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They can be used to set off traps in some cases or grab your stone if you die. If you buff them good they probably still won't match even a bad player, but some like the owl bear can tank a decent amount of aggro if you're playing a caster and just need a little bit of time to cast a couple spells, or an assassin rogue.
If you fight in melee, then they're also good to help corner enemies that move around a lot like kobolds. I've used this tactic many times against https://ddowiki.com/page/Crystal_the_Giant because he loves to hop and run around. For this tactic I'd recommend dismissing all the hires when the boss gets low hp, which will further reduce their hp allowing you to finish the fight faster.
They're of the greatest value, imo, in slayers. If you're lucky, they'll spawn more mobs to kill, and most slayer mobs aren't that OP.
The other day, I ran Lost at Sea solo on Epic Reaper on a ranged toon. I summoned all four of them, plus a cleric hire just for the end fight. They got initial aggro so I could start out with Sneak Attack damage. After that, they couldn't pull aggro from me, but they got in the boss' way so I could kite more effectively. Like anything else, creativity can be key.
I am horrible at dodging and timing movements with traps so I'm just going to ban myself from Epics and higher now and in the foreseeable future :D
As you play and get better its easier to tackle some of these difficulties or even if you have a good build it becomes easier as well.
lol i never think about doing them in slayer areas. i might do that since i do like slayer and some areas are harder to fill.
hahah yeah. my bad that's what i meant. i get confused about the terms sometimes.
On Normal, or even Hard, you'll get decent value from the Gold Seal Hirelings. On elite, especially as you get to higher levels, you get much less (They die easily). On Reaper they're often well-nigh useless (aside from the Shield Guardian, as previously mentioned. And with that, I can only speak to the Heroic version, since I don't have the Epic version and have never seen it in use.).
Dungeons are originally 'scaled' for 4 players. 4-6 player groups get identical difficulty. With fewer players, mobs are easier and there are fewer of them. Also, on lower difficulties there's more scaling for the smaller parties. In any event, hirelings count less than players, and Gold Seal hirelings count less than regular ones (to give them more value).
The two of you with two hires would have had the dungeon scaled similarly to three players, probably.
https://ddowiki.com/page/Dungeon_scaling
Like I said, creativity is key.
Now if only someone could come up with a use for the stupid cosmetic pets ('creature companions').