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You do get a xp bonus the first time you run a dungeon each day so the better way to level might be to do a group of dungeons all on normal one day and then redo them the next day on hard and then the next (if able) on elite.
Now each level in DDO is made up of 5 parts so if you want to look at it this way you're actually lvl 30 (5x6=30).
D&D never had a super fast leveling system and in the PnP version level 20 (the old in game cap) was pretty much demi-god level so the slower leveling is how it's suppose to be (as an aside, Neverwinter Online is doing a level swish from their current max of 80, down to a max of 20 to bring it in line with D&D).
There really is no endgame to rush to here, just reincarnation back to lvl 1 to do it all over again, but I think there are some guides on quick leveling if that's what you really want to do.
WoW’s system was mainly designed around addiction psychology to keep people playing once they start. Where leveling is used as a timed reward for you playing for a certain amount of time.
DDO’s was based around D&D tabletop rules (which have slower leveling) where storytelling and playing with other people bring more of the rewards. Where leveling is mainly a system for advancement to bring in new elements to the game.
They’re both games as a business of course. But quite different mechanically.
But you definitely level faster when you know the game and the rules, and even more if you find a good group with whom to play (which is the design philosophy of DDO: just like D&D, it's designed for cooperative play).
Whatever you decide, enjoy!
built around dnd edi 3. It just feels very slow to level.
We had a 3man party wrapping up a storyline in necropolis yesterday
and i barely got 1 level while running on hard.
Also... i downloaded a 3Gb HD update but the graphics is still from the early 2000.