
Ah, something we do agree on, true, undeniable. Also,in this instance it is a fact that is provable.
And again here we get subjective, what is DnD? Have been playing on and off since the 80's, The very nature of the game has been to evolve, and the MMO is not really that different. If you want a more 'real' DnD experience, go and play something like Solasta - but even that has variances from the core books. The developers do whats needed to make the game playable and fun, and truth be told that works, people have been playing it for quite some time.
a statement that gets rolled out every few months but with no evidence to back it up. How are these 'small number of people' being appeased? Most of the changes actually depower there favourite builds, weaken setups they have taken years to perfect, is it the new quests? well, no because thats for everyone, so what is it exactly and on what evidence do you base that statement
again, a comment that is rolled out often, and yet the published figures by EQ7 dispute that and show that there is a healthy spread of payments being made, and whilst DDO Players may pay more per person than other games, the published numbers dont match the idea that its being bankrolled by a small number (unless you simply define the player base as a small number in the first instance)
right, again, subjective with no evidence. Claims about calamitous changes and mass exodus are made all the time, but neither the numbers or the reality seem to back this up. By all means present evidence to the contrary, but merely saying it does not make it so. if you want to say it, that's fine, but in which case it become - 'in my opinion'
And yet you blather on. As I pointed out, there is no automiss on a 1. That's d20 rules. And they went away (to the betterment of gameplay as I outlined) as part of the armor revision that made armor relevant to more than just tanks again. There's also no autohit. Your armor provides a chance they miss (on a 'diminishing returns' basis that makes the first points of armor more valuable than later ones). So does your dodge. If both fail, PRR mitigates the damage done. You should probably check out your combat log sometime. If you don't ever see mobs miss, either you're playing a badly-built toon (or quests way above your level), or you simply don't know where and how to look. 'None of this is opinion.' Since much of it is wrong, I'd have to say: bring on your proof.
As for what does and doesn't slow down player movement and/or attacks and whether that matters, you'd have to read a lot of dev blogs to understand what they've done and how it has improved the game's balance. Fact is, though, all effects are NOT the same. Not even close. They've been tweaked for balance and better playability over and over. One of the more recent revamps completely changed how ranged attacks work and how they're affected by haste boosts and such. So while you still see someone using a bow, the 'effect' has been completely changed. Just because you can't see it, doesn't mean it didn't happen.
And as for mobs striking you before you can even reach them: such is lag. Always been a problem; probably always will be. Also, depending on what weapons you're wielding, their hitbox may simply be larger than yours. Don't expect to hit the spear fighter with your handwraps before he pokes you. Not gonna happen unless you sneak up on him.
And after over 15 years, the shock isn't that some people have left; it's that anyone still plays at all. So no. While some may well have claimed some of these things were the cause of their exodus, fact is that most were inevitably going to move on to the next big thing anyway. The fact that people have left proves your 'point' not at all.
The fact that people like you argue that it's not D&D because it doesn't use d20 (even though it provably didn't work for the benefit of gameplay), simply demonstrates that 'purists' are blind to reality. You have your own image of what DDO should be.. and it isn't. So don't play it. But to claim that because it doesn't meet YOUR vision that it isn't D&D.. yep.. condescending at best. Narcissistic, more accurately. Certainly narrow-minded. And lacking all the flexibility that makes D&D great.
So yes, NOW I'm definitely condescending.
Well, then you should be proud of yourself. You have failed to respond to a single point I've raised nor to a single answer I've given to the points you've raised. I have clearly treated you with more respect than you deserve, imagining that you were actually interested in discussion, rather than simply venting your spleen.
If you don't like DDO, don't play it. But stop trying to convince others with nonsense and then refusing to respond when the nonsense is called out.
Really? You argue from irrelevancies and personal bias as though they were fact. And you misrepresent what I say in order to make me wrong. I never suggested there's no autofail on saves, for example. Just because I don't agree with your personal, narcissistic pronouncement that DDO isn't D&D (that's nonsense at its core, since Wizards of the Coast says it is, so who are YOU to say otherwise), doesn't make me condescending. Just because I point out that your arguments in favor of your nonsense position are not actually arguments that support that position, just justifications for your bias, that also doesn't make me condescending. But you, believing that your bias trumps all else? That your opinion is more important than that of the developers of DDO and the intellectual property holders of D&D?
Never mind. You're right about one thing. There's no point engaging.
One does wonder why you bother to resurface here from time to time just to post insupportable nonsense, though.
Edit: I put responses to your first few points above. Clearly I am not great at the format for this forum. That has no bearing on my observations or their accuracy.
Umm.. not even close. Just because you say and believe it, that doesn't make it objective truth. Besides which, you're provably wrong at the heart of your argument. You go on and on about how DDO isn't D&D despite the fact that the creator of D&D said it was. Who the hell do you think you are? Seriously?
But here's the kicker. You make two arguments, one of which I've pointed out is wrong on the face of it: that DDO isn't D&D. You don't get to decide that. And none of your so-called 'evidence' matters or counts.
But the other is more telling. You claim DDO cheats. You have all kinds of unproven assertions about how the AI cheats and is out to get you. This is even more nonsensical. Why? Why would it? Why would it NEED to? You have no power in this equation; the devs literally write the rules. Why would they need to fudge them? It's ludicrous. And you really should see someone about that paranoia. Though there's really no point; paranoia is untreatable.
Most of the changes you have used as 'evidence' (they aren't) predated Gygax's passing. So no. Unless you pick more recent examples, your arguments are null and void.